New game mechanic ideas
1) broken down cars: (can be found/ or added to: haddonfield, springwood, mount ormond, autohaven, Macmillan estate [maybe even some sort of city scape map if devs create one].
They can be new tiles added to maps or given functionality to existing cars on some of the maps [must be limited to two].
Trunk of the car can be used as an extra "item chest" spot. One of the doors on the car can also offer a hiding spot like a locker. Opened just as fast as well. For the exception that once a survivor is hiding inside they can lock the door. Killer can open car doors fast but if locked killer will have to tear door open.
Killers are given a "slow" open bar that must be filled before the door is torn open; wasting the killers time but essentially rendering the door useless.
My last game idea is a survivor kill switch. Survivors no longer need to wiggle on 2nd hook (since most survivors let themselves die early in the match anyways). The survivor must wait till sacrificial hook timer finishes. Anyone looking to end must disconnect, giving them the disconnect penalty.
Now if the game match is hopeless (due to camping, tunneling killers) survivors can have like a vote system. While in match if survivors press L3 or R3 (whichever devs want to use) there survivor icon (the icon that shows health states) will put a little white flag. If majority of in survivors mark the white flag the kill switch becomes active (disable the mechanic mentioned above) any survivor on 2nd hook can stop struggling and let themselves die.
This mechanic also deactivates when there are only two survivors left in match. Meaning if the 3rd to last survivor wants to stop struggling and kill themselves in order to open hatch for last survivor-they can.
Comments
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Oh and new item:
This item has many purposes. Can cleanse hag traps, demo portals, plague touched items, dream snares/pallets. Can clear sickness, madness, micro sleep, and torment. Of course there will be a clear/cleanse bar with skill checks. Failing skill checks makes survivors scream revealing there location. These items can also be used to clear other survivors as well.
Grey: Mojo Bag)
-unlocks cleanse action.
-has enough charge for a total of 3 cleanses.
Yellow: Smudge Kit
-unlocks clear action.
-has enough charge for a total of 3 clearings.
Green: Extravagant Mojo Bag
-unlocks cleanse and clearing action
-4 cleanses
-2 clearings
Green: Lavish Smudge Kit
Unlocks cleanse and clearing action
-2 cleanses
-4 clearings
Purple: Exorcism Kit
Unlocks cleanse and clearing action.
-2 cleanses
-5 clearings
-successful cleanses will make the survivor scream revealing there location.
Purple: paramilitary supplies
Unlocks cleanse and clear action
-5 cleanse
-2 clearings
-This gives survivors two tokens. A token is consumed whenever the survivors aura would be revealed to the killer (hiding the survivor's aura).
Red: Dorian's Briefcase
5 cleanses
3 clearings
The aura of any cleanse-able item is revealed to you everytime you perform a clearing.
Add ons:
Uses)
Grey: petition)
Adds one use which can be utilized as a cleanse or a clearing.
Yellow: Manifestation collage)
Adds two uses that can be utilized as a clearing or cleansing.
Green: spirit charm)
Adds 1 cleansing use and adds 2 clearing uses.
Red: Rosary)
Adds 3 clearings. Lose 2 cleanses.
Red: Mala beads)
Adds: 3 charges that can be used as a clearing or a cleanse.
If injured- heal a 1/4 of a health state per cleanse/clear
Speed)
Grey: Sage Smudge)
Moderately increases cleanse/clearing speed at the cost of a charge.
Red: Holy Water)
Insta cleanses/clearing. Lose one charge of of each.
Special)
Green: Corrupt Smudge)
Tremendously increase healing and clearing speeds. Successful cleanses results in the survivor leaving a trail of smoke for 15 seconds. Successful clearings result in the survivor screaming, revealing their location.
Green: Dream journal entry
Every time the a survivor cleanses an items the aura of the nearest cleanse-able item is revealed to the survivor.1
Red: cleansing seal)
When cleansing an item press the action button to place a paper seal. The item will cleanse itself after 4 seconds. This add on disappears upon activation.
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