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how is this game survivor sided tell me?
i keep listening and reading to people saying this game is completely survivor sided now tell me please why is this game sooo survivor sided, but before you telling me how survivor sided this game is i wanna share something with you.
1.Devs made Ranking way easier then before so ranks doesnt matter and you get atleast 2 people who shouldnt be even close to red ranks means the devs made it easier for killers so they dont have a hard time anymore.
2.Dedicated servers, most killers have such a high latency that they will get undeserved hits on you 90% of the time.
3.Maps, reworked or new maps are full with unsafe pallets, dead ends and as if that isnt enough there is a game mechanic named "Bloodlust"
4.Hitboxes, the survivors hitbox are the double size of the actual model + the killers weapon also is the double size of the model combine that with dedicated servers, have fun.
5.SoloQ + the ranking i mentioned before.
6.Killers become stronger with every patch + new good perks like the new meta Tinkerer, Undying, Ruin while survivors get useless perks.
7.except the meta perks DS, UB, BT, IW, Adre etc you're screwed and rely on your teammates (have fun relying on the urbaning and self caring megs) also as soon you dont use that perks you get either hard camped or tunneled.
and here comes the next issue, devs havent done anything about camping and tunneling meanwhile they rework maps with deadends, keep bloodlust in the game, make the ranking completely a clown fiesta, 90% pallets, dedi servers, hitboxes etc
8.Ressources are limited (pallets, windows) while there are no good tilesets spawning anymore, reworked main buildings and IF you just need to break a wall.
you also need to deal with 90% of unsafe pallets, aka bloodlust pallets + everything i mentioned like servers, hitboxes, dead ends etc
9.did i already mentioned huntress hitbox? one hit hatchets, exhaustion addons like for clown what doesnt take a little bit of effort to hit, in general addons. when did you touched any addons? meanwhile devs try to destroy flashlights with every patch by changing the animation and fov for literally no reason.
so.. why is the game survivor sided again? devs made one good change and that was the mori change.
Spirit with stridor is fine.
Pyramid head spamming his ability is fine.
Huntress hatchet hitbox is fine.
Leatherface able to chainsaw for 30 meters is fine.
Freddy spamming his snares and having 3 meter long arms is fine.
now combine all that stuff together, have fun.
and NO im not a entitled survivor main, i play probably killer more then survivor.
here is what survivors have SWF and keys thats it.
now please tell me "why is this game so heavily survivor sided" im really wondering.
but i know what people will say "SWF exists" thats all what they will say. and my respond to you stop acting like everyone plays SWF. stop blaming your bad decisions on SWF all the time.
but honestly let me hear what you have to say. maybe you can change my mind.
Comments
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Because all the gens can be done in 4 minutes, unless the killer is able to create pressure.
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the only time when the game is survivor sided, is when the killer is not experienced or drunk or hes playing legion with no perks and add ons
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and ye every single update nerf for survivors and buff for killers xD
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So the Killer has to play well? Shocking.
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- killers in other ranks will be matched with rank 1 survivors so it doesn’t matter
- dedicated servers screw over both sideS
- Yea, the new maps this time around were a bit too killer-sided but in fairness they have added breakable walls which are basically just pre-dropped pallets
- we’ve seen the hitboxes ourselves, they really aren’t
- soloQ is too weak but SWF is too strong, I agree with you it is an issue
- they don’t - For example Freddy is getting a nerf & the killers who do get buffs are the ones who need t
- again, a soloQ issue
- resources being limited is a big part of how survivor plays. You need to work with it and be resourceful
- latency issue, her hitboxes aren’t that crazy, it’s latency (which is being worked on) and yea the flashlight change was dumb
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now combine all that stuff together.. and dont have fun i assure u xD im banned for 6 hours because last update made my game unstable
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There is basically unlimited safety against the majority of the killers. Load into coldwind farm? There's probably 15-20 safe pallets to use.
Only the killers who ignore the game mechanics, such as nurse and spirit, can down competent survivors quickly.
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Which a killer is able to do. The tools are provided. It all falls down to player choices.
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This game is neither survivor sided or killer sided. It’s the most balanced it’s ever been.
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Absolutely agreed. The actual mechanics of the game have never been more balanced than they are now. Obviously you could argue it can be balanced better, but BHVR is clearly having great progress in making this a completely skill based game.
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No, it falls down to individual skill levels. Even looping for 10-15 seconds is crippling to a killer going for the 12 hook game. There is so much safety on the majority of the maps it is disgusting. Unless you are playing someone who just ignores it all.
I'm half wasted and still dunking on kids using absolutely nothing. Literally "man with knife". And there are still rage disconnects.
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3 Spine Chills against your Ghostface, too...
People really don't pay attention to anything whilst playing survivor, do they?
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When people consider this game survivor sided it's usually because of effort difference between killers and survivors. As a killer players have to spend the entire match playing well, putting on pressure, and tracking survivors and their gen progress. As a survivor only 1 out of 4 survivors are in a chase, while the others are doing generators. So, the game feels more difficult when people play killers than when that same person plays survivors.
Most people disagree on whether balance should be based on the outcome (ie. killing 2 out of 4 survivors) or how difficult it is to play each side. Usually BHVR finds a balance between these two, which is why kill rates typically average slightly above 50%.
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ok before i start, thanks for that constructive critic to my post.
first of.. im a killer at rank 1 who plays/played against every kind of survivor so i understand the balance.
im also a survivor playing at red ranks.. to be fair what does rank matter.. i have 3K hours in dbd and playing since beta.
Lets start with the dedicated servers, this video is not that old : https://www.youtube.com/watch?v=Oyg6g53XQbc
Thats about huntress hitbox + servers : https://www.youtube.com/watch?v=6OZzD-5hr7Y
i play mostly Trapper and huntress and i can definetely tell you as someone who play huntress a lot her hitbox is crap. with dedi servers it went worse.
now about the proof you want about that the hitboxes are not the double size of the actual model :https://www.youtube.com/watch?v=JDLhNcWcMYU
found that in youtube, and you can clearly see that the hitboxes are the double size of the characters.
5.does that mean i can play streched and its not cheating?
9.the thing about addons wasnt specific about clown i was talking in general.
did you ever played oni with renjiros bloody gloves in a indoor map?
these are just examples, yes there are weak killers who need a touch but there are also killers who need a change on addons.
now back to 3. you saying 90% of unsafe pallets are fine and you need to get a stun.. well sure. now tell me how can i get a stun on dedi servers + htiboxes.. its not about timing anymore, its about pure luck. and if you get a stun.. i was mentioned already the dead ends right? its not 2016 anymore where you have doubble pallets every 10 meters.
and even if you make a good play the killer wont break the pallet, i mean im not doing that either, thanks god we have such a braindead mechanic called bloodlust.
anything else you wanna know?
im not someone who has 20 hours on record and complains, i have some experience and the state of the game is very bad.
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Survivors are able to loop the average M1 killer for 5 gens (if they are good of course) which shouldn't be possible at all. The killer should be the power role when it comes to 1vs1 because he has to take care of three other individuals as well. And even if he can actively end chases the gens are going way too fast because survivors spread out and there is nothing you can do about it.
I take Nurse as an example. My Nurse is pretty damn good. But I still have games where I down survivors back and forth in a very quick time and survivors just spread out and rush gens and there is nothing I can do without slugging the whole team. In conclusion: I do extremely well but I still can't win. And this is a very common killer problem.
You don't have time for long chases but even if you apply a good amount of pressure a coordinated team can still win the game eventhough you are completely dominating them.
Then we have the hatch mechanic. It punishes the killer for doing well because the hatch will spawn if you kill the third survivor. And if you close the hatch the survivor has another chance of escaping. Survivors hate when killers slug for the 4k but it just feels totally undeserved if the game gives one survivor two free escape options if you manage to "win".
And the last problems are the devs. They seem to not have a clue about killers at all. Therefore they made a lot of questionable decisions in the past (nerfing Ruin, Pop, implementing breakable walls that you need to break or you will have infinites) while completely ignoring the balance issues. They are still avoiding the questions when it comes to a potential DS nerf. They are still not considering to rework the whole SWF system which is the main reasons why killers have a hard time in the game. And they don't care for the sound bugs on the killer side that are in the game for almost a year now. But if survivors have an issue it will be patched in less than two weeks which is understandable because the survivor side is 4 times louder than the other side.
I don't want to say that the game itself is survivor sided but it definitely is easier for survivors who have a decent amount of knowledge and skill. And the devs are only providing band-aid fixes for killers instead of actually reworking the main problems. Undying is just another tool to "fix" the issue that killers don't have efficient gen slowdown options. It honestely sucks that you have to sacrifice at least two perk slots just for gen slow downs or the game is just not playable as killer while as a survivor you can equip meme perks and do well.
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People say it is survivor sided because the majority of killers are mediocre at best. Unless it is a top SWAT team which you might see once a week, the game is killer sided.
- Maps heavily nerfed.
- Survivor perks always nerfed, killer perks buffed.
- New overpowered killer perks. Survivor perks are mediocre at best.
- Half of the killers have almost no counterplay, especially when played well.
- On average, 9 out of 10 games is a bloodbath at red ranks with no escape path except for the hatch
Conclusion: Killers are entitled to always wanting a 4K. Anything less is an unbalanced game in their tiny corner of the world.
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As the one before said, survivor are the dominant side of the game. No matter what perk you use, you can still escape, cause the perk will give you only some more advantage in chases or a second chance to regain yourself (DS, BT, Adrenaline, UB). As killer, if you aren't playing in green / yellow rank you are FORCED to use 1 or 2 slowdown perk. If you don't, you are gonna lose, if survivor don't screw badly. That's enough to determine where the balance is pending.
Lastly, even the dev admitted implicitly that the game is survivor sided. With the last chapter, we have a new achi that require you to play a game, repair a gen and escape. Without perk. It's hard? No. They even said "meh, 1 time it's too easy... let's them do 8 times".
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sadly this is dbd today xD every single update "oh sorry we deleted flashlights" "oh sorry killer can hit 5 meters infront and hit no matter what"
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or unless every single match u have 3 team mates who cant loop or unhook or repair gens xD , sooooo survivor sided then right my guy? XD
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As the depip squad showed, if survivors are actually focused on escaping they will beat the killer most of the time. In reality most survivors spend a non-trivial amount of each match not actually progressing their main objective.
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Game is considered survivor sides at the highest level of play. Meaning if you get one extremely experienced killer who plays all killers really well and put againt him 4 all equally skilled survivors who know how to perfectly play their side vs every killer about 80% of all killers can't create enough pressure to beat such good survivors. With most killers you just can't get better to beat such survivor teams which is why top tier survivors are considered much stronger then top tier killers, meaning top tier DBD gameplay is survivor sided. Your average match is ofc much more balanced then that when you constantly face solo teams that hardly know how to loop M1 killers.
And such scenarios with top tier gameplay don't happen in even 10% of red ranks matches as ranking is horrible so DBD's high level of play is polluted with bad players creating the illusion that all killers consistently win when in reality it's the incompetence of survivor teams that's losing their games, not the killer beiing too good or power wise stronger.
Overall DBD is survivor sides in terms of best players facing off but decently balanced in your average solo game. Problem lies in that survivors can always get better and/or play SWF to get massive advantages, killers at certain point can't do nothing more then wait until survivor makes a mistake and if it's not soon enough they'll lose automatically once enough gens are done. Even killers that don't have to wait for mistakes struggle with survivors who pressure gens properly so when you play killer that isn't one of them you're at mercy of survivor's inability to play the game well.
TL:DR Best survivors have much higher chance to beat the best of the killers making top tier DBD gameplay survivor sided, survivors can always improve, killer hit a ceiling vs best of survivors. In solo games, both sides have good enough odds against each other assuming ranking works at least half decently.
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Are you trying to say survivors should win even if they refuse to repair gens and can't loop, unhook etc ? It's a PVP game - you know that right?
No one would ever play killer again if killers were balanced around AFK survivors.
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obviously they shud not win but nor shud rank 20 camper leatherfaces either but they will win XD
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That's because a good killer won't let them. There's no better way than to kill a game is for John Blow to be able to slaughter the so-called Depip Squad with ease. It is almost at that point now.
The depip squad I would imagine didn't play the game as intended. No altruism, leaving the last person on hook on purpose, ignored chests, ignored half of the game.
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As a (as of last night) Rank 13 Killer I constantly see red ranked Survivors so how can you say the ranking system favors Killers, exactly?
It's also hugely unfair to Killers that if we want to try a new Killer out, we are at Level 1 with no perks or add ons and only one slot, but we are still considered our overall Killer rank for matchmaking. How is THAT fair?
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In my opinion, it's SWF sided then killer sided and solo survs have to suffer the most. SWF has a better chance to beat a killer, but killers have a bigger chance to beat a full solo lobby. People can argue it's a "1v4" either way. but then again what kind of team8 do you get in solo queue? A Meg running around doing nothing, A Nea with a map doing totem challenge, No mither David doing adept?? and the killer could be something like mother ring Spirit going full tryhard mode or maybe a Ghostface with really good gen build, etc.
Solo queue is like a casino, you have no idea what you are gonna get
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You can always just farm BP with another character and level the new killer up to at least 15. I think playing a killer you have no experience with and just one perk is not a great idea, you're going to struggle there even against a low rank team.
Although somehow factoring in the level of your killer (excluding prestige) into matchmaking might be a good idea, although it's kind of an edge case, high rank players will only have these low level killers for one game very rarely, so unsure if this feature is worth implementing.
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The problem with "just dump bloodpoints into them" is that it doesn't actually give you any experience with the Killer. I'm still going to be practicing against red ranks. And yes, that's not hyperbole. I rank into a 2 and a pair of 4s the other night my first time trying out Myers. That was not fun at all.
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It's the most balanced it's ever been but it still can be survivor sided.
I'll give an example of what I mean.
I have about 6 players who we swap around playing swf. We pretty much all escape every game unless the killer tunnels, camp or we throw. We don't run all unbreakables or DS (we actually don't have DS most times). We actually all escaped vs an Oni on Hawkins with the glove when we all had no mither.
Funny part is we don't even play optimally. We always cleanse totems for points and loot chests.
My point is any team who are good at the game can destroy most killers. Even a 2 man swf can carry 2 randoms if they're chased first.
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Let's be honest, when playing as this killer in any serious manner you are going to be using 4 perks and possibly add-ons to maximize your chances of winning, so why would you even waste time playing it with no perks and getting used to that, just stick some common perks or their 3 teachables on.
I think the solution for this would be to just have an unranked playlist, I think this might actually be more fun, you can use this to run killers/builds you are not used to, and I think the survivors would be less likely to play to win/gen rush etc, if they were also trying out different builds, or playing more casually.
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To see if you even LIKE the Killer or not. After several games with Myers, I decided I don't much care for his playstyle. Your suggestion would imply I need to sink a half a million bloodpoints or MORE just to try him out? Sorry, man. Maybe you've been playing for over a year and you have all these leveled people but I'm on week 6 (started around the Halloween sale) and I am not burning a half a million bloodpoints over a test drive.
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Nah I've been playing this game for less than a month, today was the first time I saw a rank reset
You can get someone to rank 15 with like 100k bloodpoints, by that point you will have all their base perks, and a handful of commons (maybe good ones if you are lucky).
If you're buying Killers for their teachables then you will have to level them up to 30-40 anyway! By which point you'll definitely have enough perks on them to give them a good play.
I recently bought Legion with shards (mainly for his Iron Maiden perk for the huntress), I had to level him up to 40 anyway for this perk, probably cost me about 500k bloodpoints yes, but I can get that in about 10 games anyway as I usually run BBQ. I literally was able to play with him and his best add-ons and some good perks (Nurses, Sloppy Butcher) within 10 minutes of unlocking him.
It's a bit of a grind, but it's not nearly as much of a grind as it could be, to be honest.
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OOF. No way would I buy a Killer with shards. Thems Shrine dollars right there. If I want a Killer I just pay for their DLC. Most of them were like $3.50 during the sale.
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Yeah I bought a load of killers during the sale, I don't think the shrine is a good investment if you plan to unlock all the killers and their teachables in the long run! I'd rather spend shards on Killers which cannot be paid for with money, and eventually cosmetic items.
Anyway we're going off topic a bit! Your point was that its unfair on Killers who are level 1 to be put in the same matchmaking, my response to that was to have an unranked playlist.
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I gotta be honest here, I escape maybe 1 out of every 18 matches if I'm lucky (I'm red ranks survivor), and I get 4k with killer WITHOUT camping or tunneling maybe 1 out of 3 matches (rank 5 killer). Survivor is hard as crap, and killer isn't too bad
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My concern with an unranked playlist is that it would split the playerbase. People are mad at queue times as it is. I think Behavior is in a bad spot right now, because anything they do that would in any way segregate the players (new game modes, unranked playlist, etc) is going to make wait times even longer. Right now I wait about a full minute for a Killer and 3-5 for Survivor but I hear stories of some people waiting upwards of 20 minutes.
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Well op its not survivour sided its swf sided im sorry but swf is literally the only way i play dbd. What kind of person would play solo queue over having a team of at least 3 competent survivors. Its not hard to build a networks of good survivour players reach out to players you saw did well and start playing with them instead of randos. Make it so you have a selection of players to play with.
There are too many reasons to avoid solo queue. The queue times are worse. You have no banter or communication in lobby. You get rando ranks messing with your games. I keep saying nerf swf specifically but the devs are messing solo queue players experiance because of swf imbalances.
Not a complicated nerf is needed just a gen and healing speed penalty for each swf team member. Finally lets move on to killer complaints. Huntress broken hatchet hitbox is not just a boon. Precise shots through holes and cracks even over some terrain is impossible to land because the beachballs keep smacking off anything close by. She is one of the easiest to crush with a competent team which a decent team can abuse her terrible movement speed to push gens. Hurr durr she has range let me introduce you to the concept if los blockers and walls.
Also fredy gettung nerfed and last i checked billy reworks was an overall nerf that has effectively removed him from pretty much all my games. Spirit got collison removed so she actually had to track you well instead of vaguely bumping into you. Also soul guard is a useless perk make no sense. Espicially in this dystopian undying ruin meta which I rarely see because most killers bar mobilie killers cant really use ruin. Also the hell was the twins. This killer is utterly garbage. She has one playstyle which is slugging and facecamping victor which is actively losing you points.
What great perk came out for killer oppresion? Coup de grace? Hoarder?
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the devs don't play this game at a high level and they mostly rely on spreadsheets to balance the game. Most of the playerbase is godawful. Killer is much stronger at lower levels as survivors don't know proper pathing or how to exploit tiles.
The game is balanced towards the majority of players. 80% of the playerbase are survivors. Survivors are also bad at low ranks.
When you get a team of high level survivors vs a high level killer playing one of the strongest killers in the game, the survivors will mop the floor with the killer. When you get roughly evenly matched teams fighting against one another, the uncontrollable variable is game mechanics. A competitive PvP game should always be balanced towards the higher end of play, because that makes it fair for all levels of play as the difference between two players is skill level and effort put forth, not exploits / gimmicks / game mechanics. There are also ways to balance the game that would have no effect on low level play because low level players simply aren't good enough to exploit the things that need to be balanced, so they're not even taking advantage of those things in the first place.
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Me no get 4k. Survivor crouch at gate. Me get mad! Me facecamp now. All survivor escape? Make no sense. Game survivor sided.
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It's survivor sided if survivors have some coordination. It's a laughably easy game if you can coordinate your team to doing generators while someone is dropping pallets early knowing that the team will have ample time to pop at least three gens before they're even hit.
But these are rare. There is no 'sided' when talking about solo. You either get ######### teammates, or you don't. Otherwise, the only killers that have WAY too much going for them in the solo context are Freddy, Nurse and Spirit. Note, a lot of killer players will incessantly whine that these ridiculously powerful killers that rob survivors of their agency in a lot of situations are the only way to play against the aforementioned coordinated teams. As I said, actually efficient squads are rare. Most who main these three are generally bad at DBD without the cheese.
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Yeah, so the survivor don´t have to.
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I'd love to know the stats for how often there are four man SWFs at all the same skill level. It seems most of the people screaming about how unfair this game is for killers use that as the standard.
I have more than 1000 hours in this game and have NEVER had that experience. All my friends quit playing this game (literally seven different people tried it) because match making was so bad we couldn't even get two gens done most games. It's funny that when SWF greatly benefits the killers, no one has anything to say ¯\_(ツ)_/¯
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Survivors' superpower is that they are able to be everywhere at once. If they are coordinated in their efforts and don't waste a bunch of time, this puts a huge burden on the killer, who is essentially playing a game of whack-a-mole on a timer that the survivors control.
Sometimes this can be overbearing, especially for the many killers who cannot cover the map quickly and efficiently. That is why Spirit, Nurse, Nightmare etc. are commonly described as the strongest killers.
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I dunno about survivor sided by any means, I think it's just because the way the game is designed skill caps out pretty early as survivor and becomes just a matter of if you make a mistake or not.
The result, mixed with certain mechanics, community behaviour, SWF, etc- makes killer a more frustrating and unfun experience for more people. I don't know if I would call that survivor sided so much as just Killer is a lousy role to play a lot of the time and not nearly as many people want to play it for that reason.
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Not in soloQ and not in this game probably
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DS. Unbreakable. Hatch. SWF.
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It's skill siding, If you lack skills you will lose. Period.
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I'm so tired of killers acting like they have it worse and survivors have it easy.... BULLSHIT. I've always been a survivor in dead by daylight and 80% killers win. The killer always get more blood points and sometimes when they lose they still get more, but survivors get little some matches. I feel like this game is more set up for killers and for killers to win more. Stop acting like it's soooooo hard to be a killer. Killers have supernatural #########' abilities and killers like "The legion" kills survivors with in 4 minutes because he runs faster than survivors and then we never have time to fix gens... And like that the game is over and survivors don't get no bloodpoints hardly and the killer got more, and so now the game is over. I played killer for the first time to see if it was easy to be a killer and..... I won, it was VERY easy, I didn't even have to do much and I found that so sad that it was so easy for me to win without no ad-on's, on the killer I had and I was a noob at being the killer so I was surprised and it makes me super sad and pissed off for killer's to sit there and say being a killer is the hardest thing ever in dbd and survivors have it easy.I don't care what nobody says... This game is killer sided and they have more of an advantage then survivors and this game is harder for survivors... I'm glad you brung up this discussion, because in dbd it's definitely not Survivor sided.... It's killer sided.
Edit: I just played dbd right a second ago as a survivor and this picture proves my point.
The match was super short btw, I even got a video of what happened but Idk how to post that soooo yep. But anyways even when player don't disconnect I still get this little of bloodpoints in some matches
Post edited by Player1232 on0 -
Slightly, lol? 75-85% in red ranks
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Because all the survivors can be slugged within milliseconds of the match starting. Unless someone has Unbreakable and isn't getting hovered, that match is over before it even began.
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