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What does everyone think about the new upcoming changes on chapter 18?

From what I read about the new changes in the new chapter seem interesting and maybe fun. But anyway what do any of you think?

Comments

  • SunderMun
    SunderMun Member Posts: 2,789

    The changes are all great, tbh. They're encouraging exploration, they fixed the 3 bully factors when it comes to The Twins, and Coup De Grace is no longer ridiculous, meaning it'll be able to get a meaningful buff in the future.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    The twin changes are absolutely amazing and make me feel way more excited for the killer.

    But why the hell do the devs think that Coup de Grace could be too strong????

    The PTB version was already super extra meme tier :]

    The fact that the increased search speed from appraisal only applies after opening the chest is ok but i absolutely don't like the change that you can only use 1 token per chest.

    What people also forget is that the scratched coin and the cut coin offering makes it impossible to use all of your tokens which is pretty stupid.

  • Robotfangirl67
    Robotfangirl67 Member Posts: 640

    I agree that the Coup de Grace nerf was unfortunate because from what I seen from videos on youtube look like it would help a lot around loops but they wanted to nerf it for whatever reason.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Viktor changes look amazing.

    Coup de grace change was weird. It's really bad. I would probably not even pick the perk if the 60% extra range was permanent, let alone with only 5 uses in a losing match

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,545

    Victor changes look dope, it's a shame the locker interaction won't be a thing on release, but I understand that animation takes a lot of work.

    45 seconds for a recall is a bit too long IMO, it should down the survivor after 45 seconds and let Charlotte recall Victor after maybe 10-20 seconds.

    The perk changes to Appraisal kinda suck, but they're not too bad. The Coup de Grace nerf will just mean that nobody is going to run the perk outside of meme builds.

    Overall, Victor changes good, perk changes trash.

  • Dabihwow
    Dabihwow Member Posts: 3,409

    The Twins seems they'll definitely be better than they were in the PTB,playing them almost felt like SWF bully simulator for a majority of the time playing as them.

  • TAG
    TAG Member Posts: 12,871
    edited November 2020

    Changes to Victor being held "hostage" is okay, I guess, but honestly I feel like it just further incentivizes me to let them babysit.

    Indifferent about change to Spinning Top.

    Increase to movement speed while charging I like.

    Coup de Grace nerf seems super unnecessary IMO.

    Change to Victor vs. lockers seems fine, though it depends on the length of time.

    Delay to Exit Gate blocker is good.

    I am 50/50 on the Appraisal changes. Being able to re-roll an empty chest only once per Survivor makes sense. Restricting the search buff to only re-rolls seems unnecessary.

  • Boss
    Boss Member Posts: 13,616

    Gonna try The Twins for a week, then probably go back to maining Wraith like always.

    Gonna get the Teachables on him too, cause variety.

    Oppression's kinda neat for a KICK THE GEN build. (Overcharge, Dragon's Grip, Oppression, Pop Goes The Weasel)

    Don't really care for the other 2 right now.

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    Coup de Grace and Appraisal didn't need a nerf. The locker changes are interesting though.

  • Blueberry
    Blueberry Member Posts: 13,666
    edited November 2020

    Mostly bad.

    They didn't fix bad perks and nerfed a perk that was already bad.

    Holding Victor hostage will still happen as their change isn't gonna fix the problem. The locker fix is better than its current state but still bad as they can still be rescued before you can even get there in time. Victor should just down the survivor in the locker and you have to come pick them up.

  • HealsBadMan
    HealsBadMan Member Posts: 1,122

    Most of the changes I like or need to experience to see if they'd be good or not. Not too sure about Coup de Grace nerf or Victor still being kidnapped for 45 sec minimum- thats a good while in DBD to be w/o a power.

    I hate the Appraisal nerf for chest speeds though, it seems like the only reason they did it was so Pharmacy wouldn't be useless. Don't nerf a decent perk to keep a garbage one usable, fix the garbage perk in the first place.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited November 2020

    The Coup De Grace nerf isn’t that surprising because we know that BHVR likes to throw out random nerfs to things that don’t deserve it. I’m going to guess that either some rank 20s called it OP and threatened to quit or they couldn’t fix the bug where this perk applied to things like Shred and just decided to nerf it instead.

    Appraisal also didn’t need the nerf to chest searching speed. If they were worried about making Pharmacy useless, then just buff Pharmacy.

  • supersonic853
    supersonic853 Member Posts: 5,542

    "The aura being revealed will actually make victor threatening to keep on"...what's the threat though...its 45 seconds and aura reading. Good survivors can still loop and hold him and if you recall him then you still wasted 45 seconds as a m1. So i mean...

  • Groxiverde
    Groxiverde Member Posts: 767

    I still think that The Twins will be one of the worst killers in the game, I hope I'm wrong though. I feel they will be easily bullied.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited November 2020

    I think The Twins changes are the absolute bare minimum of changes needed to make them a threat. Victor still seems like he will likely be a pushover and the locker change is up in the air until we find out how long the timer will be.

    It still feels like there is zero threat to having Victor on your back. Coup de Grace was an extremely niche, outright bad perk so nerfing it before launch is laughable . Overall pretty disappointed considering this killer is the followup to the Blight.

    There's also no noted change for speeding up Charlottes recovery after switching back completely removing an entire potential playstyle of blocknig with Victor/Charlotte in loops and using mindgames. Making this killer even less dynamic.

    It feels like this killer is designed around survivors "playing nice/stupid" for them to be viable at all.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Exactly, still no penalty to movement or looping. Oblivious/Blindness is worthless if you just simply pay attention.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Reminder that they thought gearhead was too strong in its PTB state and the active timer was reduced by 10 seconds. Coup de grace must have looked game breaking to them in comparison.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Gearhead absolutely mystifies me. The thought that they even considered that perk a threat is incredible.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Survivor perks are totally lackluster and will never use them. It is so blatantly obvious the devs are scared to death of killer mains, their purchasers of the DLC.

    Killer is mixed feelings.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Devs are so hit or miss with their balance changes.Sometimes they are really good and then we get gearhead and coup de grace nerfs ಠ_ಠ

  • Nobsyde
    Nobsyde Member Posts: 1,288
    • 45 seconds before being able to recall Victor / see the aura of the survivor is absolutely too much.
    • the locker solution could be ok depending on how long will the survivor be stuck in the locker. We have to remember that Charlotte needs ≈3-4 seconds before being able to move normally, to which we need to add the time to at the very least close the distance on the locker. This means that at minimum the survivor should be locked for 12-15 seconds, but unluckily I'm expecting something like "5 seconds", if not less.
    • still talking about lockers, I wonder if Charlotte will see Victor's aura, because if not... good luck finding the right place in the little time you have.
    • Coup de Grace change makes no sense, obviously
    • Exit Gate delay is decent, but I would have preferred another solution instead: deny the survivor the ability the enter the Exit Gate. The reason is that if the delay is low enough (let's say.. 3-4 seconds) the survivor's teammates will simply bodyblock the killer so that they can't grab the survivor anyway, and even hitting them would not give the killer enough time to avoid the exploit. Of course this point would not apply if the delay is much longer (let's say: 10 seconds), but I would be veeeeery surprised if this was the case.
  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Well even with the change that shows you their aura after a certain amount of time. You either have no power, recall Victor and gain nothing in the long term, or chase them as a no power M1 killer.

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618
    edited November 2020

    now im pretty sure i wont buy the chapter

    changes to killer are not enough and there is literary like one good change to victor

    nerf on an already useless perk just proves again that devs dont play their game

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Yeah the Coup De Grace change is a strange one. It can only be used 5 times total per match. That’s already a big restriction.

    Otherwise all other proposed changes sound sensible.

  • Killers are not allowed to have any good perks anymore.

  • Rivyn
    Rivyn Member Posts: 3,022

    Where are the patch notes? I can't seem to find them.

  • Ghoste
    Ghoste Member Posts: 2,135

    Coup De Grace was already a pretty situational pick since it depends on gens being done, and you can't choose when to use a regular lunge and an extended one.

    Now with the distance being nerfed, I'd say you're a sucker for ever running that perk.

    All the rest of the changes are good, though.

  • James4125
    James4125 Member Posts: 266

    Some of the changes are a step in the right direction but not enough or completely redundant.

    Make Victor immediately latch on to anyone entering a locker in his vicinity.

    Make having him attached apply deep wound and down you if not removed quickly.

    Instead of nerfing average perks buff the weak ones and nerf the op ones (looking at you object of obsession)

    Instead of it's current lackluster regression effect make oppression actually regress gens enough to be worth using because standard regression is pathetic.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    I think they need to do more to make them good (I seriously don't get why Charlotte can't see the Survivor Victor is on at base, it'd do so much to help them) but it's a step in the right direction. The timer on when Charlotte see's VIctor on a Survivor needs to be reduced to 30 seconds, imo. The nerfs were pointless, and I seriously can't see how they never thought about the locker things, but I'm glad they're addressing it. Other than that... Eh? She might be the first killer I buy just to get the perks, unless they do more to make her better. As right now... I don't know, I don't see her being very good. Despite that, I honestly hope the humdrum response this chapter has gotten so far doesn't stop them from making more unique killers like this. I like when a killer is unique.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    The change to Coup De Grace wouldn’t be so eyebrow raising if it weren’t limited to a token system.

    I still stand by it should work like Fire Up, with a small percentage increase to lunge distance per gen repaired. Especially with these proposed distance reductions.

    So that it wouldn’t become overpowered, it could also greatly INCREASE the length of the missed attack cool down, making it a risk reward perk, stoping lunge spam, and the only thing to help a killer counter that would be unrelenting, meaning two perk slots just to improve lunge capability.

  • Healthore77992
    Healthore77992 Member Posts: 570

    My personal take on this killer: I think the concept is good and really unique, but it has some bug flaws.

    There are so many better killers to play, that can use they're power regularly and don't need to wait 45 seconds. It's still too weak. I think it would be better if CD is lower and also if you don't take Victor off you will go into dying state. Just my opinion.

  • En3ermost
    En3ermost Member Posts: 298
    edited November 2020

    Changes are good but not great.

    45 seconds to being able to call Victor back is still way too long. Should be 25/30 seconds max.

    Less slowdown for Victor right before pouncing is good.

    Locker change is fine but we have to see for how much time Victor is actually able to hold a survivor inside. If it's not enough time for Charlotte to get there most of the times is gonna be completely useless.

    The exit gate escape delay is fine.

    Coup de grace nerf completely unnecessary and uncalled for.

    Overall I still think The Twins's gonna get bullied hard at top levels.

  • VexTheHex
    VexTheHex Member Posts: 1,009
    edited November 2020

    I'm really interested what the animations for Victor and the lockers is going to be, might be something amazing like him struggling to keep it closed and the end result is them bursting out and squashing him. It's unfortunate this fix won't be till later, but I fully understand it at the same time it'll be a bit to get it made. There is some baiting you can do to locker jumpers though, but the really sweaty Survivors will abuse it till it's fixed.


    Wasn't really expecting the pounce change as I felt I could get to people's heels and pounce them if they hugged trees and whatnot after some effort. But it's welcome since that'll mean those moments won't take up as long and maybe less people will write them off as fast. This buff will help them out while we wait for the Locker change.


    The recall and aura read sound good as the solution to Survivors trying to kidnap Victor, but I feel the timer could be less and personally think Oblivious could be fitting as a base effect for having Victor on you. Typically even kidnappers threw him off whenever I'd down and apply pressure elsewhere as that is at least 2 people off gens, but it's still not something ideal to be hoping you get Victor back.


    Exit gate is good, though not something I was worried about myself. If someone got to the gate healthy and got jumped, I didn't really feel cheated they'd escape.


    Perk nerfs don't hit me too hard. I didn't try the Survivor one and the Killer one I kept using on accident. So nothing lost on my end.