Challenge, come up with a new chase mechanic idea (not a Killer power)
I want something new in chases other than holding W, do you guys have any ideas on a new chase mechanic?
Note: I don't want ideas for a Killer power, I am talking about a mechanic like Breakable Walls but a mechanic that would be used in chases.
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Environmental hazards would be nice , either slowing or displacing the killers and survivors. Thicker mist offerings are always my favorite.
I had a game on dead dawg where after finishing the gen on the hangman's platform the trapdoors opened and dropped me right into the face of a hillbilly, who promptly chainsawed me.
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So this isn't a interactable thing like breakable walls and more of a reverse bloodlust
This is a big fat WIP btw cause when I made this, I never wanted it to see the light of day
This new mechanic is called "Brink Chase", which occurs when you enter a chase while injured, escaping a brink chase rewards 2x as much points as a normal chase, and adds 500 to the survival category.
A Brink chase will not activate if the following occurs
-Exiting a chase and re-entering it within the grace period (Brink Chases start after the injured survivor was outside a 16 meter radius of the killer for more than 5 seconds)
-If you are healthy (If injured during a chase that was started while you were healthy, it will not become a brink chase)
During a Brink Chase, if you are sprinting for 45 seconds your movement speed will be reduced by 2%, and this number will keep increasing by .2% until you recover from this new status effect. It takes 15 seconds of walking to recover from it, 10 seconds of standing still to recover from it, and 5 seconds of crouching to recover from it. (Every 5 seconds the movement speed reduction increases by .2%, to a maximum of a 4% increase to movement speed reduction)
This makes survivors want to heal or they will risk a more difficult chase if caught again.
To everyone reading this
IT IS A WORK IN PROGRESS, NOT MEANT TO SEE THE LIGHT OF DAY. Also this concept was made from a scrapped m/s system that never appeared
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Breakable windows :^)
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I mean the only one i ever had since 2016 was a harpoon gun and Deathslinger brought it so no sadly :'(
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Maps like the swamp should actually be... swampy. If the killer chases you into the water, you both have to wade through it slowing move speed.
On one hand, a survivor could trick a killer into getting stuck in it (hillbilly charge, nurse blink, etc). And on another, a killer could do the same. Could make for some funny/interesting moments.
On maps like Ormond, they could have the same mechanics just instead of water, itd be snowdrifts.
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I mean... when Breakable Walls were revealed, I legit thought that the Killers would be yeeting themselves through them like the Kool Aid Man. Essentially this would give Killers a 1 time use thing to maybe cut off a Survivor but would then give the Survivor more options later. Maybe after that, Survivors can come by later and have a 4 second interaction where they can reform the rubble into a crude barrier that acts like a thrown pallet until the Killer breaks it.
Does that count?
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Well until Killers with no mobility start moving more than FIFTEEN PERCENT faster than running Survivors, holding W will always be the be-all end-all of chases with most Killers, so new mechanics aren't exactly going to fix that.
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I don't want a new mechanic so that stuff can just fix themselves, I want people to come up with ideas for a new mechanic for the fun factor. Don't overthink it bud.
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"I want something new in chases other than holding W"
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I think that I'd be cool to yeet yourself into certain windows, breaking them in the progress. Same with breakable walls, I think that they should be anime smashing through em instead of punching and kicking em.
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Yeah so? Did I say that I want to FIX holding W? Holding W will always be a part of the game, but I just want something else in chases. I never expect a new chase mechanic to "fix" holding W...
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But until they fix holding W, adding new functions will be pointless because no one will use them over holding W.
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Why wouldn't they use them? For example, a new mechanic could be pranks/traps for killers to step in (a bucket falling in their head that stuns them).
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land mines
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Sliding. I would love it if there were interactions where a Survivor could slide under something.
Also, Breakable Walls should be what we all thought: bust through it like the Kool-Aid Man, 1 time drop on the survivors, not excuses for bad map design.
Dynamic environments would be cool. For example, running beside a hill on Ormond and all of a sudden snow starts falling, slowing both Survivor and Killer; Looping a L T loop on Autohaven and all of a sudden the L wall just crumbles into debris; Running through the Badwater Swamp and stepping into a sinkhole, etc.
I'd love it if certain spots were interactable with certain Killer powers. Examples would be using Shock Therapy could overcharge a particular pallet, making it shatter 3 seconds after being thrown; a certain generator can be affected by the Afterpiece Tonic to start regressing after throwing a bottle at it; Legion can slide by a small gap while in Feral Frenzy, or Hag creating a glyph on a dull totem to have an effect when it's cleansed.
Just some ideas
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Because why do that when you can just tape down a singular key on your keyboard and become invincible against most Killers?
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Survivors having a stamina bar. Your stamina slowly decreases over a 60 second duration. The bar goes up when not moving, and the 60 seconds restarts when getting hit. When stamina runs out, survivors run 25% slower. Stamina bar only goes down when running.
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So, its a "survivors aren't allowed to win" mechanic, I like it!
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No. While I don't agree with how they described it, I kind of like it. Something that deals with just holding W for 9 hours.
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Mechanic: Momentum.
Each 20 seconds while running, a survivor gets +1% momentum (basically haste) (up to 15%), but going faster makes it slightly harder to stop. Slowly lose momentum by walking for 3 seconds (3 seconds = -1 momentum. For each momentum, your vault speed gets 1% faster but your turning gets worse and you slide a bit forward if you come to a complete stop (more momentum = longer the slide).
The idea is to make it so survivors can have a counter against Bloodlust 3 Killers that don't break pallets, but make W holding survivors easier to get as killer (assuming you try mindgaming them). This is rushed since I am needing to go fast, but I'll try fleshing it out when I have the chance. Feel free to comment right now, though.
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Give the survivors weapons (but then this'd just be a lesser version of Left 4 Dead). That's one of the few things I can think of to legitimately change the core gameplay mechanics of this game. Everything else is just sort of throwing a wrench into the current chase looping strats, but not really altering it.
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All jokes aside, Windows blocked off by breakable windowpanes.
Maybe it damages the survivor to jump through, it wont down, but it will always wound you.
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but then what about things like tractors or fences, that makes no sense for window panes.
Otherwise, I love that idea. Maybe have it inflict something like Mangled or Deep Wounds as well.
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Obviously, places that dont have Window panes should not have it. its a feature of buildings.
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