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Why is Undying 'hidden'? Shouldn't the hex be announced when activated?
I'm genuinely curious as to why the hex totem isn't announced when first activated. All other totems are displayed when first activated along with status symbol (correct me if I'm wrong here: not counting Devour Hope that notifies the survivor on token 3). Shouldn't we, logically, also get a notification that Hex: Undying is in effect the first time a totem is resurrected?
Comments
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Not sure but the fact that the ruin you cleansed didn’t get it’s hex status effect removed is enough of a tell that Undying is in play.
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No it isn't. I could have cleansed Devour Hope, for all I know.
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That’s true, but who runs Devour Hope with Undying?
In most scenarios you should be able to deduce that Undying is active, but there are a few exceptions which is ok.
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@BattleCast Also, not all hexes are shared knowledge. I could potentially cleanse a hex I have not yet activated for my survivor. I just think it's a little inconsistent, but maybe there's some logic I'm not seeing.
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I thought the whole point of Undying was to extend the life of totems?
Why would the perk announce its presence?
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I could be wrong but don't believe any hex perk that activates on a hex's destruction shows a proper perk icon warning.Retribution doesn't give a warning as far as I know but the oblivious from dull totems makes it obvious.Haunted grounds technically doesn't warn you but the exposed is obvious.Undying doesn't warn you but you retaining a hex icon makes it obvious.So why should undying be any different from the others?Edit.I was actually wrong on this they do have the reveals for when they activate.
Post edited by Warcrafter4 on0 -
Maybe because you reveal YOUR presence just by walking by a dull totem?
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So?
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Most(If not all) aura reveals in the game don't tell you that you're being revealed so why would undying be different?
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Because other aura reveal perks only have that effect, meanwhile this is an *added* effect to an already powerful perk
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@Warcrafter4 That's actually not correct: they do give a notification. See pictures below:
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What about:
Blood warden.(Blocks exit gates + aura reveal for survivors said gates)
Cruel limits.(Reveals and blocks off windows near a completed generator aka near survivors)
Dead man's switch.(Reveals and blocks offs generators survivors have stopped working on)
Thrilling tremors.(Reveals and blocks off generators survivors AREN'T currently working on)
Surveillance.(Aura reveal + louder generators)
Lightborn.(Aura reveal and flashlight immunity)
About half if not more of all aura revealing perks in the game do something in addition to the reveal.
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I also don't agree that the aura read should give a notification. But I do think that the hex should be announced when activated for the first time.
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i don’t agree. Undying is fine. simply always assume it’s active unless otherwise proven wrong.
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But it's inconsistent though. It's not a very nice experience for new players for instance.
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No. You'll know if it's Undying if you break a totem and a previously unlit totem becomes lit.
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A hex notification for undying likely doesn't exist, because it doesn't do anything directly to the survivor. Retribution for example only notifies survivors when the person cleanses a totem and becomes oblivious, but the hex perk also aura reveals when a lit totem is cleansed.
It's the same reason Blood Favor has no hex notification.
All the other hex notifications are because the hex totem has a direct affect on the survivors.
Ruin notifies survivors when they let go of a gen to let them know why the gen is starting to regress.
Devour Hope, Haunted Grounds, and NOED notifies survivors when they are exposed due to the perk
Lullaby only notifies when survivors get a skill check when the perk has at least 1 stack.
Third Seal notifies survivors when they become blinded.
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Survivors are too used to having notifications for hex’s and honestly it’s the developers fault.
IMO there shouldn’t be notifications on hex’s once you reach purple/red ranks.
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This makes more sense than anything. Blood Favour is very visual though.
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That's an entirely different discussion. Please stick to the topic somewhat.
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It makes sense for these two perks, because they give you a negative status effect: Oblivious and Exposed. Undying doesn't give you any cons as the status effect.
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Entirely different? You want a notification, you don’t need one. You already should know that it’s active I’d Ruin is still up.
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I think you missed the thread here. My OG post said that all other hexes notifies the player with a cursed symbol + hex name except for undying.
@Warcrafter4 said that retribution and haunted ground didn't notify the player (apart from the statuses).
My response was to them with attached pictures to show that they, in fact, notify the player.
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I guess because Undying does not affect you, except for the Aura Read. But those dont give a notification.
Nah, it should not give a notifcation, neither of the Aura Reads does that. And this is fine, because you should always play like the Killer has one of those Perks which reveal your Aura.
I would rather remove the Aura Read from Undying or at least let it only reveal the Aura when someone is cleansing a Totem instead of just standing next to it.
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To be fair, I dont know if Retribution does provide information. Because so far, everytime someone played Retribution, I cleansed a Dull Totem before and it made me Oblivious and gave me the information that a Hex is active.
The only thing that might be problematic for the removal of the Aura Reveal from Undying is that the Perk would not do anything on its own (as if you only run Undying and no other Hex-Perks) in this case. But I guess that will be ok, but if the Devs want to keep an effect, it should only light up Auras when cleansing a Totem.
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It's simply part of the perk. Nothing is 'added'. It's 4 perks vs 16. Why wouldn't killer perks be more powerful?
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Bloodwarden and lightborn are fair points. The others I'd argue that the aura reveal is a consequence of the effect. But undying, as with lightborn and bloodwarden, had no point in giving aura reveal. It's an additional effect, not a consequence. See what I mean?
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Killer perks shouldn´t give any notifications to survivors.
Or do killers get a notification that survivors are currently getting use out of Proove Thyself? Or that Spine Chill activated?
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Killers do get notifications when Survivors are using perks; DS and Breakout both alert you in the bottom right corner, and more perks should have similar alerts.
However, that doesn't add or detract from the topic at hand. Hex: Undying shouldn't get an alert just because Killers also get alerts, and it shouldn't not get alert if Killers didn't get alerts.
It should get or not get an alert based on it's own merits.
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Oh yeah, before the DS notification, killers were absolutely clueless on what just happend. 😅
I mean, notifications for things, that are not happening in the visual field of the killer/survivor.
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Because it's not hexing you directly, so why should it tell you it's moved a hex? Even if it was after it's tripped by removing another hex, what you're REALLY asking for is an indicator that tells you if you need to/should keep looking for totems, or if it's safe to ignore the rest to work gens. That's asking for quite the advantageous handout, don't you think?
By this logic, Killers should be told if Survivors are running perks like dead hard and/or PT as soon as they become active, so they know who to avoid or down first. It removes part of the gamble that's supposed to raise and/or create tension.
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its not a debuff, and honestly no hex perk should give you a notification that it has some effect on you, you should figure it out yourself
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You know nothing of my motives, so you're essentially barking in the void. If you want to have a made-up discussion where you can be angry at survivors/killer, this place is not it.
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I agree with the logic that the totem does not show because the hex is affecting the totems, not the survivors. That could very well be it.
Nonetheless, I think this solution is a bit non-intuitive for new players.
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I actually agree for consistency, wouldn't like to see it when just passing a totem but for sure after it's revived a broken Hex
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I think it's a slippery slope to compare killers and survivors: it's an asymmetrical game after all. It's easier if we look at mechanics and what they bring to the table in terms of gameplay/balance. We're not talking about killer perks, but about hex totems (Hex: Undying) and notifications.
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That could be a way to mitigate the issue.
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Even more reason to give the supposed power role more information and not the supposed weaker role.
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The main disadvantage of the power role is map presence and information though. Survivors are intentionally at an information advantage, even ignoring the existence of SWF.
That said, I don't agree that undying needs a nerf. A big problem overall with hexes is their output is very inconsistent and undying lets you remove the gamble of the hex for a relatively 'standard' effect at the cost of 'downgrading' your hex from a mega-efficient but risky 1 perk setup to an extremely powerful and consistent 2 perk setup. Killer perks should generally be more impactful than survivor perks, as undying-ruin requires the killer to make sacrifices on their loadout. Undying is actually at a really good spot as both a detection perk (Unlike other detection perks it doesn't completely obliterate stealth as a concept at certain points in the game, but its value is still consistent due to it defending totems 'weakly,' and you generally can assume some value out of it) and as a totem defending perk due to how it specifically only interacts with totems that you don't NEED to clear, but if you decide to clear them it doesn't make it impossible so much as take up a more consistent level of time.
The existence of undying-ruin as a super meta-combo more raises the question of if killers need more regression in their base kit (they do) than undying being too strong. It isn't unbalanced, but its such a huge difference maker in stalling the game that shows that killers sorta need more rewards for applying pressure. Perhaps a mini-pop in their base kit so kicking gens is more rewarding and survivors aren't able to do a gen under their nose 4v1 in certain areas with certain killers. Killers are sort of stuck right now with some necessary utility locked in perks, and while this isn't terrible (because different killer powers care about different things) the perk loadout hardcore biases to some detection utility and then ruin-undying, simply because its the most consistent regression combo at the moment but you can't actually nerf regression because its so vital at the moment.
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Best solution.
Touch a gen and let go, if ruin activates go look for it.
As long as the hex icon stays in your screen after cleansing a hex totem you know undying is still up.
There problem solved.
Next
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Strawmanning doesn't change anything. You're whining because you want to know it's there so you can hunt it down and not have to wonder. That much is evident. Given someone else said the same, more concisely, and you answered civilly, I have to assume you just don't like getting called out flat on your crap.
As to your "motives", they're pretty obvious. You're entire statement is questioning why you don't get a free handout via notification, which I answered, as well. The notification tied to hexes is intended to tell a player they've been cursed. As the player isn't directly cursed by Undying, it stands to reason there should be no indication of it's presence.
This means you 1) think it should tell you so you can actively hunt it down to stop it or, 2) want a heads up before you get too close to a totem so the killer can't use it's aura tracking to find you until it's too late. Both are nothing short of asking for a handicap.
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Don”t know why so many killers need to feel powerful in a video game
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@Cable2486 If you cannot be civil, please move on. It's as simple as that. And just because you say something is strawman doesn't make it so. You 're the one writing posts that revolves around motives that you have created, not me.
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Indeed. Why should the 1vs4 role feel powerful. Makes no sense at all...
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