http://dbd.game/killswitch
FOR THE LOVE OF GOD, CLEANSE THE DAMN DULL TOTEMS!!!
Comments
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i play only solo queue and its literally hell atm to find a team which has good understanding of whats going on. i dont want to play SWF but damn these killers are pushing me to the point where im debating about joining one. but then the killers will complain about SWF breaking the game when they are using the strongest killer with ruin, undying, tinker and stuff.
its like cmon, not every team is a SEAL TEAM 6 SWF who do the gens in under 5 mins...... some people are literally using FUN builds too not SWEATY META stuff.
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Hahaha no, I prefer to beg the developers to nerf it and i cry every day on the forums.
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You also need to factor in the time it takes to find the totem, not just the time to cleanse them. Their estimate is much more accurate than yours. And also consider that you have no idea how many totems are left on the map (unless you did them all yourself or are in a SWF) because we still don't have a counter for them. So you could've spent several minutes running around the map cleansing 3 or 4 totems only to find at the end it didn't matter because you couldn't find the last one and NOED proceed anyway, or you always cleansed Ruin and not Undying because of bad luck. And then when NOED does activate, the killer gets one down and the rest of you escape anyway because that's all NOED does. So nah I'd rather do the primary objective because I damn well know the survivors won't be.
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Except in the scenario I presented I’m regularly finding one of the last Hexed totems in plain sight near a completed gen. When a player is on auto haven doing a gen, and a dull totem is “well hidden” 2m away in between those 2 stacks of tires, there’s really no excuse for ignoring it either before repairing the gen, after finishing repairs, or if more than 1 is repairing, then SOMEBODY temporarily jump off the gen and just do the totem.
There are so many games I’m in where Ruin (or other hex) could have been removed much MUCH sooner if it weren’t for stupid laziness like this.
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if you alone are doing totems sure! but if everyone cleansed a totem when they see them then it won't be 2 gens. I'm not advocating people to just go searching for all the totems! I'm just saying we should cleanse totem. so if you cleanse one totem, i cleanse another, survivor c does and survior d cleanse a 4th that's 4 down in 16 seconds and no one is delayed. one more to go after that and who ever gets it gets it. you can't say that 4 survivors will ALL take 160 seconds to cleanse one maybe TWO totems! this is the fallacy people like you keep perpetuating and yes i will call you out! on that!
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I’ll even run Leader to incentivise others to be the one to go over and cleanse obvious totems near gens we are on, especially with Thana being popular again, but nope, I end up doing it myself.
(I use Leader for many other reasons. This is just one of them)
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Finding 5 randomly spawned totems all around the map is tough, man.
Especially if you don't have a way to track them down, and especially if you forget how many were done in the heat of the moment.
And ESPECIALLY if you're in solo queue.
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Exactly this. It’s fine to be predominantly focused on gens, but if it’s obvious the Ruin Undying combo is in play, and fills that are spotted in plain sight on travels to and from gens, or pretty much right next to gens, then please, they shouldn’t be ignored.
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damn straight because if you're doing a gen by a totem and you're close enough the killer can see you for 80 seconds while you do that gen so they can litterally know what is going on. why not take 16 seconds and remove that bit of information and then do the gen??? lol some people. and @TheClownIsKing thanks :)
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I get the feeling you didn’t read my post...
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Well the issue is doing gens opens the gate.
Doing bones doesn't.
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I did, i'm just saying that people might not cleanse the dull totems since they think it may well be a timesink that isn't worth it compared to just sitting on a gen for its full runtime. YOU might know you did so and so number of totems, but in the middle of doing things that aren't listening for popping bones it's easy for everyone else to lose track.
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For the love of God, don’t cleanse the totem in front of the last gen until done. Probably it will be the noed totem
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I had to forego my usual totem sweep when I discovered some bones that were inaccessible and uncleansible next to a hay baler. Not doing bones in this case at least leaves a chance of NOED going to one of the others. Fortunately, the killer wasn’t using hexes this time.
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I've always used Small Game. Old Ruin was extremely difficult on console, and I think NOED is BS. I don't mind cleansing totems, the crunch is a nice sound. I cannot tell you how many games I've only had time to do four and we all die because of NOED. Like. For the love of god. The fact that one person won't take the time to do ONE totem is shocking to me. Especially considering it counts as Boldness points and most people are too terrified to do anything but Spine Chill and Urban Evade the entire game. And new Ruin is actually stronger as a solo survivor. Not to mention Small Game works against Hag, Freddy, and Trapper. Touch the totems.
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Dunno where this logic is coming from, could you explain in a little more detail?
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If Undying is in play, then that totem will (in theory) regularly keep telling the killer when survivors return to that gen when passing by the totem to return (or when starting the initial repair).
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Survivors who cleanse totems are more likely to die against better killers since better killers capitalize extremely off of survivors ignoring gens or saves or dying teammates to go for totems.
What you are saying assumes that you're always going to face an average or good killer, which is not always true.
Furthermore, "punishment" by introducing more and more mechanics to have survivors break dull totems is a terrible way to design things since that's not conducive to human learning behavior. The bp change was more likely to have encouraged players to break dull totems than anything like Undying.
Your post fails in that it doesn't even begin to address the underlying issues behind why survivors don't cleanse dull totems, and you instead pose a very one-sided view without much of the nuance of the issue to be had.
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ok so undying allows the killer to see auras when you are within a certain radius of the totem. if the gen is right next to the totem as some are then the killer will have a visual while you are there. simple logic, now you add that it takes you 80 seconds to do a gen alone provided no buff or debuff to that time and you've got what i said.
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Undying doesn't reproc unless you leave the AOE, and I wasn't talking about that situation in the first place. Undying allows mobility killers to easily interrupt cleansing, unless two people are cleansing two totems at the same time. Cleansing progress isn't saved so the survivor getting interrupted just wasted all that time looking for and starting the cleanse and now they're a free chase and probably started off by giving the killer a free hit.
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Agreed. Generally most of the matches with a ruin undying killer consists of the killer exerting maximum pressure which demolishes solo queue survivors. It's incredibly disheartening when you play solo survivor and know that if the killer has ruin undying you most likely will only get a gen done unless totem rng is in your favor.
Also yeah this post is pretty one-sided,
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this is not punishment. don't do totems if you don't want to but if there is noed, undying/ruin then don't ######### complain because you didn't do totems. the game has a secondary objective for the killer AND for the survivor. killer has to defend gens and hooks (though their secondary objective is REALLY a primary one but we'll call either one the secondary. survivor has to power gens and has a secondary objective to do totems. you don't like ruin in play? or undying? then CLEANSE THE DAMN TOTEMS! if you don't give a damn and don't complain when there are hex perks in play who the ######### cares then, just keep going on about your business. I have met many a good killer and I've cleansed totems. I've seen RED RANKED survivors cleansing totems for various reasons, and you know what? they DONT COMPLAIN about noed other than to say "damn it we didn't catch a totem!" and they are not crying that noed, ruin/undying are unfair, they know to CLEANSE the totems in the red ranks and they escape as well!
lets look at noed: Killers have 4 perks to play with and they can choose freely what to put there, if they choose noed they run with 3 perks because noed won't come into play until after the gens are done. if the survivors cleanse the totems then he never gets that perk active and lost out. if the survivors don't they get smacked with NOED and then they are scrambling to abandon the match by dc or escape through exit or hatch with no care in the world as to what the other survivors are doing. I've seen someone that I never hooked, saw or even hit DC at the end of the match because I downed someone with noed with the gate open right next to a hook (bw was NOT in my arsenal but they thought it could be). So instead of looking for the totem or trying to get out they abandoned about 20K worth of base points not to mention I put up a BPS and one other did as well. I didn't give a damn if anyone got out, I was just playing with what I had that was good.
lets look at undying/ruin: so two totems are already lit, and if you come across one you have a 50/50 chance of getting undying first and causing ruin to not move if cleansed next. but if you remove one to three other dull totems you can nail ruin and not care in the world! and I use YOU as the collective you not the individual.
two simple situations where the survivors come out on top by doing totems. I say again, if you don't cleanse totems as your own rule, that's fine but the next time you claim that noed isn't fair, or ruin/undying is unfair I'll say well you should have been cleansing totems as you went along because well... it happens and your complaints are invalid! lol.
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I read the main post and said, "Is this supposed to be productive, or is it just a rant?"
I posted something anyway mainly because it seemed to be getting a lot of attention. :/
But to your point, yeah, I play a lot of solo survivor too, and if I start to do dull totems or hex totems that are not Ruin, the game stops completely and everyone dies. On the other hand, if I ignore them, I have a higher chance of getting out as long as the killer doesn't hook anyone by a gen with progress.
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I think there needs to be more of an incentive tbh
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fine if i'm wrong on the indicator and visual then I am wrong I don't play with it because i don't have undying on any of my killers currently, but again DO the bones!
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The "punishment" was from a developer standpoint, not from a player's. They want people to interact with that aspect of their game, so they are enforcing negative effects on the survivor's main objective if they don't all while making it harder for survivors to do so slowly and/or stealthily. They are also sending mixed signals that it's both good to break totems and bad, inevitably making it worthless for survivors to plan at all for the outcomes of unknown totems. It's a mess.
You seem to hold animosity toward me, though? I'm not one to complain about totems not being broken particularly since I've seen the brunt of too many haunted grounds and since I get out more frequently when I don't do totems.
Totems aren't really a "second objective" tho, and this is the source of a lot of the problems around totems. They exist as an optional objective--a prop that a killer can use to his/her advantage if the survivors underestimate it / don't give it due pause. That's what totems were designed to be. What they are becoming is another story. Due to the understanding that only having generators to do is not enough for competent survivors, the devs have thrown the brunt of what should be given to a new mechanic onto totems. And that's bad because now totems are overburdened.
You seem to basically understand that point, however. "[D]on't complain when there are hex perks in play who the [BAD WORD] cares then, just keep going on about your business," is what you say, and yes, that philosophy is exactly the kind of thing totems are. Devour Hope works just like that: if you want to continue doing gens without being a totem detective, that's okay. If you want to continue doing gens and saving people when the killer can least pressure the hook? That's going to be a lot harder.
Third Seal works similarly. You can avoid it to begin with and then play with it still active, but it could impair your ability to use your objective-locating perks and your ability to save others. Neither Third Seal nor Devour Hope directly affect generators, and neither hex causes (significant) effects if the survivor hasn't first entered into an avoidable action (chase, unhooking, etc.) with another player.
Ruin works differently. So does Undying. Both perks are an issue because they aren't the kind of "optional objective" totems were meant to be. They force survivors to either interact with them because they can't finish the game's effective timer (gens) or ignore them because paying attention to them would mean losing further gen time. They are a lose-lose situation that the survivors have no control over than to "genrush" that the killer gets for free (other than the cost of moving from gen to gen and chasing survivors, both of which are done in the typical course of action for a decent killer).
NOED
but yes, let's talk about NOED. It's not really high on my list for "fix now, devs", but that doesn't mean it's a non-issue.
Case 1: Survivors cleanse all totems before finishing gens. The killer doesn't have NOED. The survivors waste enough time so that the killer can kill everyone. The killer, by not bringing the perk, wins.
Case 2: Survivors don't cleanse all totems before gens. The killer doesn't have NOED. The survivors have wasted some time (cleansed only 2) and barely scrape by to a victory for a few.
Case 3: Survivors don't cleanse all totems before gens. The killer has NOED. The survivors wasted some time (cleansed only 2) and still die because of NOED.
Case 4: Survivors cleanse all totems before gens. The killer has NOED. The survivors scrape by to a victory (wasted enough time but the killer lost his/her ace in the hole).
- Case 2 happens most frequently. Then (in order of decreasing frequency) it's: 1,3,4. The moral? It's more likely that a survivor will survive by not cleansing dull totems bc NOED than cleansing them. You are more likely to hurt yourself by cleansing totems than benefitting, and that kind of lottery/gambling for all games on account of one perk not brought all that often is bad design. Forcing people to be cautious is fine design, but forcing people into a set of specific, time-consuming processes for potentially no gain (and no worthwhile experience) is not.
Personally, if I see more than one dull totem, I will cleanse until there is only one left (unless I know where all the totems are). It's better if I can go check to see if NOED spawned where I thought it might than have it for sure spawn on a totem I haven't found.
Undying
I see a dull totem and a hex totem. I cleanse the hex totem. The dull totem lights up. I should probably leave that totem since I know where it is and go find the other lit totem especially if the totem broken was Haunted Grounds. I see another dull totem. I know that there is now potentially only one other hex perk (or dull totem out there). I don't do gens and let my teammates all get downed and hook as I run around trying to find Undying. I find a hex totem (idk where the last dull is), but by that point, everyone else is slugged or hooked, and only one gen has been done. Was it really worth my time to not go help save or do gens to find that perk? On the other hand, was there really any significant gen progress that could get done if the other survivors were all getting downed before finishing their gens? There's no situation other than just sitting on gens where the hex's effects are avoided. This is bad design.
TL;DR
you don't really touch on either the practical aspect or the theoretical aspect....you don't substantiate your claim or give any valid reasons for thinking the way you do. I'm not sure how what you say is super accurate to the reality of the DbD experience for many.
you also seem to think I haven't been a red ranked survivor, and you speak as if you aren't one yourself...
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Because by the time you find all 5 totems the killer has hooked half the team twice and you still have 3 gens left to go... just double up with someone on a gen... that way when you're discovered one of you breaks off and the other one finishes the gen... it's way more efficient than running all over the map looking for totems, potentially exposing your team mates or disturb them from working on near completed gens.
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I had a match on Badham, I was solo and everyone was red rank. At beginning of match a teammate was hooked, another teammate nearby was being chased, I was on my way to unhook teammate, and during this time the 4th teammate completed gen that's in the basement of a house. Rest of match I cleansed 4 totems between working on gens, chases, and saves. Last gen gets completed and NOED activates, teammate that completed that first gen gets downed and camped in the basement - this was her first hook all match. I go looking for 5th totem. As hooked teammate hits 2nd stage I find the totem, right next to the generator she finished at start of the match in the basement of the house. By time I cleanse it I don't have time to make it to her across the map so I start opening the nearby exit, other teammates show up at door as her time runs out. She died on first hook at end of match because she ignored the dull totem that was right next to her.
I always find it funny that killer mains will post screenshots of dull totems out in the open and how bad the spawn is. I can't help but laugh because most survivors will ignore that totem only to run by it multiple times in a match showing the killer their aura with Undying or it will be the NOED totem that screws them over later on. 😂
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it doesn't matter what people think, the devs themselves have SAID it is a secondary objective, you saying it is an "optional objective" but the devs who designed the game said it's a secondary therefor it is a secondary objective in the game. it has been stated this way since the inception of the hex perks. you could say hooking survivors is a secondary objective but the devs have stated the TWO objectives of the killers is to sacrifce/kill the survivors and defend generators. if the killer ignores either one of those objectives then you will "loose" the game.
NOED:
you forgot the 5th case: Survivors Cleanse as they go, get gens done, take 5 totems down killer had noed, but because the survivors were smart about the totems and didn't just go searching for totems but did them as they came across them or marked their location to return later (if being chased) then they get gens done, totems down and exit gates powered and open all 4 get out scott free maybe some hooks or if bad mistakes get made loose someone, but the point here is as I say get them as you run across them, get them down or know where to go look later. why is this such a hard thing for people to do? I'll tell you because for many players it's lets get the gens done, and then get out for the next game that'll take 10 minutes to get and only get 10-15K when you could have easily had 20-25K points more fun and still get out.... but nope it's all about the 5 minute game with 10-15K then 10 minute wait for a 5 minute 10-15K again....great thing I love not doing anything and getting less points because of people wishing to speed through a game, I'd wager many of these do speed runs of games like RE4 or other things.
UNDYING:
what you call bad design is your ideas of what you would have done is supposedly better than what is there. you are not the one making the game and though they value input you do not ultimately have control. again you talk about how totems is a waste of time, but again even in your example you have the right of it till you get people going down rapid fire. but lets look at undying/haunted grounds:
this gives you 3 instances of haunted grounds, and you had a dull you passed up and cleanse the first glowing totem, you find that it's haunted grounds (always GREAT to get out of the way early instead when there are only 3 gens left), you quickly go back (away from the explosion) to the dull to see if it's lit and you see it lit, well now it's time to cleanse the second haunted ground because instead of getting 1 minute out of the other it's 10-30 seconds when you pop the second one, now you know three totems are left, and all are lit.... if people are paying attention, they should realize at this time even if the killer brought noed it would never trigger because the remaining totems already have a hex on them and you don't need to cleanse them what so ever. Think about that one for a minute and you'll see the logic here... and here is how I know this works: I was on yamaoka homestead and as i went along through the match I cleansed 3 totems, (dull) and did 2 gens. as I was running from the killer (want to say billy or clown can't remember) I saw a single glowing totem, I marked it and as we'd have 4 hooks and no sign of huntress lullaby or devour or even ruin I considered for a moment it was the hex to make it slower to cleanse, alert when a hex totem is on and give blood points (can't remember) so I paid it no mind, then near the end of the match 4 of us still alive I found a second LIT totem! well that made me say NOPE! don't touch!!! turns out the killer had noed as well but since 3 were down, 2 lit noed didn't trigger and blamo we got out. same thing for your haunted grounds example for undying. the point is not to give the killer full time with their perks but as survivor make it so their perk is some what wasted.
again you assume ONE person is locating the totems. I am not talking about one person doing it, the survivors are supposed to be a TEAM so it's in EVERYONE's best interest to share the work load. you complain about survivors not doing gens, well I complain about people not trying to do totems! why? because if each survivor were to take down a single totem and then one takes down two they end up being done in no time and people still do gens. that's great but everyone tries to say one person has to take them down, I say everyone takes their share down. I do, I will cleanse ANY AND ALL totems I come across, but unless there is a need I do not go hunting for all the totems.
damn straight! good for you! and I honestly say that because you know what? I'm glad others do think like I do!
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14 seconds for easy 1000 BP and goes towards getting rid of killer perk. To me it's a no brainer to cleanse any I come across, especially since I know if I'm 1-hit at the end 99% of the time the randoms will leave instead of looking for the totem and saving me. Totems are ridiculously easy to find too if you've played the game enough, definitely by time you've reached devotion 1 - there's only a handful of spawn points on each map and they're all pretty predictable.
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Depends on the situation. If I can see my teammates are at least putting up a decent chase against the killer & gens are getting done at a steady pace, then I have time to scout for totems.
Otherwise if the killer is applying constant pressure you’d lose the game trying to find & cleanse totems. You are better off doing gens.
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I’m not saying have everyone run around searching totems. But if totems are spotted on travels between gens, or are simply right next to a gen, and is easily visible, then it’s dumb when a survivor doesnt cleanse them when they’re already there.
I shouldn’t be finding Ruin (or whatever) transferred to a totem next to a completed gen. That just shows that Undying could have had WAY less power earlier in the match. But due to one survivors laziness, the rest of us are still suffering through a Hex.
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