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Prove thyself makes SoloQ alot easier

TicTac
TicTac Member Posts: 2,415

I start a match and 90% of the time another survivor joins me on the gen. Its not like there was no other gen near, they just decided to group up.

There are 7 Gens on the map, when theres no corrupt. SEVEN

It should be obvious that splitting up makes it harder for the killer to stop gens. But i guess not.

Working together on a gen gives 15% slowdown. Same as 3 stacks of thana.

Dont get me wrong there a situations where you should group on gens.

But at the start you should only do it when you spawn with 3-4 survivors on one gen and can finish it before the killer comes.

With prove thyself you give the killer atleast no additional slowdown perk.

Comments

  • NoelleMina
    NoelleMina Member Posts: 638

    Love Prove Thyself.

    I always run it. The extra Bloodpoints are nice too.

  • Deadeye
    Deadeye Member Posts: 3,627

    Just as a different opinion: splitting up on gens in early game allows the killer to find a chase more quickly. If you start with 2 people on one gen and the killer finds someone else, the gen is almost guaranteed done.

    Once the killer is in chases, splitting up makes more sense.

    Besides that, there are many things you think are obvious but actually take a lot of time to learn, for some people even only being possible if they get told or need to see in videos or streams. Once you got there, you can say DBD is an easy game, but it definitely isn't. That's why the bad emblem system causes such a pain, because almost everyone can reach red ranks and makes matchmaking such a disease

  • Deadeye
    Deadeye Member Posts: 3,627

    Btw Prove Thyself only lessens the slowdown, it doesn't nullify

  • lagosta
    lagosta Member Posts: 1,871

    If you want to rank up Prove Thyself is good for the points, but if I still think the single perk that has the most impact in terms of coordination in SQ in Kindred. If you're on hook, you're coordinating the team and relaying killer info. If you're not, you can see your whole team and prevent second stages or stay on gens while you watch the rescue.

  • CrtKazz
    CrtKazz Member Posts: 214

    I love PT and better together combo. Love been a gen jockey 🤓

  • lagosta
    lagosta Member Posts: 1,871
  • Yords
    Yords Member Posts: 5,781

    Try running it with kindred

  • lucid4444
    lucid4444 Member Posts: 682

    The problem is that when you use Kindred and you see all 3 other survivors crouch walking or sprinting towards you, you lose all faith in humanity.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I prefer to group up untill I've done 2-3 gens and then start looking to get chased or do totems.

    Some people actually don't care about getting out in 3 minutes and want to play the game.

    And you get a lot more bp by joining up too. In terms of escaping it's the best play. In terms of fun not so much.

  • TicTac
    TicTac Member Posts: 2,415

    But when he finds the gen with two survivor you can lose all the progress. Against most killer you should be able to get enough time to complete a gen alone, even when the chase starts after 10 sec in the match. To catch up to the sprintboost after a hit and to hook a survivor is so much time.

    Two gens after the first chase is an average start.

  • TicTac
    TicTac Member Posts: 2,415

    When i play solo i can only dream of 3 minute games. Sure there are aome matches, where i get 3 good survivor and gens go fast. But i prefer to slowdown after 3 gens are done instead of trusting my teammates.

    Matches with no early gens are most of the time only waiting to be killed.

  • Ribbles
    Ribbles Member Posts: 117

    Prove thyself only saves 4-8 seconds and thats only if someone is on the gen with you the entire time. Waste of a perk slot. use resilience instead.

  • Rydog
    Rydog Member Posts: 3,275

    Prove Thyself is one of those "I love it... when someone else brings it" perks. This and Open-Handed are always welcome surprises. :D

  • lagosta
    lagosta Member Posts: 1,871

    On that matter empathy is much worse as you watch ppl self caring in the corner from 128m away. :P

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,043

    I love Prove Thyself. I run Bond, too, and its a great combo to get gens done. Plus the extra BP is really nice.

  • Ghoste
    Ghoste Member Posts: 2,135

    I have to disagree. Often times I can't get my teammates to commit to gens, and they instead focus on chases and saves. Call me cynical, but after a few thousand hours of play, I've decided using perks that depend on my teammates performing actions are 100% unreliable.

  • Ghoste
    Ghoste Member Posts: 2,135

    Also I have to add that Prove Thyself often leads to a 3-gen for the Killer because Survivors will stack on the gens they spawn near, and then all the remaining gens end up on one side of the map.

  • Deadeye
    Deadeye Member Posts: 3,627

    even then you can get one hit and the other pressures the gen again, forcing the killer either to go for a healthy survivor chase or let go of the gen, while 2 other survivors are unaffected completely and probably finish other gens.

    Not that easy to package a "2 survs at first gen" into a single scenario. Also depends on the gen. Easy to defend for killer or between two pallets/vaults, near the edge or more centered gen... can be a risk but can be worth it. It is not wrong by default. That's all I'm saying

  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    Eh. As a solo survivor, Ruin is a lot stronger than it was. If it's not cleansed, I'm not going to work on a gen alone. One hook and I lose all my progress either because they BBQ to me or because I have to make the save. And I swear, every time I run Prove I get like 700 Legions with Discordance.