Fairly newish, wondering why noed is so looked down upon
i'm not sure what the problem is especially since survivors get perks like decisive strike that can carry them
please go easy on me lol
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The problem people have comes down to the fact that until you get that down on someone, nobody knows NOED is in effect, and you can turn a 0-1k game into a 4k at the drop of a hat just because Survivors "did their objective".
Meanwhile, the argument for years was "Do bones", and neither side gives any leeway to this day.
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It's a fine perk. Usually when survivors finish the last generator it's a breath of fresh air. A break in the action. Alright, we're good. Just gotta open up the exit gate. BAM. Suddenly NOED. The pressure is back on. This irritates the survivors. If someone goes down (which they will because NOED) it's less likely their team will come back for them unless they can break the totem.
For the killer if NOED activates it's your last chance to even the odds against a strong team, especially if it was a fast game and totems are still up. I think it pairs well with Blood Warden.
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There's luck to it wether or not the Killers in a good position to cause havock or not. But when it is in good position it's devastating.
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Because the common reply to complaints is to "do bones" but that's not exactly possible in solo play, unless you dedicate time, perks, and maybe items to doing it. In solo you have less time to afford for destroying totems.
There is a strategy to counter NoED that I call a "safety totem". It's as simple as leaving a totem standing so you can easily check it for NoED later. Ones by the last gen, or killer shack work well.
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Because people don't like getting smaked with it after outplaying killer
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My problem with NOED is more about my teammates and the way luck works out. I cleanse 4 totems, NOED procs anyway, and then if anyone dies to it it's going to be me. Sucks. It highlights part of why solo survivor can be such a poor experience.
One of the regular complaints about NOED I see on the forum is how it can reward killers for playing poorly and thus the killer never learns to get better. A usual giveaway that a killer is running NOED is that he'll tunnel the same survivor for five gens, and then he gets a 3k because of NOED. The argument against this is that survivors are letting this happen by not doing bones. After all, if the killer is busy chasing one person all match, you should've had time to cleanse totems. Survivors like to stick to their guns that they only have one objective, which is obviously not quite true if NOED is getting them killed. However, NOED hits solo survivors harder than SWF because there's no totem counter (like solos needed another thing to make their matches miserable).
Neither side is completely wrong, so the argument goes on ad infinitum.
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No worries, friend! You shouldn't have to fear asking a question to perspective - even less so as a newcomer.
Tips for NOED:
-it is an ENDGAME perk, and a HEX perk as well. Don't base your entire match off of hopes to get a 4k off of the perk, especially since it can be taken away from you via totem.
-Works best with Killers whose power assists in setting up a basic attack. NOED doesn't work with special attacks, so basic has to do it. Killers with such a power are: Trapper, Spirit, Nurse, (kinda Wraith), Ghostface, Clown, you get the picture.
-Survivors can play very unpredictably when it comes to Endgame. Some dip out as soon as they can to ensure escape and associated gains. Some will not leave unless everyone is saved. Some only need a minor push to change their mind.
Best of luck, friend!!
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And I don't enjoy getting screwed by DS after outplaying a survivor.
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No, not fun either. But you asked about noed and I gave you my opinion
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Okay so, imagine playing a normal game of survivor on dbd. You get chased a few times, hooked maybe once, all the gens get done and you're still alive. Endgame begins, your team opens up a door as you're getting chased and you think you're gonna escape. But then you get downed instantly because of noed, get hooked and your team ends up leaving because they don't want the same happening to them. How is that fair exactly? You say decisive strike carries survivors, well I'm pretty sure noed carries killers. I've faced so many red ranked killers that barely know how to lunge, but get a 4k anyways because of one perk. I get that Noed can be cleansed, but totem placements are so dumb, you wouldn't know where it would be anyway without a map.
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It's not a broken perk or anything, it's technically fair in every sense.
The problem is survivors feel that after gens are done they've earned an escape, and having it snatched after so much M1 holding just sucks and puts anyone in a bad mood, and they blame the nearest thing they can about it.
However, NOED absolutely does get you kills you would not earn normally, but it's like Ruin/Undying, where it's not OP but it's just too much against solo queue, and barely enough against SWF. Things like that garner the most upset from folks generally, because you're dealing with them in solo queue so much.
If you try and run NOED Against a prepared SWF, then soon as you noed one person, the 2 who's job was to remember the location of every totem will then hit all those locations and break it within time enough they can all save that guy together and get him out as a team. It basically is less useful than most other exposed perks are- but against solos...oof, a lot of them just run for the gate, so you are sure to get 1 or 2 kills from it no matter how bad you play as killer.
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Most people complaining about NOED are imo lazy or entitled. Like "I looped the killer for 5 gens but it is me who dies to NOED" is the typical entitlement. There is always a chance to die at open gates, but the survivor feels entitled to escape because 'he did sooooo well'. I personally would feel great about a 5 gen run in the first place, and rather prefer to die than having my whole team die to NOED, then all my effort would be wasted. But still then, if I play 10 minutes of a great game, I would hesitate to declare that game as crap just for the last minute ending. Escaping is not everything in this game (same counts for killers btw)
And the "carries bad killers" argument is also kinda bad. If the survivors outplayed the killer that much, it should be no problem to do totems as well. The bigger problem would be on stronger killers, that manage to do a 2k until gates are powered, and THEN leaving almost 0 chance to the last 2 survivors for an escape, because there are not enough mates left to take care about gates, unhooks and NOED cleansing. But even in that scenario I would say gg killer for that regular 3 perk 2k, that got boosted to a 4k by NOED, which any other decent perk would probably have done anyway, if used during the trial and not only in endgame.
Most of the scenarios where I get hit by NOED I think "well, my fault, could have found it earlier"
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It comes down to two things: A lot of people don't use it properly, and instead of using it to try and kill everyone, they use it as endgame-insurace to try and kill ANYONE. And given that it's such a big power spike, they usually aren't very good and just end up camping someone to death with instadowns and 119% movement speed. That is the thing I hate about NOED, but if the killer is actually still trying to kill everyone they can then I'm more on the side of "well, this is bad for us but at least the killer isn't facecamping someone to death."
The second thing is that you get it completely for free. You can (and I have seen people do this) AFK the entire game, til the gens are done, and still get it. It is a huge, huge power spike that, unlike every other killer power spike in the game, is completely unearned. I'm less annoyed by that, but I hate it when people say "oh, it got counterplay." It doesn't. Cleansing all 5 dull totems will lose the game unless you are in a super coordinated team, usually a SWF.
Generally, run whatever. It's the player that makes problems, not the perks or killers or add-ons or whatever.
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Lol you dont get to red ranks as killer without knowing how to lunge and by being "carried by NOED"
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Uhh, running the killer for 5 gens IS about doing as well as you can in the game. Then having the killer, who playing terribly, one-shot you with his/her speedboost into dying on your first hook? I despise the perk, and I almost never play survivor anyways.
"Just do every totem" isn't really a viable argument. There's plenty of maps, like Lery's, where you are never gonna find it. And people cleansing the obvious totems throughout the match just means it is going to spawn in the most hidden location possible.
It has the same problem of DS/Unbreakable. You are forced to play around it even though it might not exist.
It can also be stacked with outrageous builds. Ebony Mori / OP add-ons + NOED? Good luck. Oh, you made it to the endgame against that Iri head huntress and managed to dodge all 3 instadown hatchets cause she is bad? Boom here's some NOED, outplayed.
Though to be fair, NOED is usually telegraphed. Is the killer playing horrible? They probably have it.
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I honestly have no idea I personally don't use it as killer. But when I'm playing survivor and noed pops up I am like God damnnn we should of been doing bones!! Never hold it against the killer ever really should spend more time on doing totems!!
I always try my hardest to cleanse as many as I come across tho no better feeling then spending the time and seeing the killer had noed and knowing you stopped it.
🐷💖
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Basically it relies on totems being up at the end of the game, and since there is literally no way to realistically tell if every totem has been done on the map unless you did it yourself or you're in a SWF, your time trying to complete the totems and get NOED out of the way was time wasted because it's unlikely that you got all the totems.
You also don't know at all if the killer has NOED to begin with, so you may have gone around cleansing all the totems for nothing, which isn't a good feeling at all especially considering that your teammates will probably not get any gens done as per usual.
And then when it does actually comes into play and you're on the receiving end it feels cheap because it comes out of nowhere and there was no way to anticipate playing around it. Much like a 99'd tier 3 Myers or GhostFace 99.
At the end of the day though, it's not a good perks and generally you can kind of anticipate NOED if the killer is bad, because good killers will know to run a perk that actually helps them win games before all gens are done, not give them pity points at the end with a cheap instadown.
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Welp. It sure happens when me and my friends play, and we're all purple and red ranks. Actually, ranks don't seem to even matter. I run into killers who are in green ranks but actually play well, and red ranks who shouldn't even be up there. The point is, it's unfair to the survivors who get put against killers who use that perk religiously.
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Most Survivors use builds or play in ways that does not include perks for or have timing for doing totems, so they are just mad.
I mean if you really outplayed the Killer you would have done totems too, but nooo, you didnt do that did you?
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Totems are a flawed game mechanic. You are basically cleansing them for a Perk the Killer might not even have. Depending on the Map, this can be a real pain, especially as Solo Survivor. Because you still need to check those Spots where Totems MIGHT be, even if someone else cleansed it. And then there are situations where you cleansed 4 Totems on your own and still NOED activates - and the problem with that is, that this will be the most hidden Totem at this point.
And well, as Killer you get not only the Instadown, but also the 4% movement Speed increase, which can makes some Loops laughable. Basically, if you need those 4% to get someone and struggle before, you need to improve on your Killer gameplay.
And the thing about this is, the Killer will get this Bonus completely irrelevant what they are doing - you can play pretty well and have everyone on Death Hook, but it was just not enough, or you can get 0 Hooks before and just get one or two Kills only because of NOED.
Let alone that it rewards Campers - if you are that Leatherface who facecamps the first person he finds in the Basement, there is no time at all for the other Survivors to do the Gens AND find all the Totems in time. So NOED can make a guaranteed 1K at this point into a 2K. Which is...eh.
IMO the best way would be to remove the Hex-Status and dont bind it to Totems at all and then give the Killer a benefit once all Gens are done depending on how many Hooks he gets. Like per Hook 0,5% Movement Speed and after X Hooks, the Instadown. This was an idea OhTofu (DBD Content Creator) once had and it is a neat idea IMO - rewards players who do good as Killer and will not give a huge reward (if any) to bad Killers.
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Two reasons.
1) solo survivors can't cleanse totems to save their life
2) Now this may be because I'm one of those old players™ but NOED to me is a genuine crutch perk that people often times rely on to get kills. Can they get kills without Noed? Depends on the players, but a lot of the time no they really can't. Sure there are some people who use it without needing it, like Zubat, but honestly most people that do use it rely on it to carry their games.
They'll go all game with 3 hooks then Noed happens, 4 man slug, and someone is first hooked to death despite outplaying the killer all game. Even more frustrating is when you're chased and tunneled all match so you can't actually cleanse totems and Noed hits and you're down.
It's just not fun, not healthy, and not the sign of a good killer.
In my opinion you should be able to consistently reach rank 1 without Noed before you can call yourself a good killer (playing nothing but stridor spirit to get there is a story for another time), and when you can do that is when idc if you use noed or not.
But hey that's probably my opinion just being outdated. It's a lot more acceptable to people now than it used to be, at least
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Because people don't understand how to do simple things
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For some reason a lot of survivors think the game is over when they finish all the gens instead of when they actually escaped. So they feel like noed robbed them of a victory they didn't have to begin with.
Second there are very few people that know or bother to try and counter it even though when properly countered makes it a dead perk.
First of, always expect noed. It should never be a surprise. Killers also have to assume everyone has DS the second an obsession is in play
Second the"Do bones" is very vague. The trick is to do specific bones. Dull totems that are out in the open or near the final gens should never be cleansed untill the last gen is done. The better way is to cleanse the well hidden ones and try to make noed spawn in a easy to cleanse spot. Combine this with perks or maps that makes finding totems easier and you should be able to get rid of noed most if the time with no problem.
There is only one scenario where complaints about noed are legit and that's with a facecamping killer. The counter to that is to rush gens but that leaves no time to prepare for noed.
Other then that Noed is completelly fine except that people just don't want to bother to stop it
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Well noed is fine if you played well.
but when you havent get a single hook all game and then get 4Ks.. the question is did you really deserved the 4K or did survivors deserved to escape after outplaying you allgame.
i Personally dont waste a perk slot for NOED its just a no brainer for me. so either i get my kills without it, or i dont. and if i didnt then i dont deserve a 4K but that is how i think nobody is like me.
Noed for a survivor is like ... getting DSed as killer when you didnt even tunneled that person and even hooked 2 other people before him.
yeah its kinda like that its "unfair" and unfortunately.. some killers get to higher ranks with noed without being even good at chasing survivors.
you can just go AFK, do nothing all game and then get a 4K at the end.
but hey,, everyone needs to decide for hiimself how he wants to play the game. but i would never use it except im playing with a endgame build. Bloodwarden or something.
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Because it's a perk that assumes you're going to lose and exists entirely to reward bad play that would lead to the loss with an incredibly easy endgame.
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Exactly. Entitlement. As I said. Deserve the escape.
How about being happy for the awesome chase you had? You prefer to declare the game as full dogshit just because you died to NOED? Not my style
"Plenty of maps" So far I know only Lery's and Midwhich that are really hard, that's it. Out of 30+ maps. Besides that, knowing where the totems are can be sufficient. There are some critical, which you might not find again, or near gates, that you should do. Just if the killer is really BAD (which is the main argument when people shoot against NOED) like the killer got 3 hooks so far or noone is on death hook, then you should just invest a bit time to find/do bones rather than spamming through gens.
"outrageous builds" do you really complain about NOED when an ebony mori is in play? I'd guess 95% of ebony games, NOED doesn't even activate... And still, then the problem is not NOED alone
"Is the killer playing horrible? They probably have it." First, this prediction I saw on so many streams, by chat or the streamer. And has a 50ish % accuracy. Which is basically random guessing. Second, if bad killers run NOED, check what perks they have. Low tier, random perks... they probably just started leveling up, are low ranks and not trained with that killer, therefore "bad". And they got not many other useful perks than NOED. Pretty much the above situation, where you should have plenty of time doing bones.
And regarding THAT specific last point: I hate how everyone says "bad killers don't deserve kills". I would bet half of the killers are learning, it is not like they actively decide to play like dogshit all the time. What the heck is the problem if a killer gets one due to NOED, after having a miserable game trying to learn the mechanic? It's not like every NOED gamer tries intentionally to piss off survivors, maybe everyone should start chilling a bit
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Here’s the reason a lot of people dislike it: it requires absolutely nothing from the killer. You could be the worst killer in the world, be a face camper or be literally AFK and still get NOED to proc if you get favourable totem spawns.
Compare it to Devour Hope - also a hex, also gives a speed boost (albeit different), also gives instadowns, and even allows the killer to mori people. But you have to actually work for DH stacks so it’s not really considered a crutch. If you’re not good enough to down people, you don’t get value from it. Versus NOED which gives you value whether you play well or not.
Just a note: I personally don’t care about NOED so I don’t really care about anyone’s “b-but DS!” I very rarely die to NOED, I don’t run it, I don’t complain about it when people do run it and I don’t think it’s a great perk. But this is the reason a lot of people hate it.
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Same reason why killers dislike DS, its a second chance perk that rewards poor gameplay. You give up on gen pressure? Here have a one shot perk enjoy. You get hooked once? Here enjoy a 60 second shield so killers cant touch you again
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Because tribalism>logic. NOED is rarely that impactful despite the perception. It usually leads to one extra kill, which is what you'd probably get by running a different perk anyway. Survivors really have to biff it to go from a 4 out to a 4k even with NOED active. But it's easier to blame a perk I guess.
And then there's my favorite line: "You messed up and didn't apply pressure and now you get instadowns." Ya think the killer might have done better with 4 perks instead of 3? Like I dunno, a gen slowdown perk? It's almost like the whole point of NOED is to have a strong endgame at the expense of the early game.
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Honestly if the killer turns a 0k into a 4k only because of noed then the survivors made MAJOR mistakes.
All it should (not argueing how fair this is) do is secure you another kill.Anything beyond that is on the survivors.
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NOED isn’t actually stronger than Haunted Grounds to be honest. If anything in the current climate of survivors being hyper-aware of totems I think Haunted Grounds might even be better, it’s pretty much guaranteed to go off early in the match and help build momentum with one or two quick downs. And yet I’ve never had a survivor complain about Haunted Grounds but NOED is a salt mine.
I think the main reason is that if you are downed early in the match by Haunted Grounds the game isn’t over so you feel like you can come back. But if you are downed by NOED after the gens are done you go from thinking you are about to escape to being hooked and it’s a more jarring feeling of defeat. It’s really just loss aversion, a feeling that you have lost a win you “had”, which makes people angrier about the loss.
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I’ll be honest I run meta perks and broken stuff, why? I see this game as a fun time, getting camped and tunneled by garbage killers ruins my time, I run good stuff to counter that.
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NOED makes a typical end game high stakes. Scrambling to find the totem before the killer knocks down too many people, prepping doors to run away, rushing in for the save knowing full well I'll probably be sacrificed.
Idk every time I see NOED pop up I say, "It's one of the boys!" And go into totem hunter mode
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Honestly I think it is mostly a problem of Telegraphing. The killer gets a fairly large power spike, but the Survivors don't know it is online until he slaps someone over the head with it. Haunted Ground is probably the most similar perk to NOED and no one complains because once that Totem breaks, the Survivors get the exposed effect for 60s and they can try to play around it. The only time they can't do anything about it is if the totem breaks while the killer is swinging to hit them... and everyone involved will know that massive amounts of luck was just had.
Honestly what might make NOED read better is adding a 3rd state to totems... so we have Dull, Smoldering, and Lit totems. Smoldering is lit... but not as bright as full on Hex totems. A smoldering totem means that this isn't a Hex perk, but something is up and the Survivors may want to break it. Then make it so NOED and Thrill of the Hunt promote Dull Totems to smoldering totems and also buff TotH to do noise notifications on smoldering totems as well. That way if Survivors have spotted a dull Totem, they know that NOED isn't in play, but if there's a smoldering totem, it might be.
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