Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Clown is indeed getting a rework, but not as big as Freddy's.
@Almo confirmed on a stream last night that Clown is getting a rework, but it's not going to be like Freddy's rework was. Which leads me to believe it might be a similar rework to the one Doctor received earlier this year.
No idea when Clown's rework is coming, I'm hoping it's in the next mid-chapter.
What do you guys think? Are you hoping Clown's rework will be good? Do you think Clown is alright where he is (unpopularly) or do you think this is the right decision from the devs?
Clip: https://clips.twitch.tv/YawningSparklingLemurTF2John
Edit: Right I was not expecting this to blow up like it did lmfao
Comments
-
Yeah, a Freddy-level rework is not something I would expect them to do without at least strongly considering the alternatives first. That to me is basically the nuclear option. I expect Clown's rework to fall in line more with Doctor or Leatherface.
36 -
The biggest things I want for Clown is a passive reload to his bottles, and something to give him a bit of map pressure. Maybe drink one of his bottles to let him zoom around the map for a short amount of time. Then again, I'm not a Clown main. I'm sure @TheClownIsKing can put some ideas forth. Also, remove the noise he makes when vaulting. Why does he have that? No other killer has that.
34 -
Tbf he doesn't need an overhaul like Freddy. He needs some base kit buffs and tweaks to add ons.
Coulrophobia could use a rework, too, IMO. It's only "good" on gimmick builds.
13 -
It's just way, way too slow in my opinion. Whenever I play Clown, I feel like I have to have a reloading add-on, similar to Wraith and Windstorm. Again, I don't play Clown very often. Whatever his rework, I hope it makes him much better.
But I do play Wraith often. Justice for Bing Bong Boi.
3 -
I love clown as he is. I think he'd be great with only minor buffs (passive bottle regen, .5s intoxication duration). I'm scared they're going to ruin my favorite killer
7 -
That was already confirmed in the last 2 Q&A iirc.
i Hope he also gets chase music added and Coulrophobia gets a rework.
2 -
Not needed at all. Huge mistake. Every rework makes them too overpowered and less fun to verse so he will become the new killer to suicide with.
8 -
I just hope that the rework/buff will make clown better but also more engaging to play against
6 -
Nah, they just mentioned he was getting 'updated' or 'tweaked', they didn't specifically say a rework.
0 -
What I want for clown is
1) Passive regeneration of bottles. Like one per 10 seconds would be pretty balanced. Addons could reduce it by 1/2/3 seconds
2) Doctor-like secondary. I wish for something like "Hold secondary for 2 seconds to make all generators generators emit gas in 10 meters range of them that lingers for 10-20 seconds. Gas starts emitting the moment you start channeling ability, but becomes a threat only once the channeling is finished"
3) Survivor's vision becomes almost entirely clogged the first seconds they entered gas. Then the effect weakens in 2-3 seconds, allowing survivors to see something.
4) Directly hitting survivor with bottle stuns them and additionally reduces movement speed, as well as blocking any interactions for 2 seconds.
0 -
They said there was nothing planned in scope of a Freddy rework and that Clown will get more than the bottle refill tweak he recently got and he is the next one.
didn’t see anything in this post that said otherwise..
1 -
As mentioned in the OP, Almo confirmed he was getting a 'rework' but not the same as Freddy.
0 -
Coulrophobia needs no rework. It's a good niche perk. Buffs could be good. Like 100% healing speed reduction or making the effect linger for a dozen of seconds
1 -
i don’t even remember the last time I went up against this perk and I never used it outside of Clown adept so I wouldn’t know
2 -
Git gud lol
6 -
It's good for aggressive slugging builds where you need to down survivors who are trying to pick their comrades in your face. These builds became kinda worse with WGLF buff
0 -
I can imagine a second power for clown, the clown can put a trap on a gen, when a survivor repair a generator a little scary puppet in a box make a scream (like the image on the perk pop goes the weasel) and the clown receive a notification.
3 -
I'd like them to add a bit to his 1v1 ability. Passive bottle regeneration, remove the vault grunt, consume all bottles to move faster for a time. He needs to be different from Freddy/Doc.
But they also need to tweak him on the survivor end. Playing against Clown is pretty miserable because of the intoxicated effect on screen. That should go away.
4 -
Have you considered taking your own medicine instead of asking the devs to give you ez kills? I know, the pills are too big for you to swallow.
7 -
Have you ever considered getting good at the game instead asking for killer nerfs? All I see from you is that, git gud.
7 -
As long as I see a huge disparity between killer and survivor, I'll continue to ask for killer nerfs and survivor buffs.
5 -
I would definitely appreciate some tweaks that make Clown more interesting and fun to play, but it's definitely a tightrope walk in balancing him. A good Clown can end chases faster than you might expect. If the Clown you're up against knows what they're doing, unless you are perfect and run the strongest perks, you are going to lose the chase even if you never run into a single gas cloud (since by evading a well placed gas cloud that was tossed at a vault or pallet, Clown will still gain distance on you). Even though Clown in theory has no map pressure, him ending chases quickly means less time chasing (obviously) and more time patrolling generators.
Because of this, the devs have to be careful in whatever they are planning to change about Clown, since making him both strong in chases and good at map pressure may lead to a Freddy-like syndrome where he can feel very oppressive. I also hope they don't dumb down Clown's mechanics, since many players mistakenly believe that throwing bottles directly at survivors is the correct way to use his power, when usually it's better to throw them in front of survivors. I am curious to see what becomes of the rework, since I like seeing competent Clown players and would like Clown to shine more.
3 -
I hope they give him a small buff but I would not bet on it. If he will be more fun or not to play and play against we have to see. We can only hope.
0 -
im in the top 150 for clown downs so I can give some of what he might think for rework
hold a bottle so that it leaks gas behind you and a small trail as you throw it at a cost of less aoe area
reload bottles on hooking a survivor (maybe an addon to replace reload movement speed addons and make the brown one a trajectory showing addon or something)
reload takes less time depending on how many bottles missing, (example 1 second + 1 second per bottle, 3 bottles would take 4 seconds instead of 5 currently)
remove the slowdown animation after reloading so the interaction only takes the duration of the bar and not longer, right now it lasts a second and a half after of putting the bottle down where you can't interact just remove the end of the current animation and replace it with that
make the cloud start decaying when it touches the ground not when it hits an object (if you hit a tree high up the cloud starts decaying right away so if it takes 3 seconds to fall its only there for 7 seconds instead of the full 10 of the cloud starting on the ground)
make an incentive to actually hit survivors with the bottle, more slowdown or longer slowdown time would be nice
this is all I have that he might think of, @TheClownIsKing do you give your approval
4 -
These are great suggestions.
0 -
Playing clown mainly, I would agree with small changes such as the mentioned bottle to speed boost and or the remove the loud vault grunt. And definitely change up coulrophbia.
3 -
clown certainly does need a better power as atm he is freddy with a lengthy slowing reload no teleport, passive slowdown or alt objectives.
being an objectively worse killer with no redeeming qualities unless you count being free.i would still put him above legion as hes not quite as boring for both sides but his power can help him down.
i hope they do something with his reload and make his bottles mean something more than dropping every pallet early before running to the next one.
0 -
He has trouble running leave him alone. You would be exhausted too if you run after people.
1 -
It'll most likely be numbers being moved around. I doubt he'll get many new mechanics if any. Hopefully they get rid of that dumb Vault sound cue that literally no other killer has.
0 -
Freddy was ruined.
1 -
I like Coulrophobia as it is. Very underrated perk.
2 -
If they simply make his bottles come back on their own and you can also make them reload faster with addons or actively realoading it would be good enough in my opinion. He is not that bad as a character as people make him to be, but of course he is not among first tier, not every killer will be, that is already set in their design. Better and more common addons also can make him more ballanced in this regard.
3 -
Old Freddy appreciation squad.
3 -
Clown is already too much as his gas allows one hit downs and has a wide area of effect. He doesn’t need anything 😂 they need to stop empowering killers
1 -
Turns out we had the wrong Clown the whole time. It's the people that think he's already good.
13 -
🔥🔥
5 -
Slugging isn’t a gimmick. Noticing someone in your periphery running towards a slug, and then the killer quickly heads over to pressure them as well, with Coulrophobia that’s the difference between that survivor “tapping” and then the killer having to choose which survivor to chase, or reaching them because “tapping” isn’t enough to get them off the ground and that survivor takes a hit and gets chased off, and now the team are dealing with more pressure.
2 -
Place your bets on who's gig clown is going to steal. I'm thinking doctor's illusions, maybe his stun + teleport.
1 -
Oh wow. It’s good to see someone else who gets it. Clown used properly creates his pressure through incredibly fast downs. And exactly as you said, when bottles are used correctly, a Survivor is usually “damned if they do, damned if they don’t” whether they get caught in the gas or evade it. In most of my personal experience I’m usually trying to deter a survivor from going a certain way, and so even when they run around it/change direction, I’m able to hit them anyway.
I’ve firmly stood by this for ages: Clown only needs minor tweaks. I like that he’s a true specialist where he has immense power in a chase. He’s already quite oppressive in that regard (when a player knows how to do it well). He doesn’t need extra tools for different kinds of pressure because two downs in a short span of time and still quickly getting into a third chase creates HUGE pressure felt by EVERYONE.
The devs need to be careful with Clown. A lot of players can’t see just how overpowered Clown could become with even the seemingly most minor of changes. But I can. He could very easily become overpowered.
I’m tentatively excited and curious, but mostly apprehensive about what changes the devs have in mind.
Oh, and lastly.... Coulrophobia is great perk. It’s heavily underrated. It’s even more useful in combination with Mangled now that WGLF is much more popular.
7 -
There's probably 50 better perks to choose from than Coulrophobia. If that build isn't a gimmick then why does nobody run the perk?
0 -
Because they’re not as enlightened as me 🤣🤣🤣🤣🤣🤣
6 -
you dont need to change entirely his base kit to be good sometiems some small tweaking in numbers can be the answer... they can do much more with his bottles and map pressure... they dont need to make him so he cna teleport or something like that, dont expect him to be A tier or so... At best he will be another C or B tier killer and that will make him way more playable.
1 -
What? Is leatherface now OP? No, the devs gave him a slight buff to his basekit and changed his addons. They didn't ruin him... Also why not challenge yourself? Stronger killers are much more difficult to play against, it's a bit of a challenge!
0 -
Hopefully they bring some parity between his base kit and his addons.
0 -
I don't play clown myself, so I'm not sure how I feel about a rework. He's kinda boring to go against when playing survivor but I rarely ever play against him. Hopefully they can make him more entertaining to go against without making him too OP or super weak.
0 -
So, they basically confirmed that he's gonna become even worse than what already is.
0 -
They need to rework the blight completely, much more so then the clown. Nobody plays him, his power makes no sense, it was dead on arrival. Like the lore build up was immense and then....human pinball. I just feel like they could have done so much more with alchemist that was involved in a mystical, mystery school. The clown probably could use a small touch up or two on his power, maybe a tweek here or there. Its the blight that desperately needs a complete and total reinventing in comparison.
0 -
I'm beginning to feel like this forum is some entrance to a bizarro universe where all the player opinion are reveresed. If you aren't playing against Blight you must not be in purple or even red ranks. He's a very good killer and when they fix his POV he'll be in a perfect spot.
4 -
The forums are the whole circus tbh
4 -
I was expected the putrid serum to do something interesting but it's only just a speed.
0