http://dbd.game/killswitch
Why is every exposed perk on killers must be triggered by survivors actions?
Haunted grounds = survivor cleansing totems
Make your choice = survivor unhooking
Hex: devour hope = survivor unhooking
Hex: noed = survivors doing gens
Rancor = survivors doing gens
Iron maiden = survivors getting in/out of lockers
Dragon's grip = survivor touching a regressing gen
There is not a single exposed perk that requires the killer to do something, it's all about survivors doing something for it to work, why is there not a single perk that reward killers for doing well?
After every 6-5-4 hooks your next attack will 1 shot the survivor, just something to reward good plays instead of expecting survivors to make your own perks work.
There no perk that reward the killer for a quick down on survivors, it all depends on survivors actions which call be countered.
Why is there no perk that reward/give the killer with an exposed next attack?
Comments
-
You can’t complain about a perk not triggering if survivors “don’t do gens” or “don’t unhook” because if these aren’t met you are literally guaranteed to win.
Post edited by tactic on12 -
A perk if you get stunned 7-6-5 times your next attack will give the exposed status effect.
This has the exact same issue you're complaining about. It requeres survivors to stun you. And they can get around it by dropping pallets early.
Clearly not as easy to design perks as you thought
5 -
they just have to unhook before the killer reach the required distance
devour hope can be removed before it can even work
so waisting time and letting other survivors do other ganes for 30 seconds before leaving said gen and go for them?
all of them can easily be countered, yes when they work they work really well, but it can still be avoided easily
1 -
ya I messed up on that one haha
but it also requires you to want to get stunned if they don't stun you well they get hit and so die
1 -
Real, question why are most of them hexes?
6 -
devour hope and make your choice: also requires the killer to be a distance away from the hook as well.
noed and rancor: doing your objective is great how about adrenaline or hope? that's completed by doing gens as well as the killer not getting to you all fast enough and putting enough pressure on the gens.
you are forgetting ghost face's and mikie's stalking, oni's rage and blight's pink add on that puts exposed on the next hit at the last token. you are forgetting plagues power that puts you in the broken status effect, clown's pinkie finger add on that exposes you if you are hit by a bottle. deathslingers pink add on that exposes you if speared 15 meters or more. huntress' iri head add on that is a one shot down with a reduction of 4 hatchets. billy's and bubba's chain saw.
now lets talk about countering these: devour and make your choice, you can unhook within the terror radius (not infront of the killer) and not get the status, noed you can do bones and you won't have that. iron maiden, don't go in lockers. so your choice of what to do my advice to you would be to Make Your Choice.
1 -
Well, if you think about it, the perks that involve survivor unhooking ARE something the survivor gets control over. If you think about it as "me hooking people and not camping them so they can be unhooked" is the thing that procs the perk, then its totally rewarding killers for what they do.
However, I would like to see more things that give exposed. I think a fun one would be:
heeeeerrre's Johnny!: after destroying 4/3/2 breakable walls, survivors within your TR are exposed for 30 seconds.
Or
Don't touch my stuff!: after kicking a generator, if it is untouched for 90/75/60 seconds, the next survivor to come within 24 meters of it is exposed until they leave the radius for 20 seconds
0 -
the post is about perks, not powers
0 -
breakable walls are way too uncommon even in remastered maps, there's like barely 1-5 walls in most of them, so your first perk would never ever be used.
and your second one is really like dragon's grip
0 -
It's very strong so I needs to be balanced accordingly.
I'd compare this to DS if a survivor said 'Why do I need to rely on the killer to use DS? Why can't just activate it whenever I want'. Both are game changing and need to be balanced properly.
3 -
Lol I know, they're just meme perks, not too serious. I'll probably balance them for a future chapter idea though
0 -
Here's Johnny: after destroying a breakable wall, all survivors within 12/18/24 meters are exposed for 30 seconds. This has a cool down of 120/105/90 seconds
0 -
MYC in particular discourages tunnelling much like DS does, it's just a carrot instead of a stick. You should generally be happy to see even if it makes unhooking pretty stressful.
0 -
still has like 1-2 uses per game but in the saloon map
0 -
All of these perks require the survivors to either activate the perk (unhook survivors) or just let them die.
0 -
Real Talk:
If you are doing well why do you need Exposed?
0 -
Ghostface and Myers gives exposed and requires you to do something. Try to base your perk on something like that
0 -
But giving everyone in an area the exposed status effect could be extremely powerful on some killers, especially since you control when it triggers. I think the limited number of potential procs is a good thing. In fact, a limit of 3 times per match should be added considering dead dog saloon. Imagine being a high tier nurse, pyramid head, huntress or legion on dead dog. you would destroy
0 -
like I said to somebody else, this post is about perks and not powers
0 -
Perks to not affect powers, unless it's a hit from their weapon like deathslinger/nurse/spirit, but oddly enough blight is another category
0 -
And as I said in that post, base it on that. Like for example if a survivor is in the killer's terror radius without being in a chase for a certain period. You do want an exposed perk which you can control, right?
0 -
Right, forgot about that, but still. Crazy good on some killers
1 -
Cause the potential of ending a chase in an instant is very strong? It already sucks when someone pops Haunted Grounds and gets you or someone else 1 shot two seconds later.
0
