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No bloodlust can make multiple L/T walls completely uncounterable for more basic killers

gibblywibblywoo
gibblywibblywoo Member Posts: 3,772
edited November 2020 in General Discussions

Title.

Had a couple of games so far and the L/T walls on their own have been giving me some minor issues on lower tier killers like Micheal.

The main problem is that red stain mindgames only go so far when there is the big empty space in the middle of the tile and the windows. Good survivors don't fall for it too much.

I had one game where 2 L/T walls spawned together and I pretty much had to drop chases if the survivor went there as it became completely unplayable. A single L/T wall on a killer with no anti-loop or bamboozle will be very strong in the hands of a good survivor without BL. Luckily I was playing Doc and had to basically skirt by on hoping I made the distance for a shock before the initial first vault. And even then that area was the area the survivors were going out of their way to run through. Personally I don't think (I assume intended to be) weaker tiles like this should hold the power and time sink they do without BL. If BL is ever removed I think these should either be reworked to allow the killer more pressure in the chase, or never be allowed to spawn within 2 tiles of eachother.

No area, sans an undropped god pallet should have that much power over a killer.

2 next to eachother may as well be an infinite.

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