http://dbd.game/killswitch
Why cant blight bounce into most of the rocks on Ormond???
Blight is almost unplayable on new ormond... Half the rocks on the map have no collision !!!!!!!
Comments
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That's an issue I've noticed on the reworked maps. The collision is inconsistent as all [BAD WORD].
But even before the rework ormond sucked for blight.
Overall they either need to do something with blights collision itself, or the objects hitboxes.
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YESSS it needs to happen soon as well :/
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I noticed it's mostly props that are knee height for Blight he tends to slight off of. It's regarding the props collisions if I had to guess.
Examples
Haddonfield - The benches are easy to slide off of and not properly hit
Ormond - A lot of the rocks
Father Cambel's Chapel - The trim along the church is easy to slide off of instead of bouncing off of because it's about knee height
I don't know what could be said about this but I'm certain at this point Blight needs props to have a collision at his FOV height for him to bounce off of. This is why I stopped playing Blight because there is too many inconsistencies on maps with him. If that and his FOV was fixed he's be a much better killer.
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A good rule of thumb to follow when playing blight would be: If it looks like your toes hit it before your head, it won't bounce. I'm fairly sure that his collision was changed after the PTB so that he has 2 deciding factors and I'm pretty sure one of them is that the hitbox for slams is based around the camera.
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Man if you thought that was bad try the Swamp realm.
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This is also accurate and why benches for example won't reach. Pretty much the height of the collision matters on the prop or structure.
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