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The positive influence of removing the "space-spamming" mechanic in struggle phase

Hello there,

some of my ideas on this topic:

  • It reinforces the DC-penalty by not allowing Survivors in second hook stage to "cheat the system"
  • Survivors and Killers both still get points by unhooking/hooking
  • Beginners don't get confused as much or let go out of accident
  • The other alive Survivors profit from the pressure of a hooked person
  • The Person on second hook might change his mind if someone comes in with a clutch rescue and play the game till the end
  • Altruistic Survivors which rush to a person on second hook stage don't get sandbagged if hooked person let's go to soon


Counter arguments I can think of:

  • I see it as my freedom to "let go on second hook stage" if i get trolled/farmed for example (extremely rare even in solo queue in my experience), or I just don't feel like continuing the game
  • It creates immersion (BHVR, isn't that your official statement on the topic?)
  • Hatch gameplay get's restricted (maybe the most valid point, how do Survivor Mains here in the Forums think about that?)
  • Other Survivors can't tell if a person is still actually playing or not


What do you guys think?

Comments

  • tippy2k2
    tippy2k2 Member Posts: 5,202

    I think there are very very very very VERY few players who want the button mashing system.

    Especially those of us on console who get killed constantly as the frame rate poops itself every so often...

  • xenotimebong
    xenotimebong Member Posts: 2,803

    I’d rather they make it be “hold X to give up” - that way you can end it quickly if you want to give a teammate a chance for the hatch, but there’s no confusion for new players, and lag spikes or input errors don’t kill people by accident.

  • AldiSouthDBD
    AldiSouthDBD Member Posts: 3

    I hear or read that often and also think it would be better than the current system, so i agree. i just think about if people really need the option to kill themselves on hook when you already can progress the hook phase a lot in phase 1. i would like to see a more "constant" second hook phase and not the guessing game it is right now.

  • VerseG
    VerseG Member Posts: 4

    Easiest solution is to just make it so you need to hold a button, rather than spam it. Far less annoying/painful, and you're still given the choice to 'give up' by simply not holding down the button.

  • bm33
    bm33 Member Posts: 8,230

    This. I can't count the number of times fps drops from one of many triggers have killed me on hook and made me miss skill checks so replace mashing with skill checks wouldn't help. A hold x to give up would be so much better.