The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Why there will always be a Killer shortage

gatsby
gatsby Member Posts: 2,533

The game is unbalanced because Killer has a much higher skill cap than Survivor. You have to understand the macro-level map pressure, chase juggling and hook pressure. But also the micro-level interactions with 1v1 chase, map design and different perk interactions. Not to mention using the specific killer power, which can change drastically depending on who you're trying to learn.

Killer is a solo role, so its much more difficult to pick up the skills required to succeed because you have have no peers to watch while playing the game. Survivors tend to team up with friends and play with voice chat... and even if they don't, they have perks like Bond and using their eyes to see how other players succeed. With Killer its either dive right in and learn the hard way from a repeated cycle of failures or do tons of video research on Killer to gain the knowledge from other people, either way you'll struggle much more. And spend much more time learning the basic and advanced knowledge for Killer than most Survivors will for their role.

The only real way I could see Killer becoming as accessible and easy to pick up as Survivor would be a duo Killer mode with eight Survivors. That way Killers could learn from each other in-game directly and there would be an incentive for friends to play together on both roles. Right now if you want to play with a friend the only role that supports that is Survivor, which also contributes to the problem. In a duo killer mode, I would assume for balance purposes that both Killers would be the same Killer because trying to balance all the different power interactions and synergies would probably make the Devs heads explode. Besides, having both players run the same Killer also makes learning easier as well for newer Killer players.

«13

Comments

  • juicycooch17
    juicycooch17 Member Posts: 1

    I've been seeing a lot of people saying things like "survivors are toxic to killers who mess up" and I'm not disagreeing because agree with you but it's also the same for killers. Like I play both killer and survivor and both sides are toxic af. Survivors t-bag when they're doing good, killers tunnel and face camp when they're doing bad and neither sides can admit it. Just because the game isn't in the killers favor, it doesn't give you a right to toxic. Things like this is what's ruining the game. Killer mains think it's okay to be toxic because the games against them and survivor mains think that being toxic is okay because it's "funny" or it's "just to help them escape".

  • IronWill
    IronWill Member Posts: 244

    Back during the old Ruin days it used to be the other way around. I remember sitting in queue for 10+ minutes as killer to find a match and survivor queue was always instant.

  • Marigoria
    Marigoria Member Posts: 6,090

    My survivor Q time in the morning is instant and killer takes 10 minutes, and it's the opposite in the afternoon.

  • DaKnight
    DaKnight Member Posts: 720

    To be fair, grinding out a meta build is not that difficult for either side. Ruin Undying is 2 characters. BT/DS/Unbreakable is also 2 characters.

  • Mozzie
    Mozzie Member Posts: 618
    edited December 2020

    Probably not for people like us but that's a million blood points per character to unlock the teachables. That's plowing through each blood web the most efficient way possible. Then to get level 3 of each perk on the characters you actually want to use is just a crazy amount of grinding. I'm really amazed at how popular this game is for the amount of grinding you have to do.

  • Saitamfed
    Saitamfed Member Posts: 1,620
    edited December 2020

    Just one word... toxicity.

    Survivors toxicity is more seen. Why? Because there are four survivors, you might have three non-toxic survivors but you will always focus in that toxic nea with purple hair and a flashlight who knows how to run tiles and tries to be toxic at you... if you leave her and go for the rest, she will tank hits and make your match the most unfun and frustrating experience, if you decide to go at her, due to some reworked tiles there are many pallets so close to each other and she will run those tiles, spamming their flashlight, the other survivors will do gens and open the exit gate since you're not chasing them, so you will be frustrated trying to catch a toxic player who is clearly outplaying you and who is far better than you, just to be t-bagged at the end of the match.


    Now, it's true that there are several good matches with non-toxic survivors but since there are so many bad ones, they will outnumber those good ones.


    Notice this, top tier killers are killers who "break the rules" in some way. Nurse as an example can blink through pallets, windows and close big gaps in a few seconds. Spirit, when you're using her power, she can't be seen and your traveling speed is faster, of course that comes with the counter that you can't see survivors either. Hillbily, he can one-shot, not only that but he can break pallets with the one-shot as well, he can use his chainsaw to travel through the map at an insane speed.

    Basically.. there are some bad map designs and there are just a few killers who are good enough to make it up for those bad designs.

  • DaKnight
    DaKnight Member Posts: 720

    I mean, the game has given killers so many tools to deal with that. You can play any killer in the game into solo Q teams just fine.

    There's a ton of anti-bully, anti-SWF perks in the game at this point.

    There's literally a tunneling perk now (to go along with the king tunneler himself), called forced penance.

    Just don't follow the survivor rulebook. The basic killer strategy if you are playing perkless/addonless is to tunnel the first guy off the hook; wait out BT, and then eat DS. Then you guard a 3 gen nearby until he dies or is saved and you finish him off. Since the games last around 5-6 minutes without slowdown; I never feel bad about killing someone in 2-3.

  • Yeah, that would be really bad for Solo Survivor, I would not like to have to face 2 Killers at once.

  • Saitamfed
    Saitamfed Member Posts: 1,620

    Well, perks are bandaid fixes. And in order for those bandaids player must either pay with real money or grind horribly in the game. Also, forced penance is not really a tunneling perk although it's good to know where those two healing survivors went.


    I don't tunnel nor camp and I can do well with nurse's as an example. I am a main pig and I do very well with her but I mean, toxicity is indeed a problem and needs to be addressed.

  • Boddy604
    Boddy604 Member Posts: 183

    There will always be more survivors than killers cuz it's 2020 and most people wanna play games together.

    It isn't anything deeper than that.

  • DaKnight
    DaKnight Member Posts: 720

    I definitely consider it a tunneling perk. There's usually little reason for survivors to come take body block hits otherwise. I think you have it mistaken for deathbound which is more of a tracking perk. Forced penance is protection hits apply broken to the survivor for 80 seconds, which stops people with healing builds/medkits from constantly taking hits while you are trying to kill someone.

    And yes you can do fine being a "nice" killer while playing the top tier killers in the game, or against potato survivors.

    But going into a game as say, Clown or Wraith and trying for 12 separate hooks while letting survivors unhook and heal for free against a good team is a great way to lose.

  • Artick
    Artick Member Posts: 623
    edited December 2020

    Did you even read what I said? What is the connection between 2v8 and swf?

  • Felnex
    Felnex Member Posts: 334

    Higher skill cap, sure, but I'd argue lower skill floor. Have you seen actual noobie survivors? The faintest heartbeat sends them scurrying away from gens to the edge of the map. They don't know how to loop or hide and go down in almost as much time as it takes for the Killer to recover from a swing.


    Killers dominate low rank matches, but Survivors (assuming they're not against 50 winstreak Otz) tend to do better once they figure out how they can loop and genrush as a team.

  • rats00
    rats00 Member Posts: 194

    I'm on the NA west coast and I get instant survivor times till about 6pm, then it switches and I get instant killer queues. In both cases the other is usually a 5 minute wait till about 430 when you can feel the changing of the guard.

    Naturally I'm not asking where exactly you live but what timezone are you abouts if you are comfortable with that. Super curious if it lines up.

  • ComaDarkvale
    ComaDarkvale Member Posts: 20

    Survivors whine if they lose killers whine if they lose. Whine whine whine. This community is the worse. Play the game have fun. Or move on. You guys are a miserable lot I tell you


  • Saitamfed
    Saitamfed Member Posts: 1,620

    Oh yes, I have mistaken it. And yes, I understand your point.

  • Damarus
    Damarus Member Posts: 600
    edited December 2020

    Well, it would be against logic to not have killers with unique "game-defying properties" to perform better than others. Having Nurse go through walls and pallets will of course make her better, but at least that is something you can counter with some observation. Nothing like that against Spirit, for instance, who you need a perk to counter. But that's not the point I want to make. The thing is, what you are stating is pretty obvious, friend. It would be like having a player start out as a Juggernout in a normal CoD multiplayer match, ofc he's gonna get a long way ahead any other player, before you can take him down.

    As for toxicity, having a game turn out like that is the killer's fault, really. I had a match the other day, where I was playing as the Trapper. Guess who I went against? An OoO player. You know, those that try everything to get your attention and make you chase them? And what's the solution there? There is a saying, quite true in some cases: "Ignorance is bliss". Ignore him, go for other survivors and focus on them. He will spend some time doing nothing, still desperately trying to get your attention (especially if you fake going for him), turning the game into a 3v1 for quite some time. Back to my match, as I said, I was the Trapper, which means he was my main counter. He disabled a lot of my traps, but that didn't really stop him from joining the rest of his teammates in the Entity's graveyard. If you start losing your cool because of that one guy, or two guys whose main objective is to make you fall for that, you're not gonna have fun, ofc. But that changes if you make them play by your own rules. And FYI, my Trapper isn't maxed yet, lacks key slowdown perks and I despise tunneling and camping, which means I'm not gonna do that, unless I find some very toxic players and feel like giving them the rod.

  • Zarathos
    Zarathos Member Posts: 1,911

    Honestly i hope its not a killer shortage and this is anecdotal because the past week has been garbage for trying to get a survivour game. Solo queue full swf its nightmarishly long irregardless. From what ive seen and heard im getting weird rank killer when i tough it out who all seem to be saying there getting survivours in red ranks when there god damn greens.

    Something has to be done if this continues. The tools for learning killer are garbage. Concepts like slugging gen pressure and picking your chases is nowhere to be seen upon as you advance in dbd. The only way i can recomend dbd to a friend is through survivour I can coach him through these games but a killer game thats hard as hell to teach.

    Don't get me wrong i love killer decision trees and the skills that defines a killer is amzing to master once you got the basics. But someone needs to crackdown on the toxicity. Maybe that facecamping green rank bubba is out of his depth and desperatly wants one kill. Maybe that wraith who noed your friend is struggling and just want to beat a tome mission.

    Nah its all lost on the survivour player base who will cry ironically murder that a player use a tactic that a new player can easily execute. Which of course results in the killer continue to abuse these nasty tactics because you gave them a reason to continue playing "scummy". Maybe offer advice, instead of moaning about your lack of enjoyment. Offer tips and tricks to the bubba that lost 3 gens then facecamped the first survivour he downed.

    The skill floor for survivour is much lower. The skill floor for killer is nightmarishly high and to all the survivours who cant control there temper driving new players away by berating them is gonna push you up against the sweaty killers who will 4 man slugs your ass in the first 5 minutes.

    Tldr dont grt mad a player is using an underhanded tactic or perk/item. Point your anoyance at it and ask for tips. If there rude ggs em and move on. For new killers disable chat the minute crap gets thrown your direction.

  • Freki
    Freki Member Posts: 1,903

    you are 1000% right... the killer can tunnel, camp or do things... I love it when survivors dc on me because i get to report them as exploiting (as they leave in match functionality to click that button) as it robs the other players of points and challenge progression. but it's all about the survivor rule book for the killer... not at all a thing on the other side. It's really shown in the samination videos... they are hilarious but it really highlights the survivor mentality regarding killers.

  • shyguyy
    shyguyy Member Posts: 298

    I don't understand this mindset. If you are losing 3 gens within 2 minutes of the game starting you are making HUGE mistakes. Just because you start a chase does not mean you need to end it with a down. You need to be able to look at what is available to the survivor and judge if you can down them in a timely manner. If not, get a hit? Go check a gen. Get a pallet? Go check a gen. Mindlessly tunneling someone until they are down and losing 3 gens because of it is your fault.

  • CountVampyr
    CountVampyr Member Posts: 1,050

    I think that’s why having the rift is so important: it gives survivor mains a reason to play killer at least for a little while. If you’re trying to complete the rift you wind up noticing that many of the killer challenges are cake compared to the survivor ones and you can use them as shortcuts to the end of levels. “Chase survivors for 300 seconds”? You don’t have to be good to that, and it’s actually a lot easier to do if you aren’t!

  • UnbeatableAsh
    UnbeatableAsh Member Posts: 101

    That's why I barely play survivor. You can't control what kind of a match it'll be. That and gens are a snooze fest. Then, the meta exists but I don't really run any meta perks. More of a Flip Flop and pebble kinda gamer. But that means, because I deviate from the norm, killers see me as a big break and an excuse to tunnel. As killer I can kinda just choose to kick ass if I want. It's always as fun as I can make it. That being said, people treat us killer players like ######### because everybody lacks perspective. Even the tome can't change that.

  • bredbeddle
    bredbeddle Member Posts: 103

    like i could talk about the actual text of this post but all i want to say is that the term "killer shortage" is really funny imo

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319
  • cannonballB
    cannonballB Member Posts: 387

    Because I tend to be a little sensitive to the "hahagetgud" chants when I tried my clucking best and just couldn't get on a roll, I now force myself to play with the mindset of "this is just for fun". Clown is just to throw bottles at and intoxicate people. Deathslinger is just target practice. Myers is just being a voyeur because he's creepy like that. Freddy is just a little ######### who calls everyone else a #########.

    This way, if I get a kill? Hey! Great! But if I get clicky clicky teabag at the gates Enh whatever I had fun.

    If I try to kill, I get blasted. If i try to chill, I get blasted.

    As surv, if a gate is open, I run out when I can. I don't teabag, I don't clicky clicky unless trying to show the killer something. I have respect for the person on the other side of the keyboard. I know I'm alone in that but I'm fine with that.

  • nynex200
    nynex200 Member Posts: 1

    I'm on the east coast, normally till around 4 pm survivor wait times are a minute or two for me. Around 7/8 pm they go to 8-10 mins.

    I've only ever played for survivor, since I started playing about two months ago. Never had any complaints about how killers play. I get frustrated, when they keep going for me over and over, and end up getting hooked 3 times and sacrificed in the start of the game.

    I've never felt that was the killers fault though, my complaints are always with other survivors, if I'm getting chased around, leading the killer away from other survivors, and no generators are completed, or I spectate the remainder of the match, to see people just hiding in lockers, I generally have something to say about it, but still let the killer know it was a good game on their part.

    I've also had plenty of killers who spent the majority of the match finding only me working on and completing gens, and after realizing it, leaving me alone and finishing everyone else off and letting me escape, which I've always seen as good sportsmanship. I appreciate that, especially after long queue times, and having 4 or 5 matches in a row, where I can't do anything, because everyone is just waiting for the hatch, unhooking me in the terror radius seconds after I'm being hooked, and getting me immediately downed and hooked again, or running straight to me still being a chased trying to get healed when I have a generator 90% done, instead of leading them away to give me time to finish.

  • th3
    th3 Member Posts: 1,845

    Or maybe there is just not enough people queueing to make a match in your region.

    I think doing what you suggested and making a lobby require 8 survivors and 2 killers would make it worse, not better.

  • Cable2486
    Cable2486 Member Posts: 249

    You claim OPs entire premises is biased and yet you sound like an angry survivor trying to straw man the entire post with a series of, " No hub's!" and offering no real justification.

    The fact of the matter is that anyone that's played this game especially survivors will tell you that first time survivors rarely pick it up and play by themselves first. As the game has gained more popularity and especially with the online community, there are several places on both this forum as well as places like Reddit and Facebook where you can find a pickup game of people that will run you through and teach you. Couple that with the fact that the The devs hold survivor's hands so much so, that the game will identify the first time you ever play against a killer by giving you hot tips during the loading screen.

    I'm not sure who you're trying to fool or prove yourself to here, but the implicit bias in your entire statement is a joke. If you're a killer main, talking like that, then I'm a freaking hamster.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    Get gud

  • Maddmaxx
    Maddmaxx Member Posts: 17

    This is how a game gets balanced like this everyone here complains to their hearts content just tell survivors to shut up or leave you sit in end game chat because you want to and then everyone here says "survivors or so toxic" this community is a bunch of snowflakes

  • Sunshines83
    Sunshines83 Member Posts: 3

    This is me. I'm a rank 12 who gets paired with red ranks (with 1 rank 10-14 player) 8 out of 10 games. It's discouraging, not fun or fair. I'm not learning how to get better or succeed.

    I want to play and have fun. Unwind after a stressful day at work and murder some survivors!