BHVR kind of forgot about Plague entirely
I'm honestly upset that she wasn't even brought up on the latest Q&A session when the devs mentioned various killers who'd they like to update/rework in the coming months.
Plague has been in a pretty bad spot since she came out and hasn't seen any actual changes to her addons or gameplay so far. She remains the least played killer in the game with also the lowest killrate together with Blight.
Her last original cosmetic came out 10 months ago, beyond that the only skins she has received were recolors which were locked away behind premium Rift passes. She really deserves far better than this.
She also struggles with pipping due to her playstyle conflicting with the requirements for various emblems. Her overall bp-gain is pretty bad, too. You literally get more bp from gentapping compared to infecting generators.
There are so many things in need of improvements, however seeing how BHVR doesn't even have her on their radar gives me very little hope regarding the future of this killer.
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While playing Survivor, I hate going against plague, becuase she removes the ability to heal. There's already not much to do as Survivor in this game, but to remove an action completely and potentially invalidate your perks? Lame. Really bad design, gameplay wise.
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Yeah I'm also upset that anti-heal perks are basically worthless on her since forcing survivors to heal is one of the biggest timesavers for a killer. However this aspect of the gameplay does not exist on her so people pretty much genrush her into submission and then cleanse just to open the gates and get outta there while she gets nothing. It's quite terrible to play as her.
If she's going to get a rework she should be able to determine via addons which effects and debuffs her sickness would transfer to the survivors. Those effects could be blindness, exhaustion, brokeness, etc. depending on the rarity of the addon.
Her sickness should also slow down repairs since it makes no sense for a heavily infected survivor to be able to focus on gen-repairs while they're coughing like crazy as they experience a terrible fever. Her fountains could still exist but they wouldn't instaheal survivors anymore.
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I was actually a plague main for a bit in the past,but i just can't play her anymore just because she feels so clunky and awkward to play compared to all the other killers.
My main problem with her is getting to the corrupted fontains.It always feels like a massive time waste getting these if they aren't somewhat near the middle of the map which often times isn't the case.
Now they buffed her by giving her a corrupted fontain at the start but that doesn't help me in any way if that fontain is sitting in a random corner of the map.
I wish she would be able to get her corrupt purge from corrupted fontains similiar like freddy teleports to gens meaning she would look in the direction of a fontain and starts to channel her purge from it.She would get extremely slowed down while doing so (similiar to doctor with his static blast) and wouldn't be able to cancel this action.
That would probably make her waaay more fun to play as.
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I agree that she needs some love. The issue is that ON PAPER, her stats look good. In practice, she's a very rough ride. I don't have much experience with her, and wish I had the patience to git gud with her, but she frustrates me more than any other Killer. I played Clown up to level 50 without too much issue, but Plague? She drove me nuts after two games. Now I only play her for testing purposes, and even then, she feels inconsistent and easy to bully.
And she is VERY easy to bully. She's so damned easy to see coming, you can run her in a circle all day and never give her LoS. I do it on my elf Dwight all the time. I've made multiple Plagues DC because they never see a target to attack. Just scratch marks to chase until the Exit Gates open. It was funny at first, but it quickly became sad that she doesn't have the kinds of tools needed to be effective. If the Survivors don't make a TON of mistakes, she has little she can do.
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I think a reduction of terror radius would help her a lot. I already play her with Monitor and Abuse but the 24m TR should become base on her, there's really no other way to play her. It really sucks how channeling her vomit slows her down which makes it extremely hard to tag and hit people which keep hugging walls just to loop you pretty much indefinitely. Her size also makes looping even easier against her.
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If you play on one of the new maps as Plague, it's over. She's way too slow to pressure the gens. Her base infection rate takes SO LONG!
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I agree 100 percent with you she gets absolutely no love what so ever.i can tell no one plays her cause no one ever complains about her on these forums.Personaly I think she is a cool killer as far as lore wise an stuff love that she can vomit on people an ######### but she is not totally unplayable but you have to bring your A game an pray for a mistake or two otherwise it's a rap but a buff here an a buff there an she has a chance to be a real fun killer.
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Well it depends, the new Ormond kind of works on her since it's far more open now but most other maps are indeed terrible to play on for her.
Technically every single killer can be played but the amount of effort required to make them work really isn't worth it if you could master a far better killer instead for less effort and much greater results. Just because 0.001% of this community happens to do well on her doesn't mean that she's in a good spot, she absolutely needs a rework/gameplay update.
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I think plague is not that weak. The pipping and the BP issue should be addressed, but she is fine.
She is not the strongest nor the weakest killer, she has a good place in the middle.
Giving her access to her fountains from everywhere would eliminate the tactical decision of where to cleanse. In the end survivor would cleanse less. You can use two apples to have three fountains, im personally play without addons.
Its frustrating when no one cleanses, but i dont know how to solve that. I try to use my one default fountain with Infectious when everyone is injured to force them to cleanse or lose.
What me helped the most was not trying to infect one survivor fully, always splitting the pressure.
Im surely not the best plague player and i dont play here very often, maybe ten times in a month. But i like that the gameplay is different and other killer need a buff more.
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At the very VERY least, it should be that the repair actions is automatically interrupted every time they puke and until they’ve stopped puking, kinda like repeatedly failing a skill check without the actual 10% regression.
This would still slow down the game significantly if all survivors refuse to cleanse.
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Plague is on BHVR's backburner.
She does need cosmetics tho.
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Her power needs a rework tbh. Survivors being able to deny her power is just bad. She is frustrating to play and boring to face then. A sick survivor will just genrush while the Plague is forced to m1 them. They should include some interactive and strategic playstyles because atm the worst thing a survivor can do is cleanse before the 5th gen is completed.
Especially in high ranks cleansing is basically only happening before the gates are opened.
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They cant do everything, plague will come but later
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Definitely, coughing should interrupt gen-repairs and cause failed skillchecks in case they pop up at the same time.
What makes you say she doesn't deserve cosmetics? She hasn't seen ANY original content in close to a year, this is messed up. And what we've heard on that Q&A doesn't really seem to confirm what you're saying. I wish they'd come into this thread and tell me personally.
Wouldn't the least played killer in the entire game warrant some immediate attention? She's at the bottom of the barrel.
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@Canas I doubt they have time to come into every thread and answer every player, I have my own questions and they have a game to make.
However I hang out on one of the Dev's Discord servers, and hes told us they are aware of Plague's performance and are looking into solutions to mend her. Likely this will be after demogorgon then. Got no word on cosmetics tho
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The only problems Plague has are her corrupt fountain spawning nowhere useful, her terrible pips and constant phantom purges. Her add-ons are good, her power swings wildly from very strong if nobody cleanses to the second strongest ability in the game, her chases are pretty damn fair with decent counterplay but not complete lockdown of anything she could possibly do, and to cap it all she has a nice little secondary tracking ability.
There are plenty of killers that need attention more than Plague. In fact, one of her biggest issues (magical invulnerable survivors) gets massively helped by server hit validation. She might actually be the only killer in the game other than Blight to not need any attention.
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Agree on her pipping and BP gain being awful.
I think Plague is actually in a pretty alright spot right now. If your M1 fundamentals are good and you get an alright map spawn, you can get a lot done.
Her problem is that her strategy is like setting up a house of cards. If survivors cleanse at the wrong time, you can end up in literally unwinnable endgame states. She is a very, very punishing killer to play.
Also, her pallet break animation is longer than all other killers. They need to fix that and "Phantom pukes".
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1.) Plague is actually one of the stronger killers in the game. Otzdarva has proved this point countless times.
2.) Overall, I think the Plague is really bad design. Not being able to heal? That's fine. I love Legion! Oh, you mean EVER? Ahm, OK. At least I still got Iron Wi-you mean I make noise even while injured? OK, well, at least I got Spine Chill so I can play stea-oh, I'm bright as ######### even if I am darker than my own mind? #########?
See what I mean? Really annoying on the survivor side. An entire concept is taken out. Also, as a Plague, you really don't have a power if you play against good survivors, so it's boring IMO.
3.) Plague isn't in desperate need of changes like Clown, Demo, and Wraith do. Even if Plague wasn't strong, she's still infinitely better than Clown and Demo.
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Regarding point 1, you can't really take Otz's results as the gospel. I won 3 games in a row last night at rank 1 with powerless Doc and cloaked TR Wraith. Red rank survivors are ridiculously boosted nowadays relative to people who play the game for a living.
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I'm not talking about Otz's 50 win streak series. I'm talking about just him playing Plague. There is so much strength behind having everyone injured and then out of the blue (to the survivors), you get the best power in the game (excepting Spencer's Last Breath). And yes, red rank survivors ARE boosted. But if Otz believes Plague is a very strong killer, I'm inclined to believe him. I really haven't heard ANYONE say Plague is weak.
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The problem with Plague is that survivors still have control over her power! An easy fix to this would be to give survivors motivation to cleanse by debuffing them the longer they stay sick
Fully sick = Broken
15s Broken = louder grunts of pain that IW can't surpress
30s Broken = Hindered and the above
45s Broken = Exhausted and all the above
60s Broken = Slower action speeds and all the above
This would be my idea of fixing Plague! I feel that her kit is alright, but survivors having full control over her power is the problem!
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Yeah I also think that survivors should be urged to cleanse in some way, simply turning them into instadown-targets isn't good enough for Plague if they can see her coming from several miles away. She also loses far too much time on infecting survivors in the first place, during that timeframe at least 2-3 gens pop before she even gets to play the game herself. Now add the additional time needed to pick up her corrupt purge and she loses even more time. She seriously needs some changes which speed up her gameplay.
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