Without bloodlust it's...
Fine. There are very few times where even if I had bloodlust it wouldn't matter. Of course, on certain loops such as the crotus penn asylum window loops or fun bus, I kind of wish I had something, but that is just poor map design that will hopefully be fixed once the devs are done with the graphic updates.
I would say that without bloodlust, my games have hardly been affected even with weaker killers such as wraith or trapper.
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What do you mean???
People need bloodlust because of the Z-Wall infinite.
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Depends on the killer, the map, the loop, perks in use, skill of both players, etc.
There's a lot of factors going on. I main Blight, so Bloodlust is something that's embarrassing for me to get. But me feeling no difference isn't the same as there being no difference.
I appreciate that it's an "experiment" (whatever that means... have there been prior experiments?) and so it's only temporary, but until they really nail down their map design, which they 100% have not even come close to doing, then even considering removing it seems silly. It remains a band-aid fix to their inability to properly have maps be generated that lack insane loop potential, and even some loops on their own just being too powerful. Hell, we've still got rocks spawning next to shack window and in the PTB, all the windows of one of the main buildings were all open. And that's just the more explicit shenanigans.
While Bloodlust being gone doesn't affect me personally, the principle of the thing when they haven't addressed why it was brought into the game yet is the problem. They maps are better, yes. Good lord yes they're better. But we're not there yet.
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