Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Reaction to patch 4.4.1

4.4.0 Patch Notes Addendum: 

  • Technical Flashlight Rework and optimization
  • Updated Flashlight VFX and animations
  • Added audio feedback when using the Flashlight against Killers.

OK, shouldn't affect me much, but this is good. Very good.

Features

  • Increased default Flashlight accuracy back to normal

Good. I can tell people were ticked off about this.

  • Appraisal now only allows Survivors to rummage through the same chest once

IMO, this isn't needed, but I see why they did it. Will wait and see how this plays out.

  • Ebony and Ivory Memento Moris now require the targeted survivor to have been hooked twice

About damn time. Will make those mori dailies a bit harder on Killers I don't play (I already feel bad about them), but this is overall a great change.

  • Victor can now search lockers, if a Survivor is found inside, the player will be send back to control Charlotte while Victor will block the Survivor in the locker for up to 10 sec.

So they finally put this in. Nice. Only problem: 10 seconds ain't enough. That's less time than the Exposed effect from Iron Maiden. Looks like that's gonna be a must pick on the Twins.

Content

  • Hoarder: Increased the distance at which Survivor locations are revealed from 24/36/48 meters to 32/48/64 meters

OK, minor buff. This perk is still worthless, but it's a nice buff. Glad that it isn't getting the Gearhead/Coup De Grace treatment.

  • Hoarder: Removed the stipulation that it decreases the rarity of items found in chests

Aaaaaaand I take that back. What the hell, BHVR? At the very least if you're going to do this, make the items gained out of chests have like 50% of its base charges or something. Why in the hell would anyone run this now? It was a nice little casual perk that had its uses, but now it's almost as bad as Distressing. I'm incredibly disappointed.

Bug Fixes

  • Fixed an issue that allowed Victor to pounce on Survivors inside lockers
  • Fixed an issue where Victor was misaligned during the Twins mori
  • Fixed an issue where Victor was misaligned in the lobby for The Twins
  • Fixed an issue that caused Victor to get stuck in the ground when released at certain locations.
  • Fixed an issue that caused Victor to appear to fall through the ground from survivor's perspectives when released.
  • Fixed an issue that may prevent releasing Victor after being stunned during the release interaction.
  • Fixed an issue that may cause the screen to remain black after manually changing from Victor to Charlotte.
  • Fixed an issue that caused the blinding effect to carry over when switching from Victor to Charlotte.
  • Fixed an issue that caused the animation to continue when cancelling the Twins mori.
  • Fixed an issue that caused Victor to remain on a survivor killed by the end game collapse.
  • Fixed an issue that caused Victor to see blocked generator auras red instead of white.
  • Fixed an issue that may cause the Twins power to become unusable under poor network conditions.
  • Fixed an issue that allowed survivors to crawl out of the exit gate after being hit while having Victor on their back.
  • Fixed an issue that caused survivors to bounce when destroying Victor when standing on obstacles.

So, they fixed most of the Twin's bugs. Good, very good. Excellent job BHVR. I also read the thing talking about why they pushed this patch through, and I understand. 300K BP is not enough, and you really should have delayed the release, but I understand why you did it. Thank you for telling us the "why", BHVR.

  • Fixed an issue that caused the Oni not to absorb blood orbs during his successful hit animation.

Nice. Love to you Oni mains out there. Hope to see more of you now <3

  • Fixed an issue that caused the FOV of the Legion not to increase while running during Feral Frenzy.

Nothing here about Legion except this one. Will have to test, but I think they are still bugged. Oh well.

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