Man this game is boring against urban evaders
Just had a match where all the survivors did was urban evade whole game 1 gen was done in 5 minutes because they just hid it forever finding them 1 by 1 man it was so boring makes me just want to main doctor to force chases
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I mostly agree.
...Unless I'm playing Doc, who can quickly turn their Urban Evasion into an Urban Invasion (of their personal space).
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Doctor mains be like:
And yeah I really dislike going against scaredy cats, too.
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It's also boring going against every Killer that runs Ruin/Undying
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Thanks for providing no useful input to the topic
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Sorry you didn't get my point? Each side has perks they view as 'boring' but to the user, it's complimentary to their playstyle.
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Ugh whataboutism nobody brought up ruin and undying and I'm sure most killers find it boring running those perks but have to because base gen regression is a joke also if urban evading whole game not doing anything is fun why do that in pubs go do that in Kyf lol
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It is.
But (and I hope this helps) try and work on being extra watchful of crow activity.
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☝This guy gets it
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Only cowards don't play exactly into my hands
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op is 100% right
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Remember that Hag is in the game so unfortunately that gives them reason to keep this perk in the game.
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Remember every time anyone complains about looping this is the alternative.
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We need a perk that just gives aura reading on survivors who are directly in line of sight for a short range.
The maps are so ridiculously dark that survivors can blendette into the map. No, not hide behind things, but literally hide in plain sight because the map is so dark you cannot see them. It's not skilled stealth, it's just people becoming matte black shadows that have no silhouette.
Claudette is the biggest offender, but now even Elodie's green hoodie thing blends in with New Autohaven.
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Well, there are different playstyles you can use in this game.
I play stealthy, but i do gens and totems and unhooks. But to me, chases are boring, because a lot of them consist of running in circles that you cant even mindgame. So not every player want to play that way.
The game should support different gamestyles. Thats why killer that counter loops are not op by themself, because a different playstyle allows you to bypass their strength. Giving perks that completly nullify one playstyle would be very op. A perk that let you detect any survivor at a certain range would be as bad as one forbidding survivors to run.
The fact that you (or even a lot of players) find a playstyle boring doesn´t invalidate that. See camping. Legit strategy, and yet people complain about it. You are just one of them from the other side.
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Agreed, people complain about swf's but immersed survivors are far worse and uninteractive.
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Man this game is boring against a forever Freddy with thana, pop and dying light
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Dont forget tinkerer so he can pop yo any gen he wants before it gets fixed
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Take some information Perks. Spies from the Shadows is good. Urban Evaders tend to hug terrain to make the most of their crouching and send birds up all the time. Barbecue & Chili is always good. And you can just get more methodical in your sweeps. Spooky Myers eats them up, and even Mediocre Myers with the Vanity Mirror is effective against them.
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I am sorry you feel that way. but you have to understand that some people have their OWN way to play. some are extremely immersed, some are immersed to the point that they are VERY effective against a killer that expects the survivors to throw and just come out and dare you to chase them. there are those that say gen gen gen!!!! and damn the rest of the game. there are those that revel in being chased and best most killers because they've gotten to that point, but if they have to be stealthy for any reason they can't (hags traps) etc. just as there are many killer play styles too campy, tunneling, chasey, and just brute strength killers. there are killers that won't chase and those that stalk around even when they have no stalking powers. it's a game of choices. if it's boring to you perhaps there should be an option that both killers and survivors have that they can surrender the rest of the points they could give the others in the game (hooks, unhooks, healing, pallet throws, chase points, protection points etc) and let that person leave without affecting the game badly as well ... that'd be nice. I will never tell someone to disconnect because they are having a bad game, because that is against the rules and you get penalized for it.
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I feel you. I absolutely despise games against immersed survivors. They just drag out the game, it's extremely boring.
When you finally do find them, they die in 2 seconds. The game is dragged out forever and you get hardly any BP. It's so bad.
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Well this game is basically a different version of hide and go seek. So I'm not sure why people being able to hide makes the game boring when it's part of the game.
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Yea hiding 90% of the game not doing anything sure sounds fun
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I have seen a lot of people use urban evasion at the wrong times and it makes me so anxious. I use it to mind game and hide if the killer is checking gens, since I'm usually playing a bright color character, but I will never forget when I was struggling on the hook and two teammates were urban evading along the edges of the map and let me die :(! Whatever, I think the perk gets a bad rep
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90%...10%...its still a part of the game and has been this way since the game launched.
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