Mori's were worse than keys
Imma just say flat out moris were always worse than keys. At least with keys survivors had to either do ALL the gens or be killed off. With mori's you could tunnel someone and instantly ensure not only they lose with no chance of a pip, but that survivors are permanently weakened severely. I play both sides and I still never got why keys were so much of an issue like survivors still have to die or complete most of their main objective to use them.
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Keys are just the icing on the cake after SWF with full second chance meta perks with map offerings and offerings for hatch to spawn in X place, and all the toxicity that comes during the game and in the post game chat
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Yeah they're rage inducing but thats about it. When it comes to things that actually needed to be nerfed mori's were higher by far.
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People rage quit often when u mori... Even if it's for a daily... Just hope they increase the reward at least.
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So when are keys getting nerfed then?
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Don't know, they took care of one thing that was worse than the other and keys im assuming are coming within the next 3-6 months maybe less so be prepared!
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While mori's were indeed much stronger balance wise. The thing that was complained about keys and mori's was that they are bassicly fun enders.
They end the match before it get's to the climax. Leaving a very disatified feeling.
Now they have bassicly announced that keys will probably get changed relativally soon so people are just spamming them now.
If they announced the mori change 2 weeks before then there also would have been a ton of complaints about the spamming of it.
This is no different
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More then swf. Wait what? Am i misunderstanding? Communication and cross map cohesion overcomes a lot of dbds challenges.
Yes you have to be one hell of a sweat squad to maximise it but an average swf (speaking from experiance) utterly destroys most immobilie killers since information can be fed across the map. Killer is here is so simple but devastatingly effective espicially if there immobilie.
My Priorites woudl have been
1. Swf
2. Buff solo survivour
3.moris/keys (both simultaneously no need for a complex fix for either) all gens done one survivour left hatch spawns. Mori as is now is exactly what I was hoping for.
Whist I agree a mori can do more damage in isolation when you pair keys with swf comms holy molly is it crazy op.
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Yeah but they still need to tackle the bigger issues first. Moris are easier and far stronger than keys so they tackled moris first its just common sense.
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its not crazy op. SWF doesn't give keys the ability to end the game right when it starts lol. Keys are extremely difficult to change compared to moris and moris cause overall more damage. The devs saw moris were more broken and easier to fix so they fixed them first, not that big of a deal. I don't see why they HAVE to come in the same patch the devs themselves stated before they wouldn't come in one patch.
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And by doing what they did they just made a bigger problem by having every survivor know a key change is coming and to use them now while there still good and killers will be dodging lobbies when they see keys which by the sounds of it is most matches making the wait time longer to find a lobby, while also driving a wedge between the killer and survivor player base even more with this change if they wanted to do it right they would off done them at the same time be it in a month and not change one but not the other.
What if it was the other way round and keys got nerfed and not moris how many survivors would be on the forums upset over the change to keys and not mori, it was a fight BHVR couldn't win by just changing one off them and not the other at the same time.
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But realistically that wasn't gonna happen even by the devs own admittance.
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When did the devs state that? If your reasoning is that they nerfed mori's first that's not very sound when og ds took at least two long years to rework. Freddy was in a misrable state for a similar period I'd argue that should have been priority. But that water under the bridge.
My concern is this key change is going to be some increase on hatch opening or a limit on people which won't address its core issue which is hatch needs to spawn at endgame or all gens done. Anything before that is crazy powerful.
Also you need to put yourself in the killer player shoes if someone comes along with a key into a game what do you do. Franklins wont work since they will either pick it up or you will be forced to guard it. Winning at 5-3 gens is far from easy espicially on weaker killers. Its jardly seems fair. There is two sides to this game both are antagonistic naturally satisfying both instead of demonstrating favoritism agitates the other.
Imagine if I nerfed ds at a time where there was a broken killer who could easily patrol you and was overtuned for those reasons. You would be fumming mad. Now we have a similar situatuon keys end the game much faster then intended similar to mori's. Both share the same frustrations and both have very easy fixes. Shouldn't you for postpone one till the other is prepared for the sake of balance?
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Yeah, it feels very one sided, short sided, and honestly was handled with the grace of a bull in a china shop. During an already tumultuous patch that needs fixing. There are so many broken problems after the patch and they decided to nerf Mori's on what seems to be a whim in a lazy and polarizing manner? Like what the hell?
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You get a key and Prove Thyself, friends bring toolboxes, even if mori you still probably got 3 gens done even if 2 other friends get mori'd. Only real obstacle is finding hatch. Wrongful 4k turned 2k. It's an equilibrium, neither one outmatches another.
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Moris were the counterpart of Brand New Parts in Toolboxes which automatically finished a generator in a couple of seconds, Brand New Parts were nerfed ages ago and Moris went untouched for the longest then received a nerf to require one hook and Killers decided to complaint about Keys which are not a fair comparison by far.
A key is by itself, practically harmless... yes, it will open the hatch, yes, it will grant a free escape to whoever has it. But it's not a game ending mechanic by itself. It doesn't automatically end the game for the Killer like Moris do for Survivors. This completely unfair complaint comes entirely from SWFs teams which are toxic and, guess what, even without Keys some SWFs will be toxic... just like some Killers are toxic and just like this community (and any online gaming community) can be toxic.
Keys getting nerfed or implemented with different mechanics is completely fine for me. If anything it may bring some more interesting aspects to the game, but the Mori nerf was incredibly needed.
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Exactly. A mori in the early game (99% of mori kills) would render the game immediatley unwinnable unless the killer was a day 1 player. I would just give up if one got used early in as i knew it was a waste of time to try.
A key at least requires the majority of the survivors objective to be done. And lets not act like we saw more than 2 survivors ever escape with a key more than once in 2000 matches
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Mori's were an issue, however keys are too
Both put the two sides onto a painful playing field and keys are VERY unhealthy, and in a different way than you think
Keys can result in 1 survivor escaping and EGC killing the rest, while along with this keys can cause survivors to escape and the killer can do nothing but watch. While keys are extremely powerful they are a rather annoying item
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Bruh I play both sides equally and I'm saying as someone who normally experiences the frustration of both ends. You're telling me "Why did they take forever to change one thing which is an extremely complicated and difficult fix but they didn't take forever to change something which is a simple easy change."
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I'm sorry but has that ever actually happened and how often cause I've never had that happen or even seen it happen.
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I'm only afraid of people using keys correctly.
By replacing bond with a key, you effectively get a 5th perk slot.
Iri key with survivor tracking and extended time or distance is the best way to use a key.
If a survivor wants to only use key on hatch, I wish them good luck. *sinister laugh*
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I've had it happen as Legion on Clown's map, a survivor got through hatch and I closed it. Stalled EGC with Frenzy long enough for the timer to end. Its not healthy or fun
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Ok let me explain the simple easy hatch fix for keys. Hell i could probably figure out the basic coding for it to. Dont change the keys change the hatch. Make it so the hatch dosent spawn unless all gens are done or one survivour is left. All you have to do is remove the code. For x missing survivour + gens done.
Did you have some elaborate unlocking animation mechanism or some kind of specific spawnings? Literally do the same you did to moris. Change the number/delete the alernative hatch spawn conditions. Put in place the condition for spawning on all gens. Simple fix effectively make the hatch an alternative escape in endgame scenarios. It corresponds to an alternative finishing escape/kill method.
Both have there advantages over standard escape/sacrfice means. These no reasoning in your statement just bruhs and i play both sides nonesense explain the reasoning for your statement. Define the clear separation between moris.
Also something being complicated and requires long periods pf balancing didnt stop them from nerfing the killers to an underpowered state yet for survivourswe were left with ds a broken perk for at least two years. Sorry no you need to nerf something into a suboptimum state if its a problem. This is just favoritism otherwise.
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Because keys are the one thing that can greatly swing the speed of a match in the survivors favor. This is why they get compared to Mori's so frequently. When used by lesser players they are also a free get out of jail card for survivors who want to hide away and watch their teammates get killed and get a free escape in doing so.
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If you dont get why keys are "such a big issue", then why do you even dare to talk about this issue?
Dont start a discussion about a subject you dont even understand in the first place.
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