I think survivors should get a new big mechanic introduced
Killers have gotten breakable walls. I think survivors need to get a big mechanic as well. Do you guys have any clues on what that could be?
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Scott Jund suggested allowing survivors to build breakable walls. I like the idea, but I would like even more if there was a way for survivors being able to break them too.
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It would be chaos if survivors had the option to break a wall and build a wall when the killer has broken it. SWF would literally create game-breaking loops.
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i am all for new survivor items that actually do something different (see my concepts in ‚Share your work‘)
let’s face it, medkits and toolboxes are pretty much covered by perks functionally, they don’t bring any new mechanic like flashlights. Maps and keys (beside hatch) are mostly forgotten/useless at least in higher ranks.
Can’t think of any cool gameplay mechanics though..
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That could be controled by limiting the building resources and time to do so. Someone working 30 seconds on a wall is almost half a gen that was not repaired.
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Yeah. Survivors should have Key's changed to for a 15 second unlock on Generators. All generators start off locked - survivors have to find 5 key's randomly placed around the map, and then spend 15 seconds unlocking a gen before they can start repairing it.
Key's for the hatch are removed from the game.
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Not if it took long enough to build the breakable walls. I'd say maybe 41.6 seconds with one survivor, 24.4 seconds with two survivors. (Not possible to have more than 2 survivors work on a wall at a time)
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Just SWF would do that, literally no one else would break a wall or build it up again.
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This is honestly not a good idea.
First of, it will take longer for Survivors to build a Wall than it would take for Killers to destroy them. This is logical. But, why should someone then even spend time to build a wall? Lets say, it takes 20 seconds to Build a wall. Why should I spend this 20 seconds to build a Wall if the Killer will break it in 2 seconds again? I might not even get anything from it, if another Survivor loops that Structure later or the Killer just breaks the Wall again while patrolling Gens.
E.g. the Wall upstairs on the Ironworks-Building is pretty strong. But why should I spend all that time, walking upstairs, Building the Wall, just so that this Window can be used once?
I could have spent all that time on a Gen and would be way more helpful for the team.
Let alone that it would be another M1-action without any Killer/Survivor-interaction.
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They should overhaul the main objective. They obviously can't just remove gens from the game with how embedded they are in it but adding a need to find parts or something like that (kinda like FF13 but less rng locations) then reducing the amount of gens needed to complete or increasing their repair speed so it isn't just a massive killer buff and so less of survivor gameplay is just holding down a button.
The whole formula of "survivor wins by doing gens, killer wins by stopping them doing gens" is simple and it's more or less worked but especially after playing for long enough survivor gameplay especially just gets pretty stale. New ways for survivors to advance, more ways for killers to hinder, more opportunity for perks which they'll otherwise completely run out of ideas for.
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If you only check the numbers it sounds like a bad deal, but we are talking about exchanging time from an idle survivor versus a killer in chase. Those seconds can be the different between reaching another tile or not.
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I think a new mechanic should only be introduced if it serves a purpose to an existing issue or has a use, not just because.
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Honestly I think survivors should only ever be able to build breakable walls
if survivors could open up the loop on maps like dead dog saloon this game would be that much less fun with another S tier survivor map offering
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