One of the most annoying and pointless things.
Versing the hag and as she’s chasing you, you set off a trap and your screen auto aims to the trap. Time upon time upon time the hag gets an easy hit because you end up running into a wall or even right back towards the hag. So annoying.
Comments
-
Outplayed
4 -
High level Hags do that to you on purpose. If you're on PC hold your right mouse button down while you're dealing with Hag to switch your view back really quick.
4 -
Scroll Hag is a thing, always has been. Too strong.
1 -
(Not sure if this was directed towards my post) but I searched that up and found what you’re talking about. Seems crazy strong lol but if that’s what you think I was talking about then you read the post wrong. I honestly should’ve been more clear in my execution of the post. What I meant is that when the hag a chasing me and I set off a trap that I ran by (and she doesn’t teleport to it, she just keeps chasing right behind you) your screen auto aims to where the trap was set off. Since you’re holding down forward or on pc the W key, since you set off a trap to your left and your screen auto aims to the left, you will end up running to the left because that will now be “forward” and since you are holding forward down you’ll just end up running “left” but technically straight since it’s the way you’re looking. It happens quite too often and is super annoying. It ends up giving the hag a free hit because not only is it just random (unless you know the trap is there), you have to spend a second to figure out what just happened and figure out which way to look to continue running. I just don’t get the point of it auto aiming to it, I would 100% rather get a marker on the screen pointing to the left without my screen fully turning and screwing me up
0 -
Oh i got it. Yes the trap mechanic is annoying and there are some specific points (border of trap) that makes it worse.
If you search on yt for Michi (Hag Main and i guess the best one) he explains how it works.
0 -
Oh alright cool I’ll check it out tomorrow
0 -
It's part of the strategy of using hag. One of the things I think about when setting traps is "Ok, so if the survivor is running this way and they trigger a trap that's here, there's a chance it will mess with their pathing". Since Hag is slow, it massively helps her get in hits during chase.
It has a strategic component to it and it adds a layer of planning to her gameplay. I for one really like this feature.
When I face a Hag, I pay attention to possible spots where these traps could be and immediately prepare for that camera movement so I can counter it. If you have the camera facing directly where the trap is then it either doesn't move or the movement is so subtle is negligible. So it also adds a layer of complexity to her counter play from the survivor part.
3 -
But once scroll Hag web is done it's almost gg. There is little you can do.
0 -
She actually did get something of a rework, and it was to buff her, since she was kind of a mess for quite a while.
2 -
Hag is an interesting killer to face for me. She's one of, I think, three killers in the game that require you to actively harass them, the other ones being Ghostface and Trapper.
She is immensely powerful, but if you constantly harass her traps and trigger them at opportune times it will become very cumbersome for her to keep her web up. It's obviously easier said than done, it requires a lot of focus and observation, it's a back and forth between the wits of the Hag player and the survivor player. A lot of survivors do not care to learn how to play against Hag because she is so different from normal loopy chasey killers.
Hag is slow and you can trigger her traps from a decent distance, so I honestly see no problem with binding the teleport to a different input to maximize teleport speed.
Edit: word order for clarity
0 -
Yeah, that's actually part of her power and a very strong ability for chasing. ITH's aren't the only way she is supposed to get a hit.
0 -
Hard to harass without being hit by a scroll hag.
Just take a look at some Michi YT videos.
I'm not criticising but take a look ... he even write "since my web is done is almost gg".
Where is the skill ? Roll a button ? You don't even have to chase wich part of the game and what 99% of the players like. There is no chase, just scroll and hit and hook.
0 -
It due to no one playing her before the tomb.
0 -
The auto aim is part of the trick she has. If you can crouch it or burn the trap to get destroyed it. If the hag you are going against know how to use this trick, it a good hag. Btw she can also body block with her clones with certain add ons. It more annoying trust me.
0 -
Actually there are many things you can do. Sadly I did not record that one but last night I had a game where I set up but a hidden Meg was spectating me. She triggered all traps constantly in a specific way so I could never get her. The team did 3 gens during corrupt intervention. She was also very good in running tiles and she only focused on ruining my web. The mistake she made is that I played in a certain way on purpose to analyze her and at some point I created 2 webs at once, one web she was familiar with and kept disarming and one hidden one where she didn't pay attention. This 2nd web combined with stbfl got 3 of them down ( including Meg) in a span of 11 seconds. If she would have paid more attention to the secret web this wouldn't have happened. But only 1 person that focus only on Hag and not on gens and never loose focus can potentially ruin everything as long as that person spectates the trap spots.
On videos everything looks easy but in reality every trap I place has a long process of analyzing and going through dozen of scenarios in a matter of seconds behind it.
2 -
I don't get why she isnt removed or reworked fully. Her power is camping hooks while roaming around. Every game with the hag is boring for survivor. Then again they just added a killer which power is slugging...
1 -
Yeah i know i'm your YT sub.
The point about HAG is that's not part of the game mechanic. Besides the "epic battle hag LOL" there is no chase and as consequence hard to defend yourself as a survivor.
Same as Spirit which is way worse ... you get to rely on luck and predict and when it works.
Dbd was made to chase a survivor, loop, pallet, defense, mindgame. None of these are good versus a good Hag.
It's all about interaction between killer and survivor. Sometimes is easy others are hard.
Also you are mentioning a probably SWF wich is another rare thing like 90% of games i do is soloq.
Lastly i forgot about 3gen strat which most of Hags do because of web and slow speed.
0 -
I want to do a vid about it but Hag is extremely interactive. Much more than many other killers. The thing is the surv has to seek the interaction with Hag and most refuse to do this.
Example if you spot a Hag early, trigger a trap at the border of its activation radius and run she cannot get you. Now if she place other traps repeat. If she commits then there is your chase! Also as soon as a trap triggers a mindgame starts which a surv can easily win from my experience. Against Hag it is not a guessing game like against Deathslinger Spirit etc as long as you spectate her. You can turn Hag into a chase killer. If she traps a loop during chase run to next one and loop until she does again. If she is tp -happy trigger a trap during a loop and change directions (mindgame)
She is heavily interactive but everyone refuses to do so and rather says that she is not (I see tons of survs doing the above mentioned stuff to me and it works really well for them)
1 -
If you pay attention to the traps and where they're placed you can always run in, activate the trap and run out, even with an instant teleport you will have enough time, if you plan ahead, to make it to safety, especially if its a Hag player that instantly swings after teleporting. You'll get massive distance.
I have seen his videos, and thankfully he has seen fit to reply to you. He's an amazing Hag player, but he's not invincible, Hag is not invincible. She's one of the few killers in the game that allow the skill of the player to directly translate to how much she can do in game while still allowing survivors the chance to compete against her IF they can outwit her.
The skill when playing Hag comes from the ability of the Hag player to think ahead, anticipate, set up and manage all survivor players within their traps, in a time effective way. And true skill comes when Hag players are pitted against survivor players that know how to deal with Hag, because then, the Hag player has to massively adjust their strategy to outwit survivors. It actually becomes a game of who can outplay and outwit the other instead of who can get to the pallet first.
Chasing is part of the game. But there are 22 killers in the roster, some are more chase oriented, some are better at catching up, some are better at surprising, some are better at stalling, some are better at setting up, etc. Not all killers should need to chase and not all chases need to be the same. Hag is probably the one killer that almost doesn't have to chase people because her power is purely strategic and she is too slow to chase people normally.
Also, i wouldn't be as confident saying 99% of players like just chasing... that is massively unfair to a whole chunk of people who love engaging in different playstyles. I, for one, enjoy other parts of the game and sometimes I find chases annoying as survivor, because I want to do something else.
I love playing Hag specifically because I can look at survivors running in the distance and just stay in my little corner doing my thing, and all of a sudden all my planning comes to fruition and survivors get caught. It's very satisfying.
I actually quite enjoy going against Hag, because she isn't a normal chase killer. I have to pay attention to what she does, try to analyze her plan, try outsmart her. It is super satisfying and brings welcome variety to the game.
It's fine if you don't enjoy it, and you can have your reasons for not enjoying it, and you can defend your reasons. But the killer isn't OP, ggez because you don't know what effort it takes to play the killer effectively, the killer is not uncounterable because you don't know her counters and the killer isn't "boring" because you specifically find her boring, and even if a majority of people did find her "boring" it's still 1 out of 22 killers, one that caters to a specific niche play style for both sides, and the people who like this playstyle probably massively enjoy the fact that this killer exists.
0