No Bloodlust hasn't affected my games as killer at all
Personally for me nothing has changed, i feel like it will only affect bad killers who overcommit to there chases which if you do that you will loose games as killer anyway.
Im pretty confident it shouldnt affect killers who have basic knowledge on killer and when to let go of chases.
even dowsey thinks bloodlust is dumb and should be removed, hasnt affected him at all either according to him.
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what about new killers though?
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itll be like any other game, you learn how to play. new killers cant start and expect to be amazing but the more they play the better they will get.
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and if we are going to "streamerZ", ohtufu is pro bloodlust..
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Of course it doesn't effect your killer games. we're both survivor mains lol.
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Here's a tip. Don't use streamers as a measuring stick. They are the exception, not the norm. Just like 4 man tac squads aren't the norm for SWF, just the exceptions.
While I agree that bloodlust isn't a regular occurrence, it comes in handy for the slower killers. Huntress, for instance. Especially on difficult maps like Haddonfield.
This isn't supposed to be 'decent killer vs potato survivors.' There are a lot of cases where bloodlust is a good thing against good loopers, especially on maps like Ormond where it's simply one safe loop after another. The fact that there are methods to break it, and survivors STILL complain about it as if it's a constant, boggles me. It's like NOED. Method to disable it, still not enough.
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So is Scott from his most recent video. Not that streamers are the end all be all, but they are very loud in the sense their opinions influence a lot of people. I wouln't even really use them as a measuring stick, most peoples lives are not the game.
From what I'm seeing and hearing a lot of infinites or close enough have popped up. Even shack with a hook on the corner is apparently an infinite now.
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I've played as toxically as possible. If the data shows SURVIVORS got better outcomes with it then they'll leave it alone.
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That's because in order to not need bloodlust you'd have to assume the level design has actually been fixed and not just improved. This team is better at band-aids than balancing so... Leave the band-aid on.
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Do you main plague?
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Yeah I 100% agree, the game is not in a state where bloodlust can be removed. I thought that before the test and the test is only enforcing it so far. Maybe that'll change but its not looking likely.
There's a pretty vocal group of people that are just like "OnLy BaD kIlLeRs gEt BloOdlUst" and completely ignoring the issue of map and loop design not being where it needs to be at all to remove it. I think that outlook on them is being generous, maybe the bias is just strong in them, but we will see.
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I've played as every 110 killer and yeah it's a joke. Even not so safe loops can be exploited for 2 gens against hag and deathslinger now. ######### are these devs doing? Hire I decent team that can evaluate balance... Fire whoever decides the direction of the fixes and balance... And maybe real problems would be addressed. For ######### sake their lead developer didn't understand why OoO was an issue because of survive+pick rates.
Hey BHVR try playing your game more than just casually. Maybe it'll be more productive than these "tests" where you'll pool data without understanding it.
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Well to see how bad it was, just finished playing eight killer games back to back - two each on huntress, pig, spirit, legion.
Currently rank 4 - haven't touched killer since last rank reset..
4 - 4k
3 - 3k (and I let the last one go each time)
1 - 1k with spirit on autoheaven. Would of been 2k, but I forgot the hatch reopens on last survivor so a slug escaped.
Probably is bad for killers like wraith and trapper I imagine - but I just never play them.
Matchmaking still sucks - but the instant queue is nice.
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I do, yes. Love her to pieces. So, I do know from experience when bloodlust is beneficial on her. Mainly on teams that refuse to cleanse, which makes her an M1 killer. Sure, they're exposed when infected, but you still need to actually catch them. Her height plays against her on a lot of loops there.
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I understand your frustration with them believe me, they really do need to improve on their balancing and understanding of their own game. If they're not capable themselves they could at least listen to the parts of the community they should be who understand the game better (granted that's not the majority) or hire/ask people who do.
I do worry they will use the data from the test and draw the wrong conclusion but for now we just have to wait and see.
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Exploited against hag? Bro, if you can't place your traps properly and just go for a chase with her, it's not s devs problem. The only time i can more or less agree with that if your traps are getting destroyed with flashlights or by good teamplay which is not such a big deal if you use perks like franklins or your brain.
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You should NEVER rely on bloodlust, and for new killers this band-aid mechanic is NEGATIVE because they will never learn to properly chase, learn tiles and catch survivors with their own skill. As a killer and survivor main I hope bloodlust will be gone forever soon.
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On that topic. I've just watched the videos from OhTofu and Scott on the topic of the experiment and both are pro removing it, BUT with caveats. OhTofu thinks there are valid reasons for keeping it and that there are still strong loops in the game and set ups that make it very, very difficult to catch survivors. As for Scott I thought it was very condecending in one way, still he points out the same thing saying he would keep BL lvl 1 because of those same setups.
I'm not saying their word is gospel. I think it's just interesting to point out such examples so people dont go out saying we are simply ranting out for no reason when we are simply arguing the reasons for and against it and it's weaknesses. Someone that is unknown here people can say: "but how many hours you have in the game?" and such. Those have 5k+ hours in the game, which is not an average player, so no one can say they are not talking from some kind of experience.
As for the reason I think Scott is being condecending in his video is because he repeats this mantra that only bad players use BL lvl 2 or 3. In some occasions, I don't know about you guys, but I don't win every game. If you don't win every game, if you are good or bad you will notice, if you really pay attention, that BL1 or 2 made that chase you would not get the person from 1cm of the pallet. That will happen more often the more you play against good groups of survivors.
When I play against purple ranks, for instance, it's very rare that 3 of them don't die because they dont know how to use the loops very well. But for those who know (usually on red ranks, but not necessarily), they can pretty much make themselves free to roam the map. Depending on the position of stronger loops and setups in the map, even with a lot of hooks and a 3 gen situation you are against the corner. Because you know if you chase on that direction you will lose the game.
Another thing that I think it's condecending is because not everyone plays this game as a profession, with 5k hours. People might start losing some perspective to such a point. That is not the case I when you hear OhTofu, but it is in the case of Scott in my opinion.
Post edited by Chekita on0 -
"I feel like it will only affect bad killers who over commit to their chases" - Bloodlust 1 kicks in after 15 seconds. How is 15 seconds over commiting on an m1 killer that needs bl1 around a loop?
Myers isnt even scary in t3 anymore lol
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Why are you looping as Hag? Use your power. If you can’t use your ability properly and need bloodlust as Hag then you’re severely misplaying her and need more practice.
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Yes that's very true, although I will say Tofu kinda messed up, in my opinion, because he focused very heavily on the 1v1 aspect a lot when this is not a 1v1 game. Scotts overall attitude is kinda... hoity toity high and mighty but he also makes some good points. I'd be fine with just BL 1 as well, my main takeaway so far with the test and listening to a lot of people is that no, the game is not ready for the complete removal of bloodlust.
People who focus on "hours and rank" really kinda just use it to try and dismiss any opinion they disagree with, I don't think I've ever used that as a point and I've played for a long time at high rank. People can play a ton and have no idea what their talking about, people can play a ton and still be bad, people can be bad but understand the game. At the end of the day what matters is the arguments and points they bring up. Its not that rank and hours have no place at all, but not the way people usually use them.
Yes the maps and map RNG are more often than not, still survivor favored, especially against the majority of the player base, even the good ones. Maybe not streamer live my life on this game good (not that all of them are good), but they are the exception and it seems like a decent amount of them think BL is still needed as stated.
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But what about match wait times?
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So I'm recording the results of all my matches, currently playing survivor, it really doesn't look good for the killer side. 4 matches in currently, and in order its been 0k, 0k, 1k, 1k, and hook wise its been 3 hooks, 2 hooks, 5 hooks, 3 hooks. I will post a more detailed list when I'm done playing for this session.
More detailed List: https://forum.deadbydaylight.com/en/discussion/207873/results-of-my-23-survivor-games-today
Post edited by MrPenguin on2 -
Bloodlust 1 should stay at least to counter dirty loops such as Jungle gym window facing long wall window jungle gym. It doesn't take much skill to abuse structures like this
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As a new player who was already having a hard enough time being Killer with all the Survivors who seem to think it's the funniest thing in the world to make fun of a new killer, it actually really messed me up. I was finally starting to learn how to chase, how to get better, how to get kills, and then they remove Bloodlust and I'm getting infinited at shack and teabagged the whole dang match.
This game already has a pretty steep learning curve, really toxic players, and horrible, abusable matchmaking. I don't see why it should get any harder for new players like me. It seems pretty annoying. "Oh, you thought you were getting kinda good? No more bloodlust, ######### you and your family."
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Well survivors shouldn't be exploiting the new infinites by that logic. Like the asylum, the god boss, the house of pain, and killer shack with a hook apparently.
If they keep using them they'll never learn to loop.
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Sso you've been getting a hit on a survivor within 15 seconds of starting a chase every single time?
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Hopeful they really want to go in that direction. I don't know if they really are. In my humble opinion this is more about making it easier for the lower ranks yet again in a similar manner as it was for Ruin changes than actually noticing if surviors will get an overwhelming advantage. The phrases and justification are pretty close to the same. "Rewarding for not playing 'correctly' ", "Only affects inexperienced (bad) players". The jargons are usually the same.
The percentage of games at higher ranks is much lower than the overall. I don't think they will focus on particular groups. But then again, I'm dying to know if they will really divulge any of the results or details.
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Not all loops are short enough to shoot over and stopping to place traps mid chase is not advisable either. Sometimes every killer needs to chase... Except Nurse, which I'm not good enough with her to comment.
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I'm far from a Hag main. I'm testing the no bloodlust on 110 killers. That said I am versed as killer in general and can say 100% that level design has not been fixed enough to not need this mechanic.
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This is solely about making survivor players happy because they buy the most cosmetics. Its easier to cater and make the game easier for survivors than to make killers want to come back and spend more money. Chases should get more deadly the longer you get chased. Yes chases are exciting but as a survivor you already have so many tools to play around the killer.
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Scott Jund thinks only boosted killers need it and Otz doesn’t think it’s a big deal.
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uhh don't know about Otz but Scott said at the very least leave in tier 1 since maps aren't great yet.
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If you think finding a shot with deathslinger on any loop is a better option than chasing YOU ARE JUST WRONG.
Post gameplay of using the Deathslinger effectively without being looped ridiculously without bloodlust.
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I've honestly just tunnelled, camped and brought moris every match since it started.
If they're only considering effects for newer Survivors (their money bags) then the data will show they hated it from the info I supplied lol.
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Can attest to that as well. There are several minor loops that you can't throw with huntress, for instance, in auto haven and some others. Those minor loops become by themselves a safe zone without bloodlust because unless the survivor is a potato head he can simply hug the loop and continue to run around for a minute without ever being caught. One example of this is the tractor with the car. As a killer you can't even go around the car properly. It is possible to find a way to throw, but you will only get fairly bad survivors in that situation. Those are not a problem for Hag, but they certainly are for Huntress. That will force you to break chase many more times than necessary.
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I watched his stream when the event started and he said multiple times that only boosted killers need Bloodlust. Though my point isn't that the streamers are right. It's that it's pointless to bring up streamers in response to people bringing up streamers. Their opinion isn't anymore valid than the other people that sink far too much time into the game.
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Agreed. There's been no difference in my games when playing killer.
This change only impacts those killers who are bad at looping or decide to commit to a chase at a very strong loop (which you shouldn't do in most situations anyway).
People crying about it are just overexaggerating.
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To me it seems like it is a buff for the really good loopers, you might as well forget about them, at least until some pallets are gone.
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No bloodlust just made survivors more cocky and toxic...
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Mine neither! Gens are still flying and all exit gates are open after 5 minutes into the game!
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As a killer - I haven't noticed any difference. As a survivor? I can loop casual killer players for ages now, I don't know if it's good or bad. I feel rewarded for playing TL walls well and not being immedietaly catched by BL3 zooming baby Leatherface. But from the other hand I understand that most players aren't playing this game every single game and it may be extremely frustrating for them, just like old Ruin was for newer survivors.
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KEKW KEKW KEKW
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I wish there was a downvote option.
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It shouldn't if you're a good killer. It should only affect bad killers, which isn't a good thing.
If matchmaking was balanced this may not be an issue, but as it stands now bad killers are only going to get bullied further because BL is gone.
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I wish there were killers that play survivor and know how bad bloodlust is for the game. I wish there were killers with ACTUAL skill that don't rely on a band-aid mechanic to kill survivors.
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After adding a breakable wall, it became more God Window than before.
Every survivor can continue to run away for a long time if chased by a killer that has no effective power. Even if Bloodlust is in the game.
With the two pallets that were in this building, we were able to play mind games. Removing them and returning the God Window made this map less interesting.
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Yup. I would down vote this one as well.
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