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Camping after gates are powered
Comments
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The only reason not to camp in such a situation would be NOED.
Not ranking up as killer is not a bad thing though, its actually a good thing^^
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The new emblem system will just increase the frustration of lower rank survivors. They will see it soon enough.
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Funny you speak about that because I just had one of these game this morning. Playing huntress for a daily ritual, and just managed to hook someone before the gens where done, so I camped, because without any endgame perk, all I hoped for was that single kill.
Of course the survivors stuck around and eventually saved the guy under my grasp, but I downed one of them. And it all went crasy ... anyway, the result was 3 sacrifice and several minutes of camping ... shouldn't ever happen since I suck as a huntress, but THEY made it happen somehow.
In the after game chat, of course I've been called names and accused to be a troll because I didn't care of the new "anti camping mechanic". So I looked at my emblems. Turns out I lost only 4% of my chase emblem due to "hook proximity" and actually I had an iridecent one ... also I pipped (thanks to them).
So I guess It is ok to camp any time, as long as there are survivor dumb enough to stick around near the hook as well. Or maybe the punishment isn't as significative as some would like to believe. Anyway, I'll do it again, because this experience told me that end game camping is totally worth a shot.
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At that point the end game is so defined. Survivors open the gate before coming back for a rescue - they expect you to be camping.
Often times in that situation Ill just leave the guy hooked and head for the gate. Ill often catch someone but after that anything could happen. Still it makes it a bit more fun.
Also I also quite like the pathos if the guy who was hooked escapes and the guy who could have escaped gets caught. Maybe that's just me?
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I think camping survivors once the gates are open should still reduce points, but at a far lower rate. In addition survivors being in the exit gates should count as a survivor being "close to the hook" for all intensive purposes. I don't know how that would be programmed though.
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@TigerKirby215 it IS actually a low rate. I keep checking it since the new patch is out and it's always around 0 or -1% for me. Granted, I don't camp much, but still. I was originally worried about this new emblem mechanic but it seems quite benign.1
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I have no idea why this should be changed. To secure a kill for what? So you rank up? So you get more points?
How about that guy on the hook, that you are facecamping to accomplish that? Doesnt he deserve the 5k points more then you for escaping? He actually played better then you, but still you want to screw him cause you want a kill. If you didnt accomplish that in game, Play better next time.6 -
@Mediva said:
I have no idea why this should be changed. To secure a kill for what? So you rank up? So you get more points?
How about that guy on the hook, that you are facecamping to accomplish that? Doesnt he deserve the 5k points more then you for escaping? He actually played better then you, but still you want to screw him cause you want a kill. If you didnt accomplish that in game, Play better next time.Think of it like that : Killers kill and survivor should try to escape when the gates are open.
Can't say anything simpler ... but if you still got questions ...4 -
As far is i have read, killers were against the upcoming camping patch because it would give survivors a free unhook. But to me, not punishing camping after exit gates are open, is the same for killers. Its basically a free kill then that you didnt deserve. Feel free to camp then if you really must have a kill. But take the extra minus points as well for it then too.
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Mediva said:
As far is i have read, killers were against the upcoming camping patch because it would give survivors a free unhook. But to me, not punishing camping after exit gates are open, is the same for killers. Its basically a free kill then that you didnt deserve. Feel free to camp then if you really must have a kill. But take the extra minus points as well for it then too.
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@Rex_Huin said:
At that point the end game is so defined. Survivors open the gate before coming back for a rescue - they expect you to be camping.Often times in that situation Ill just leave the guy hooked and head for the gate. Ill often catch someone but after that anything could happen. Still it makes it a bit more fun.
Also I also quite like the pathos if the guy who was hooked escapes and the guy who could have escaped gets caught. Maybe that's just me?
That is a surprise when the killer keeps being a killer instead of a hostage taker even after the gates are open.
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Guys the amount of times ive been called a camper when i have seen red marks near my hook heck one guy got so mad at me because i was talking to one of them saying i hope you.have a gg being polite and didn't see they had streamers man they actually got a warning from sony because of it but my fave two moments trying bubba from a shard and haha downed one after exit gates were powered put in the basement at the back and just chain sawed them all as they hook rushed me when the exit gate was open
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redsopine1 said:Guys the amount of times ive been called a camper when i have seen red marks near my hook heck one guy got so mad at me because i was talking to one of them saying i hope you.have a gg being polite and didn't see they had streamers man they actually got a warning from sony because of it but my fave two moments trying bubba from a shard and haha downed one after exit gates were powered put in the basement at the back and just chain sawed them all as they hook rushed me when the exit gate was open
forgot to add my second fave right into a game caught one basmented wounded 2 hooked a third/the one that was already hooked chased them outside after unhooks (got devour hope tokens for it) downed the one I hooked twice and there rescuer both dc0 -
@Mediva said:
As far is i have read, killers were against the upcoming camping patch because it would give survivors a free unhook. But to me, not punishing camping after exit gates are open, is the same for killers. Its basically a free kill then that you didnt deserve. Feel free to camp then if you really must have a kill. But take the extra minus points as well for it then too.What you said makes no sense...
So.. The survivor didn't escape... Got caught... Died on hook.... But it was a free kill for the killer because the survivor didn't get their ass out the gate?
Camping or not... Escaping isn't free... You make it out as a survivor... Or you don't. Just because gens are powered doesn't mean anything.
You don't make it out... Tough luck.
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I am not saying that the survivor should get an uneasy unhook. Nor did i say that it was free for the killer cause the survivor didnt run out. To me, its a free kill when you dont get punished for the camping that you do for it.You have the choice to leave for exit gates or camp the survivor to get your one kill (that you probably didnt deserve for bad play during game. If you really are so desperate for one kill, then suck up the emblem minus points too and dont whine. Dont change it cause you want a free kill (with no punishment) for being bad during the match.
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I always say i don't camp, but i also always add that i will do it if i see direct profit gained from it.
Had a game today where i had 1 dead before the Exit gates opened.
I managed to hook my second and decided to wait there cloaked.
They unhook her right in front of me of course, so i down her again.
As i pick her up, they try to bodyblock me right there, meaning they'll just waste time.
I slap both and hook her again, getting her in the struggle phase and i cloak nearby again.
For some reason, this injured Claudette's like: O ye, i'll unhook ya'!
I uncloak before she can though and down her.
The struggler dies before Claudette can get too far from me and she dies.0 -
@Boss said:
I always say i don't camp, but i also always add that i will do it if i see direct profit gained from it.Had a game today where i had 1 dead before the Exit gates opened.
I managed to hook my second and decided to wait there cloaked.
They unhook her right in front of me of course, so i down her again.
As i pick her up, they try to bodyblock me right there, meaning they'll just waste time.
I slap both and hook her again, getting her in the struggle phase and i cloak nearby again.
For some reason, this injured Claudette's like: O ye, i'll unhook ya'!
I uncloak before she can though and down her.
The struggler dies before Claudette can get too far from me and she dies.I've also been in this scenario, and even if it saves desperate situations sometimes (as a killer it may grant an extra kill) it doesn't feel right. I guess survivors don't care to die ... which isn't a bad thing considering an average 2 survivor should die each trial. But the fact that altruism and being chased is globaly more rewarded than actually escaping from the gates, it creates this silly situation where players want to go toe to toe with their (should be) stronger ennemy. Because of that, killers arn't something to fear, hide, or escape from, but some kind of bloodpoint disposal machine.
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@Utna said:
@Boss said:
I always say i don't camp, but i also always add that i will do it if i see direct profit gained from it.Had a game today where i had 1 dead before the Exit gates opened.
I managed to hook my second and decided to wait there cloaked.
They unhook her right in front of me of course, so i down her again.
As i pick her up, they try to bodyblock me right there, meaning they'll just waste time.
I slap both and hook her again, getting her in the struggle phase and i cloak nearby again.
For some reason, this injured Claudette's like: O ye, i'll unhook ya'!
I uncloak before she can though and down her.
The struggler dies before Claudette can get too far from me and she dies.I've also been in this scenario, and even if it saves desperate situations sometimes (as a killer it may grant an extra kill) it doesn't feel right. I guess survivors don't care to die ... which isn't a bad thing considering an average 2 survivor should die each trial. But the fact that altruism and being chased is globaly more rewarded than actually escaping from the gates, it creates this silly situation where players want to go toe to toe with their (should be) stronger ennemy. Because of that, killers arn't something to fear, hide, or escape from, but some kind of bloodpoint disposal machine.
Well she earned an extra 1k in BP rather than an extra 5k BP for just escaping.
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I don't like the Chaser emblem change either, but I plan to completely ignore it. If it's a situation where I should camp, I'm going to, emblem be damned.
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Mediva said:
I have no idea why this should be changed. To secure a kill for what? So you rank up? So you get more points?
How about that guy on the hook, that you are facecamping to accomplish that? Doesnt he deserve the 5k points more then you for escaping? He actually played better then you, but still you want to screw him cause you want a kill. If you didnt accomplish that in game, Play better next time.2 -
@Mediva said:
I have no idea why this should be changed. To secure a kill for what? So you rank up? So you get more points?
How about that guy on the hook, that you are facecamping to accomplish that? Doesnt he deserve the 5k points more then you for escaping? He actually played better then you, but still you want to screw him cause you want a kill. If you didnt accomplish that in game, Play better next time.I smell survivor entitlement here.
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@Mediva said:
I have no idea why this should be changed. To secure a kill for what? So you rank up? So you get more points?
How about that guy on the hook, that you are facecamping to accomplish that? Doesnt he deserve the 5k points more then you for escaping? He actually played better then you, but still you want to screw him cause you want a kill. If you didnt accomplish that in game, Play better next time.This is such an obvious survivor sided argument that it's border line trolling. I'm not even gonna break down this argument and give you a proper response because it's so silly.
@ Op
I don't really care about pipping but I will say the changes probably should be adjusted to reflect that scenario you mentioned a little bit. Once the fifth gen is powered, it's pretty much GG especially if the gates are open. Once the gates are open, there's not really a single reason a killer should leave the hook because you know the remaining survivors are all within the area to unhook. That being said, something to keep in mind:
f the Killer is currently in a chase OR there are 1 or more other Survivors within a 16m radius of the hooked Survivor, the penalty is not applied. If the hooked Survivor is the last remaining Survivor in a match, the penalty is not applied.
This kind of makes things wonky for killers trying to pip. More than likely, the survivors are gonna be within that 16 m radius after the gate is open. Theoretically, the penalty shouldn't affect you unless the survivors are purposely trying to penalize you. Either way, the last hooked survivor has always been fair game once the gates were open; all "rules" are off and camping is always allowed. I'd like to see the Chaser penalty reflect this as well.
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@Mediva said:
I have no idea why this should be changed. To secure a kill for what? So you rank up? So you get more points?
How about that guy on the hook, that you are facecamping to accomplish that? Doesnt he deserve the 5k points more then you for escaping? He actually played better then you, but still you want to screw him cause you want a kill. If you didnt accomplish that in game, Play better next time.One of the saddest states of one-sided bias I've ever seen.
I feel embarrassed for you.
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I hate camping killers, but I've always felt that when the exit gates are powered is the only time its justified. At this point its end game. No gens to patrol. They could try and patrol the exit gates, which is next to impossible to keep an eye on both unless you're playing Hillbilly with his chainsaw speed. And even then you're not guaranteed to catch someone. So what else can they do but camp that hooked survivor, and possibly net themselves another kill if someone is foolishly altruistic.
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@Mediva said:
I have no idea why this should be changed. To secure a kill for what? So you rank up? So you get more points?
How about that guy on the hook, that you are facecamping to accomplish that? Doesnt he deserve the 5k points more then you for escaping? He actually played better then you, but still you want to screw him cause you want a kill. If you didnt accomplish that in game, Play better next time.If they are on the hook they didn't play better, they played worse. I don't understand your logic there can you explain how a hooked survivor is playing better than a killer?
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Mediva said:
As far is i have read, killers were against the upcoming camping patch because it would give survivors a free unhook. But to me, not punishing camping after exit gates are open, is the same for killers. Its basically a free kill then that you didnt deserve. Feel free to camp then if you really must have a kill. But take the extra minus points as well for it then too.
The killer gets points for chasing breaking hitting and killing. Why would anyone in their right minds leave their points on the hook when you know the other survivors are either closeby to save or waiting at the edge of the exit.
Please try playing the whole game and not be so ignorant about what is actually going on.1 -
I thought that it was mentioned in a stream that the penalty wouldn't apply when the gates are powered.
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Most of the time the survivors are camping the hook at the endgame, too. Which should negate most of the emblem loss. It shouldn't be enough to make a difference at that point.
You also have to think that if your game went that poorly, you probably won't pip anyway. So at that point just secure your kill and get the extra bloodpoints and don't stress about the rank.
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