http://dbd.game/killswitch
This game is pure RNG
I'm not lying when I say this game requires little to no skill to win. It's all RNG. Just based on how lucky you are. There's nothing more to it. Even the really good survivor or killers end up getting screwed in the end because of some stupid RNG mechanic. It's sad to say that dead by daylight will never be a balanced and fair game ever. It's literally impossible because of the type of game it is. Even the devs acknowledge this. I honestly feel sorry for them because of how hard it is to balance this crap out.
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Players need to move and make decisions. Technically, that's skill.
Killers need to aim attacks. That's skill.
Survivors need to plan escape routes and adjust on the fly to changing circumstances. That's skill.
There are RNG aspects to the game, yes, but it's not pure luck/RNG. If anything, it's skill applied after RNG has its merry way with the map, and then a little more RNG if you are going to yeet off a hook or fumble a skill check you weren't ready for.
You're literally wrong. Thanks for playing.
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“This game is pure rng”
Correct.
Thats the point.
It’s a horror game. It needs to have level of unpredictability and uncertainty.
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Then why does otz pretty much 4k consistently?
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- no it's not
- don't feel sorry for them when they set it up to be impossible to balance
Add-ons, items, # of pallet spawns and locations, maps, and SWF especially make it impossible to balance.
Having items and addons in the bloodweb sounds like a good idea, padding the web with things that make you feel like you're making progress, but really just cluttering your inventory. Worse though is that the items are completely imbalanced. The difference between showing up with a medkit or not is huge, let alone keys, moris, etc. that everyone knows are broken.
The only thing out of their control is swf. They could make kindred base kit or something, but that's still not as much info as a swf on comms have.
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It's really not, though. The tile sets may be different and placed via RNG, but once the game is in play, most of it becomes decision making and skill. RNG is really just the set up, skill is the main portion. The only RNG elements once a match starts is hook yeets and chests. Even the hatch is technically placed before the match starts, it just isn't visible or active until the requirements are met. Most of the game is player interaction. That's not RNG, that's people doing people things. With people.
RNG can give you a bad map, and bad tile layouts, but if the Survivor juked you or the Killer mindgamed you, that's not RNG. That's them skills to pay the bills.
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I disagree, RNG can favor one side or the other but it really comes down to skill in the end. I'm pretty good at killer and I almost always win when the survivors are worse than me, and I lose when they are better. I can tell when that happens; and very few games I can point to and say "I lost that to bad luck".
RNG is a factor, don't get me wrong, but is not anywhere close to the whole game. Getting an indoor map as Huntress puts you at a bit of a disadvantage, but with skill you still have a good shot at winning.
Any game that isn't chess, and especially asymmetric games, are going to have some bit of RNG. But that random variation makes it fun, when in moderation, which it is.
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because Otz reads the survivors before the match begins
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