Slugging is necessary! Blame the game!
You can all complain about slugging all you want, but the truth of the matter is the way this game is designed means at red ranks (even purple ranks) a killer has 3 choices when it comes to approaching load out and match strategy.
1) Slow repairs down as much as possible in a literal, direct way.
2) Find as many ways as possible to keep survivors that are out of a chase either indisposed or as preoccupied as possible with other tasks.
3) Find ways to save as much time as possible. Usually shortened chase times, and shortened times between ending one chase and finding a new survivor.
None of the above are exclusive of each other. A killer can be doing a combination of any of the above, or specialise in one approach only. Slugging falls in the middle of 1 & 2. It’s a pretty much mandatory approach when a killer has too few tools to do the direct gen slow down/direct gen pressure strategy, or simply chooses not to do an obnoxious “forever repair” approach.
You can complain how “boring” or “toxic” slugging is all you like. You know what’s “boring” for killers? 4 gens popping in the space of only 2 short chases and 2 hooks. I’m not blaming the survivors directly. The game allows you to do this. It allows you to do obnoxious, infuriating stuff like tap a regressing gen mid chase. It takes 15ish seconds to carry someone to a hook, and an unhook is done in an instant. 15 seconds is actually a lot of time in DBD to NOT be looking for another survivor to chase.
So sorry, but with the way the game allows survivors to play this game, Killers have to either slow down gens, waste your time, or slug a lot.
Pick your poison.
Comments
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to be fair, you don't actually need to do any of these, you just need to do them if you want to get 4ks consistently
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Agreed. Slugging is insanely boring and I hate doing it for the 4k, but if you want the 4k then you need to. And it's just a really smart idea in general, most of the time you save a ton of time by sacrificing a hook state for a lot of time saved since you've effectively disabled them anyways.
There's a real flaw in that gameplay because there's nothing for you to do as a slug, it's worse than being on a hook. Perks like Unbreakable or Soul Guard aren't going to do the job, there needs to be something else to make it a little more dynamic.
edit: my point is - criticize the game, don't get mad at someone for doing it. It's not their job to balance the game, it's BHVR's
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I do blame the game. Right up until I'm being left to bleed out on the floor.
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Not necessarily.
Sometimes even at the best, it just avoids a lot of embarrassment despite a few escapes.
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To each their own, but I think it's a lame strategy. Getting gen rushed sucks but I find ways around it. Oppression is good for locating them at least, and also regressing other gens. Pop is also good, but needs a hook to work, and ruin is nice. I prepare for gens to be done by using NOED and blood warden, that way I can see them at the gates and get them down.
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Yeah it's still dumb that they don't bother to change tapping a gen.
Imagine investing like what 3 seconds of your time kicking a generator + survivor getting more distance from that only for it to be undone by a split second tap haha pretty cool. Then survivors wonder why people use undying ruin.
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I unfortunately had to do that in one match last night as Doc. A Claudette i’d downed crawled into a dead zone corner after all other 3 survivors were sacrificed in the same zone. She wasn’t being clever. I’m not stupid enough to pick someone up I can’t possibly hook.
The upside was I didn’t feel bad about it because she had been highly obnoxious and aggressive. She was quite aggravating to be honest. It was a kind of karma then that she bleed out.
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I don't have a problem with slugging. I think most people here understand that there of plenty of counters to slugging. WGLF, Unbreakable, Soul Guard, other healing items, Tenacity, just plain old not losing the chase—hell, even No Mither counters slugging because it forces a Killer not to slug.
I think all the recent threads about slugging are born not from slugging itself. They're born from the latest Killer, the Twins. The reason I say this is because if you want to use your power—that power, of course, being Victor—to hit injured Survivors, you have to slug. Not in a "the Killer is weak" kind of way, though they are very weak—Victor is completely incapable of picking up Survivors, so unless Charlotte is near—and if you're playing Victor, it's highly likely she isn't since part of Victor's strength is being separate from Charlotte as well as running far and fast—you literally have to slug as it is the only thing you can physically do.
Countering it is still easy as hell, of course—stay with another Survivor so one of you can kick Victor when the other one goes down, heal so Victor is forced to pounce on your back, press the space bar on a locker and become invincible if Charlotte is more than a stone's throw away, et cetera—but the fact that it's all Victor can do means that, counterable or not, he's going to be doing it a lot in most matches. So if you spend a lot of time being slugged, that's a lot of time spent doing nothing except self-healing at half speed or crawling at a snail's pace; you're barely even playing the game at that point. It's like Legion—Deep Wound isn't strong at all, but it's really boring to go against. Only Victor is amplified to a considerable degree because Deep Wound gives you much more freedom of movement and player choice than being slugged does.
To this extent, I agree that the Twins are very unfun to go against. I think a simple fix would be that if Victor is near a dying Survivor, pressing the alternate power button will not switch you to Charlotte, but rather call Charlotte over to Victor's location. Of course the person playing the Twins can still hardcore slug in this case, but so can any Killer; I can assure you 95% of Twins players slug out of necessity, not out of player choice (personally that is definitely why I slug as Twins; I don't like slugging which is a small part of why I play Pyramid Head a lot). Giving the option to call Charlotte to pick Survivors up—or just straight up giving Victor the ability to hook Survivors—would do wonders to solve that issue.
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Slugging isn't exactly NECESSARY, it just makes the game easier and less stressful to play, while being efficient at the same time. You don't need to slug to win, but it makes the game more fun, so most people do. Ngl though, I use infectious on nurse so imma stfu now XD
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90% of the time I slug someone and go do something else that survivor is gone forever. I'll never see them again no matter how hard I look.
Not even after they get healed. They're just not visible anymore. Such is life.
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It's not necessary.
You can play how you want. It just sucks for survivors who wait minimum five minutes to get a game on a good day and then they're slugged at five gens. I personally like playing the game. But for some people the other thing that matters is getting a 4k, even if that means it's boring for everyone else. Don't blame the devs or the game for the choice you make.
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I'm fine with slugging one or two people in situations to gain pressure etc, the problem i have is when people start abusing slugging and get 4man slugs and slug someone near a hook in order to proxy the hooked survivor.
I think people need to be more clear about these two very different types of slugging, because one is tactical whilst the other is just downright scummy.
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Uh not really? I play at red ranks and don't camp tunnel or even slug and tend to 3 and 4ks quite consistently
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Translation: I play like an ######### but be mad at the game and not me.
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It is nececary for most killers in order to get pressure on the survivors. If you were able to win without slugging then you outclassed the survivors you went up against. Simple as that.
It does become a problem when slugging becomes a win condition rather then a pressure tool though. Although i don't see how they can fix the scummy kind of slugging without gutting the tactical kind
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Well you probably didn’t read what I wrote then.
You must be using a gen slow down focused approach.
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I only dislike slugging when the Killer is obviously winning and they use it to end the match quicker with less interaction. I've played against some Nurses that just chain slugs and end the match with everyone barely getting anything.
I spare people often by leaving them slugged. If Meg just got unhooked and I ended up downing her again and am winning my match, I'll leave her on the ground to apply pressure elsewhere and give her a better match to be a part of.
I'm personally not upset with it and feel it can be left as is. Or make Unbreakable have more than 1 use. I wouldn't do unlimited though.
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Correct.
If up against red ranks, and still winning without a “forever repair” build and without slugging in some capacity, those survivors are simply outclassed and shouldn’t be in red ranks.
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My normal build on plague is Brutal, BBQ, Blood Echo and Pop. Not much slow down tbh
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You are probably the kind of person who complains that people "camp" on CoD or "spam fireballs" in Street Fighter.
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Isn't pop already number 2 on the gen regression/slow down scale? Additionally coupled with brutal?
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To be fair suvivors have quite a few lame strategies. Killers dont like my jane on freddy's map.
As killer I will situationally slug. It's mainly a DS thing. Especially with those that make it a point.
Dont get me wrong, I have nothing against the perk, just certain survivors. The ones who don't want to let it go to waste. The ones who will jump in a locker in front of you. They get slugged.
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I play plague so it's good and again it's the only slow down I use. I use brutal not cause of pop but it makes it easier to break pallets in a chase since plague can't really mind game
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Still your argument of "not much slowdown tbh" seems pretty empty given that load out, just because you don't run the most popular ruin+undying.
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"Not much slowdown" I run one slowdown perk. When I say "not much slowdown" I mean running multiple slow down perks like a lot of killers I go up against do. I see a lot of corrupt+ruin+undying, now that's a lot of slowdown
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true
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From your posts you seem like the kind of person who will run ruin undying tinkerer barbecue while slugging at 5 gens and then complain about survivors having the advantage.
Also why would I play those games. Titanfall 2 has so much better mechanics and replay ability. Why bother bringing those up in the first place.
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when I play survivor, I’d rather be slugged than hooked. At least you have a chance to get back up.
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Slugging is most def part of the game lol.
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Its not necessary at all....... git gut
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Way to generalize.
Slugging can be necessary depending on:
- the killer you play
- your build
- the map
- the survivors you face
- their builds
- their items
- rng
etc.
Play Wraith on Haddonfield (with god basement-window rng) with no slowdown against 4 good loopers (with Balanced Landing) that work on gens even while injured and 4 brand new parts. See how the match goes without slugging.
That's obviously an exaggerated scenario but you get the point.
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You’re wasting effort.
They clearly didn’t even read my post. They probably won’t even read your response.
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Yeah pretty much.
My current main build doesn't usually involve slugging... but it does involve a lot of #2 and #3. Most of #3 comes from being Deathslinger. Most of #2 comes from Slinger's deep wound, Sloppy, and having 3 perks that can and do alert me of other, more important targets while I'm in chase. If/when I leave someone alone after speargunning them... if they decide to fully recover, it is going to take them a long time.
The three perks are Discordance, Tinkerer, and Deathbound if you were wondering.
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Oh I totally agree, I personally hate gen rushing because it doesn't help with pips and if you get hooked and see all three teammates on separate gens ignoring you it's like a slap to the face lol. I have only slugged one person at a time due to DS on people who clearly want my attention, but nothing is funnier than blood warden on a mean swf!!
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Bit dramatic.
Ive never had an issue with slugging. If killer downs someone and I'm nearby, the right play isnt to let me go and get a hook that's just gonna be saved by me 10 secs later when they leave.
If the killer can get 1 down and chase another, that means 50 percent of my gen potential isnt in use. Likely 75 percent cuz someone is probably heading to get them up.
If they've got ruin on top of that, the killer is back in control of the game.
Idk why other survivors complain about it so much. It usually only happens cuz you made the wrong play.
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Slugging is not scummy or annoying. It's literally just an alternate hook. No idea how people get upset over it.
To OP, I completely agree. Slugging is kind of a necessity nowadays just because how much time you waste hooking people. Hell, Pop doesn't even buy you time. It literally just makes up for the amount of time you spent hooking someone in the first place. 25% of a gen is the same time it takes to hook someone and get to a gen. That is crazy, that is absolutely nuts.
People who say it's scummy or people who slug just want to play like ######### are delusional. Survivors cut corners to do gens, Killers cut corners to apply pressure. Literally no different than refusing to heal to slam out a gen.
And it sucks for Killers when they just want a chill match and chase some survivors, have a little fun, and 3 gens pop, game is halfway over, midway through the first chase. "DoN't BlAmE tHe DeVs FoR tHe ChOiCe YoU mAkE"
Translation: I like games ending in 15 seconds after a 15 minute queue
Seriously, SLUGGING IS NOT SCUMMY! If it bothers you that much, bring Unbreakable+Soul Guard or just run No Mither. Slugging is a necessity in the game at the current moment. If I had my way, gens would take twice as long but slugging becomes 10x weaker.
...You do realize you can crawl away, right? Also, if 1 person is dying in ~4 minutes and the other is gonna die in ~2, someone is going to have to come get them. Only a moron leaves the hook in that situation.
If the Killer is obviously winning, the only time I would slug is if people are just unhooking, then hiding, getting caught, unhooking, hiding, etc. Like, I get it. Bloodpoints. But come on. The game is over. ~1000 BP isn't worth an extra 3 minutes of our time
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I don't think its NECESSARY.
However it is effective if you want that 4K.
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Thank you for all these reasonable responses.
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So if you downed someone near a hooked survivor, you would slug them and then proxy until someone comes in the for save? Rather than just hooking the downed survivor and playing from there? What is this some sort of esports tournamnet where you have to force death on ppl?
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If there was clear evidence that a third or fourth survivor was in the area, yeah, what’s the problem?
The killers goal is to chase, down, and eventually hook survivors. If the killer has no need to leave the area because the survivors have already come to the area, then the killer is stupid for not leaving that slug on the ground and searching the immediate area for those other survivors.
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And sometimes I don’t need to see or hear evidence of another survivor nearby.
If I remember there was someone in the lobby with a Flashlight, and that isn’t whoever who was hooked or slugged, you’re damn right I’m leaving someone slugged to go look around for them nearby because those sorts of survivors are stupidly predictable.
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Unbreakable, Soul Guard, Tenacity, WGLF are necessary, blame slugging.
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I get in the survivor's situation once in a while and do it deliberately to delay the death as long as possible, so they probably didn't mind and felt as if they stuck it to you even. If theyw anted to die faster they would have crawled to you so theyc ould get it over with. If you'd refused to hook then, even crawling toward a hook, then you would have come across as a douche in the particular situation.
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What I do as jane is I typically run boil over, flip flop, tenacity and boil over. If its freddy map and the basement isn't in the school, I make that my safe spot. It's nearly impossible to get me out of there. It can be done, killers just have to work for it.
I call it the Booty Wiggle Special.
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“Booty Wiggle Special” 🤣🤣🤣❤️❤️❤️
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" It takes 15ish seconds to carry someone to a hook, and an unhook is done in an instant."
This argument makes literally no sense because it assumes that the person is standing directly next to the hook as soon as you hook them, when in reality, it actually takes longer on average for survivors to unhook considering the fact that the time doing nothing but running over to the hook (especially when there are no comms or Kindred) far greater than the time taken for killers to hook.
I wish people on the forums would stop pretending like they know what they're talking about only to immediately shove in an extremely hyperbolic argument and expect to be taken seriously.
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1. When I play as survivor, I see clearly how fast a survivor can be rescued.
I will see someone be hooked, and the time it takes ti unhook a survivor is almost exactly as long as they stay hooked for. Granted, the is the smallest fraction of a second between hook and rescue.
2. As survivor, I have been hooked, and unhooked in the same time frame as stated above.
This issue you are having is a common one. You take peoles words at face value while ignoring things like inference, metaphors and turns of phrases.
Think of instant coffee. It's not instant. You have to boil water first, which takes time. Ergo, when they said rescues were instant, what they meant was how fast it was.
Hope that helps.
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Slugging isn't really useful unless you need to negate ds, and even then unbreakable exists and thus can completely remove your pressure. Also its way better to just hook, as it puts progress into the sacrifice and gives more bp
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I find slug games far more enjoyable. Being solo can make it tough, but I generally find that games last longer and more chances are given with competent teammates.
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Well yeah u should b mad at the game for that not the player, that's kinda obvious tbh, slugging is a strategy to win so if u don't like it b mad at the people who decided the rules.
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