Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

HOW WOULD YOU CHANGE: Solidarity

HOW WOULD YOU CHANGE

is a mini-thread series which I've created in order for the community to tell and explain how they would change things in the game.


Today's pick: Solidarity

Comments

  • BattleCast
    BattleCast Member Posts: 698

    Increase the effect from 50% to 75% or allow it to work with med-kits.

    Making it a 1:1 ratio would be interesting too but then it would probably require a cool-down or something to ensure it doesn’t get too crazy.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    The only thing I would change is to have a blue indicator pop up when near another injured survivor so that they know why you’re attempting to heal them first.

    I’m sick to death of “who heals who first” wars, where they just keep fighting me and trying to heal me first instead.

  • AhoyWolf
    AhoyWolf Member Posts: 4,424

    Increase it's effect to 100% from 50%.

    But now it decreases your healing speed to 75% from 100% while Injured.

  • Heartbound
    Heartbound Member Posts: 3,255

    Make it the reverse of Desperate Measures. The stronger your team is, the more motivated you become and heal faster.

  • Felnex
    Felnex Member Posts: 334

    Increase to 100%, easy. Having a notification to the other survivor to let them heal you first will be nice too. Random situational perks that nobody cares about like these deserve buffs.

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    Make it 100% instead of 50%, and have a blue indicator that your teammate has the perk (like We'll Make It)

    If it becomes strong and meta, good for them. I'd rather see the same 8 perks every game instead of the same 7.

  • Rareware0192
    Rareware0192 Member Posts: 360

    Have an indicator so your teammates know you have Solidarity is a good start.

    After that, make it so that if you’re Healthy and you heal another teammate the equivalent of one health state, the next time you get injured your bar is automatically filled up 50%. This gives it a use outside of being Injured.

  • TAG
    TAG Member Posts: 12,871

    Allow you to receive the benefit while using a medkit, and increase the conversion rate if healing without a medkit.

  • TransverseCaster
    TransverseCaster Member Posts: 543

    Honestly we need to see a thorough buffing of a fifth of the killer perks before we see reworks on survivor perks, aside from maybe DS.