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The 3.6.0 Sabotage Rework should be reverted. Here's why

Sabotage was used by such a small number of players and it is not like that has changed with this rework. Sabo is still underused and is honestly in worse condition than it was previously. I have many reasons to suggest the revert of sabo and I think the devs should really look into reverting this change.

Why should anyone listen to me?

Myself and my friends have been playing DBD for years and a majority of our hours come from saboing. I have almost 2600 hours in DBD and my friend has over 3000 hours. In that time, we spent close to, if not more than 1500 hours using sabo. It was one of the most fun play styles because it involved so much skill and thought process. Sabo gave us a completely different play style that allowed (if we did not make mistakes) to stall the killer long enough for our team to finish the gens and for us to escape. Did we escape every time? No. Did we have more fun than we do now? Yes.

"Sabotage is better now because it is easier to use and faster!"

This statement is so beyond false that it honestly hurts. Sabotage prior to the rework was much better because it involved so much more skill and a perk that can prevent the killer from hooking a survivor should require an insanely large amount of skill and planning. 3.6.0 sabo does not involve any skill. You have to guess which of the 12 hooks (because hooks spawn on top of each other and hook placement sucks) and if you guess correctly, you break one hook and then it goes on cooldown. Now for 60 secs, you cannot use this perk or do anything to help your teammate. This is so unbelievably useless that it hurts. Sabo was good if you were playing with good players. It worked because good players knew how to use it. New sabo can barely do anything and its useless now. Sabo may be faster, but it goes on cooldown and can't be used for a full minute. This means that smart killers will just turn around and hook the survivor somewhere else. Sabo should not be a perk that can give new people a huge amount of rewards without knowing how to use it.

"Sabotage was too strong when used in a good SWF team!"

Yes, sabo was strong when used by a good SWF team, but it was so easy to counter. For example, when my friends and I would use sabo we needed to have the hooks in one corner of the map 99% for when someone would go down. If this happened, we needed one person to be ready to break the 99d hooks so let the person wiggle. If the killer was smart and outplayed us, they could do a multitude of things to counter our play style. For example, when we got countered it was because the killer decided to 1) Slug us, 2) Bait us into breaking one hook and go to a different one or 3) Forced us into an area that had bad hook placement and thus a hard to sabo area. Sabo was a D tier perk pre-rework because it required so much planning and so much skill. SABO WAS ONLY GOOD AGAINST KILLERS THAT MADE MISTAKES. Good killers would destroy us when we saboed.

"But sabotage was overpowered when used with perks like unbreakable!"

While sabo was very good with unbreakable, this does not mean that sabo was the overpowered perk. Unbreakable is still super strong by itself, it only influenced sabo. Sabo should not have been nerfed because another perk was stronger. If we go back to the previous example I gave we can show how sabo was not overpowered. Let's say we did have unbreakable and the killer decided to slug us after we saboed. Now we have 1 person on the ground recovering with unbreakable, 1 person getting chased by the killer, most likely one person getting ready to sabo for the other survivor and maybe one survivor on gens. This means that the killer has 75% of the survivor team busy and not progressing the game. How does this make sabo overpowered? It came with the cost of generators getting done slower because it gave us a new play style. We sacrificed faster gens in order to save other people. In this scenario, if the survivor did not have unbreakable, the killer would have one person slugged, one chased, one ready to sabo and one going to pick up the downed the survivor. This means NO ONE was on gens. On top of this, the killer has other options that did not involve slugging. The killer could attempt to bait us into breaking one hook and then hooking at a different one.

Conclusion

Ultimately, sabo should be reverted back to how it was prior to the 3.6.0 update. It required much more skill and planning. It had counterplay and was more fun to use. A mechanic that can prevent the killer from hooking a survivor should be skillful and require thinking. Honestly, I don't expect the devs to read this and decide to revert the change, but I can hope. I don't want this post to come off as me bashing the devs, but I do strongly disagree with this change and I hope this provides some feedback on the balance changes that the devs make. I love DBD, but recently it has been really hard to play without getting sad that it isn't as fun as it used to be. And that is not to say that everything should be reverted, but this small change could make the game more fun for me.

Comments

  • burt0r
    burt0r Member Posts: 4,314

    Have you tried using breakout in combination with the new sabo? Monto (and I know fulltime streamer are not really comparable) made a few videos and it seems rather useful.

  • NoelleMina
    NoelleMina Member Posts: 638
    edited December 2020

    I thought past Saboteur was nerfed because it permanently broke hooks? I dunno, I’ll look back on the patch notes soon.

    Anyway, Saboteur isn’t good by itself and I don’t think it’s meant to be good by itself. It destroys the one thing Killers have to do in order to play even remotely well in the game. I’m interested in seeing a buff similar to your idea, but it probably won’t be healthy for the game.

    Combined with other perks (for good synergy) and a good SWF (optional), Sabotage is pretty annoying to deal with.

    The only problem I think Saboteur has is the cool-down that happens when you don’t actually Sabo the hook. That’s also annoying.

  • FreakPrince
    FreakPrince Member Posts: 526
    edited December 2020

    I see a lot more people sabotaging hooks now than before. So no, thanks.

  • burt0r
    burt0r Member Posts: 4,314
    edited December 2020

    What you have in mind was the early change to hooks. They made hooks themselves respawnable with a 3 minute timer but saboteur didn´t get changed itself. It got changed later to only taking a few seconds to break a hook but I think they changed the respawn time of hooks additionally with it from 3 minutes to 1 or less?

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319

    lmao mori gets removed from the game and people wanna permanently deny hooks to killers for the lulz. I really hope they just do it for the lulz. I would love to see the steam discussions and forum afterwards lmao.

  • JimPickens666
    JimPickens666 Member Posts: 326

    Im not sure why you're bragging so hard about a playstyle that no longer exists but im glad you have fond memories

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Sabo is a mechanic that can never be balanced as its always in one of two states:

    So strong that it prevents the killer from hooking survivors entirely.

    Or

    Its so weak its not worth doing.

    Why the mechanic is like this is that it denies the other side their main win condition entirely and if it was reliable killers would have to literally mass slug people just so they could get a single hook if not out right slugging people to death.

    You know what every survivor "loves" having happen to them.

  • ThePolice
    ThePolice Member Posts: 801

    So nerf solo queue and buff swf? No thanks

  • BioX
    BioX Member Posts: 1,378

    Im sorry but you really think too highly of yourself regarding saboing requiring "so much planning and skill"...

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited December 2020

    If it was only reliable with a swf so no it shouldn't be reverted.

    Unless you dedicated yourselves to saves and pre-sabo'd a bunch of hooks the perk was trash and that is the case even if you got save or two with it since you wasted a bunch of time you could have spent on a gen presetting saves on hooks that you probably wont get to work unless you waste time following the killer.

    New sabo along with the sabo changes are more balanced as it is usable by solo's and you don't need to preset hooks for sabo saves which means players running it can do gens instead of potentially waste all their time on hooks.

    You say new sabo is skilless but that is actually the case with old sabo, it didn't take skill to sabo hooks to 99% then finish them in front of the killer it takes time. New sabo does take skill since you have to use before the killer is next to you meaning you can mess up if you mess up the timing which means there is skill in using it way more in fact then instantly sabo'ing hooks.

    Also the minute cooldown is fine, there are extremely few situations where you need to use this perk more than once in secession. If you want to sabo hooks running with the killer there are perks for that like breakout but prepare to take hits which is fair since you might get a survivor off the killer without getting downed.