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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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death slinger

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Comments

  • Pizzaeater4ever
    Pizzaeater4ever Member Posts: 20

    To be honest, I don't think his ADS should be instant... I feel like there should be some time for DS to actually raise and lower his gun, similar to how Huntress winds up and puts away her hatchets. I would also suggest a bigger terror radius so that M&A isn't so deadly when going against him. I think those changes would help with complaints, he can easily bait his power and get cheap shots, which you can't do anything about.

  • Kellie
    Kellie Member Posts: 1,328

    I don't like him, chase music is hard to discern whether hes close or not, power is too easy to use to its fullest potential, and automatically wins a 1v1 situation. Definition of a boring killer.

  • Withered8
    Withered8 Member Posts: 1,241

    So you think bubba's power is facecamping? How on earth are you playing bubba?

    Just because someone plays scummy with a killer doesn't mean thats that kilelrs playstle, thats the players playstyle. You must hate hag and freddy then because they have facecamping benefits.

    Go watch some actual decent bubba mains out there and find out exactly just how many times they facecamp people.

  • He can be fun. If you have any experience in FPS games, getting the hang of him is a breeze. I'm talking all the skills except 360 no scope because you have to aim, and don't have a scope. But you can lead shots, account for drop, the works. Quick aim will be your bread and butter.

    Outside of that, he is slow. PWYF is advised, but not needed.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742
    edited December 2020

    Bubba has a power that directly encourages and rewards camping. Made a thread recently about how the mechanics that can bring down several survivors in one attack is too easily exploitable, and a lot of bubba mains/fans came up saying 'his counterplay is not standing together, and if someone does get hooked just do gens'

    AkA people outright admitted that if someone gets knocked down and hooked you might as well forget about them and hope they don't hasten their demise on hook to give the rest of you time to do gens. because if you go in for the safe, you're likely screwed, cause in many cases bubba will be nearby, and his chainsaw attack is faster than your unhooking, even when he's waiting out of kindred's range.

    Yet people say that is all 'fair play' and how bubba is played according to people who main him. Congratulations on being someone who plays him different, but you are a minority there.


    But you know, this is the core problem:

    All the issues with bubba and deathslinger come from people who are so obsessed with the 32kBP 4k matches that they'll play as scummy as possible and call it 'skill'.

    It's the basement bubbas and M&A slingers, all the fake-afk noed-bloodwarden builds etc that show that unless you make changes to the entire game mechanics that put an end to this kind of stuff facing certain killers will rarely be fun.

    So, one thing for Deathslinger would be more dynamic maps, like, more obstacle and less open areas etc, but not changing his ability.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,746

    He's... in an odd place.

    In terms of balance, he's fine. He has extremely good 1v1, but like Clown, he suffers from low map pressure.

    In terms of fun, he's really oppressive so survivors don't enjoy him.

    Add an ADS window or something, and he's just a worse Huntress. The devs don't want to make him 4.6m, so that's out of the question. He's an annoying killer, but in terms of balance, he's fine.

  • Axe
    Axe Member Posts: 1,060

    garbage gen pressure, too good in chases. Why we cant balance him around both is beyond me....