Map reworks = Bye stealth, welcome Dead zones.

So, after trying the new map "reworks" for a while I think we can get to the following conclusions:


*They don't want stealth to be viable. Just spawn, get spotted instantly, get chased.

*They don't like evenly spread structures and pallets. Make one zone strong, the rest of the map empty.

*They really like every map to feel the same, ######### uniqueness.

*They really love adding pointless breakable walls everywhere. A weak idea implementedly even more weakly.

Comments

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319

    The first time I opened into the Ormond after they reworked it, I saw how open it was, and thought "well this is no longer gonna be fun for me" as solo survivor lmao

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Yamaoka, Springwood are good, there are alot of obstacles/tree to hide in.

    MacMillan is decent.

    Ormond is always bright.

    Auto heaven used to be brighter, now its much more dark if the area doesnt have light, a Clau sit in the shadow area at a loop is unable to see.

    image.png

    I dont think all realms are the same, the only same thing are those short loops, TL wall, some gyms. Auto heaven has Bus, Crane, Truck. Coldwind farm has Tractor, Cow tree. But just that.

    Breakable wall is bad though. It could become a Door mechanic where both side can open/close to hide sight. And Door can lock on one side, which can only open from that side for Survivors, and Killers can break the door. Image it, insidious Killers stand behind a door near a Gen.

  • Nicholas
    Nicholas Member Posts: 2,153

    Visually not even crazy about Auto Haven but it's basically one big dead zone. Every variant I get, way too many dead zones. I don't like the spacing of the walls and the height of the structures. It needs a few narrow passages. Ormond also suffers from way too many dead zones. I was just on that map last night and it was two rocks a tree and a gin and one of the farthest corners and then nothing but dead zone and all the way on the left was the tractor with one pallet and all the way on the right was an empty jungle gym. and directly in front was the main building. I can see all the structures for miles and likewise I could be seen for miles. The nearest structure was so far that it was guaranteed a hit even if you had Sprint burst and hope and adrenaline and dead hard all combined.