http://dbd.game/killswitch
Camaraderie was the perk to end killer hook camping but they blew it...
I never thought about it that much until I began experimenting with Camaraderie perk, but the everlasting hot topic of dbd has always been Killers who camp the hook, so Camaraderie was like a god's gift from the heaven for the players to win extra time both preventing to be sacrificed and work on gens, except its overall design made it quite forgotten trash perk which almost no one uses ever.
The perk requires that you are hooked and someone else is near you in order for the hook timer to pause for 34 seconds. While this can buy valuable time for the team, it does not discourage the killer to leave the hook area.
If you really want the killer to have a good reason to leave the hook, make it that Comaraderie activates when the killer remains near the hook for longer than 30 seconds or something, also remove the requirement of a teammate nearby. Also, make it go overtime for as long as the killer remains near the hook area. If the killer re-enters the hook area right after leaving it, Comaraderie does not reactive but continues where it left off. This is to prevent killers countering Comaraderie by dipping outside the hook zone to reset the perk activation timer.
I seriously believe this would become the perk to counter hook campers once and for all. But hey, let me know what you think and if you have a better idea, let's hear it.
Comments
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How Camaraderie should work is the reverse of what we have now. If I have the perk equipped, my hooked teammate's timer should be the one paused. That's a surer way that it won't get wasted because right now only SWF can make use of this perk effectively.
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I'm not sure what the story is, but every time I've seen this suggested I've heard they had it in a PTB a long, long time ago and it was abused to hell and back by Survivors. Again, I'm not sure how, I wasn't around in the game back then. If I had to guess... What stops a Survivor from looping a killer in the range of the hook, and thus it activates Camaraderie? The killer isn't camping, but still punished. Even though I said that, I think with adjustments this should definitely be in the game.
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Camaraderie is a good perk, it's just it's not enough! I think killer's need more anti camping perks!
BBQ encourages you to get the other survivors by revealing aura's
MYC encourages you to leave the hook so that it's easier to down the rescuer!
Devour Hope encourages you to leave the loop for Tokens to get exposed status and eventually mori survivor's!
I just feel that their isn't enough encouragement on the killer side to not camp
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I feel like that would be worse. There's very few survivors willing to run perks that don't directly benefit themselves.
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It’s only useful in an SWF, playing solo it’s almost useless as my teammates don’t know I have it.
Should be a perk that’s activated by the killer’s presence rather than a teammate.
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I don't see a problem there. If a survivor is skilled enough to loop a killer near the hook area, they deserve that extra earned time from the perk. In order to loop someone, one must have pallets or windows nearby, both which can be exhausted and denied . If a killer is not skilled enough to exhaust those survivor resources before comaradire kicks in or goes on overtime, that's their problem, they simply need to work on their chasing skill. Such is the nature of the game.
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Yep, I agree.
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That's fair, considering the loops currently are not nearly as bad as they used to be back then. I think this was when double pallets would spawn on like every other loop. Like I said, I have no idea why this wasn't implemented, it's entirely possible it was abused in a different way. Still, I really don't think Camaraderie is that good and this is a good change. Hell, all of Steve's perks could use reworks or buffs. That's coming from somebody who plays him exclusively on the Survivor side of things.
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MYC and Devour do not encourages most killer to leave de hook cause survivors can be really immersed when exposed, and devour hope can spawn on the side a gen... Only a handful of killers can capitalize these two perks properly
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Selfish survivors are the low ranks who we might as well keep out of this discussion. Good players will not run Self-care or Urban Evasion around the map. They run perks that will help the team, even if that's in the form of Unbreakable or DS. Just having good personal perks like those helps the team out a lot. My version of the perk would be ran.
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Camaraderie has the potential to be a hard counter to hook camping but requiring a teammate -- who has no idea that you have it unless you're in comms -- to run within 16 meters of your hook, not unhook you, and leave to do something productive for the 30ish seconds allotted is too much. Especially since I can't even expect randoms to do gens while the killer is showing up on Kindred for some reason...
It should really work based on the killer coming within 16 meters of the hook after 10 or so seconds. I wouldn't even mind seeing it additionally work for both hook states but cut the time in half and it can activate again if you go to phase 2 on first hook.
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It’s supposed to allow teammates more time to punish the killer (do gens), and allow more time to coordinate a save.
The problem with the perk is it’s poor implementation. It can work great in a SWF, but in solo your team mates will never know you have it.
I wished Camaraderie gave a global icon when on the hook, like Kindred and Open Handed and other team perks do. That way solo’s, even if they dealing with a camping killer, can know to attempt getting close enough to trigger the perk, and give more time.
It would be great if it could also work up to 2 times, allowing the timer to be paused in first hook phase. So annoying when a save occurs the micro second after the struggle phase starts, and now I’m on death hook.
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I actually really like Babysitter.
- I can know straight away after I unhook someone whether it’s safe to heal at the hook, or we both need to leg it, and I try and lead the killer AWAY from who I just unhooked.
- It may not be as strong as BT when the killer is quite literally face camping, BUT it still gives that survivor a hell of a good chance to disappear if they use LoS blockers, and they’re running Iron Will or Off The Record, and I try to do my best to distract the killer with my aura.
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Not to mention this crap of a perk only works during the struggle phase of the hook. Camaraderie should straight up pause the hook timer at all times while the killer is within 32 meters of the hook - but only prior to five generators being completed. The counter is to go pressure gens and find other survivors...
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No one perk is ever going to counter hook camping. Some people just want to ruin the fun of other people.
I think having a Killer be near your hook, for any reason, should reward you with bloodpoints and black pip progress (not pip up progress) for as long as the Killer stays in proximity to award players for 'distracting' the Killer.
The Killer player loses absolutely nothing from this if Survivors encourage them to camp by swarming a hook, and Survivors who are camped are incentivized to struggle as long as possible against a legit facecamper while their teammates do gens.
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Never thought I'd say this but in a roblox version of dbd if the killer was camping the hook was paused unless they left. Maybe roblox has the right idea lol. I do love the intimacy of Billy staring into my eyes and hitting me from time to time though
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That would be way too powerful. Camraderie is already one of the more powerful survivor perks as is. Good teams deal with hook camping just fine. Have to consider the power creep that happens if counterplay to tactics is too easy.
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32 metres is a bit too strong. A killer could not even intend to camp. It could just be that chases and gens survivors keep coming back to are within that same radius.
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