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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Autohaven was reworked but nothing actually changed

Maps like Azarov's resting place, wreckers yard, and gas heaven, still have the same RNG tile placement chaos everybody loathes. I'm referring to the issue where too many dead zones spawn, or when a safe pallet spawns every 12 meters from one another, the classic "I'm playing as this role so now this map sucks when it previously didn't" meme. I understand why RNG was implemented into DBD, but I don't think it works the way it should. The random generation is supposed to make maps feel fresh, even when they're ones you've played before.

This idea is similar to The Binding of Isaac, even if you played the game hundreds of times you can still find a slew of new rooms in areas you've been to before. Unlike The Binding of Isaac, the RNG of DBD doesn't actually add anything to the game, nothing is new, nothing interesting changes. When I get sent to Gas Heaven I know where the gas station is, I know where the shack is, I know where the car wall is, I know where the maze tiles spawn, I know the layout of the map before I gain control of my character.

The only thing that actually changes is the resources you have, or don't have, when you play. I despise the random resources, I can't believe after several map reworks this is still a problem. Wouldn't it be easier to balance this game if the DBD team didn't have to worry about hundreds of thousands of different map seeds. You wouldn't have to worry about putting a "don't spawn things here" radius around hooks and pallets if you had more control over your own creations.

TLDR: I'm mad about pallet spawns being forever out of my favor.

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