Are sound cues really necessary?

Just as a major example, demorgogon has a sound cue for essentially everything he does. If he whiffs, global Sound cue, if he makes the hit, global sound cue. If he uses his teleport, global sound cue.

Another example would be clowns grunt when going through a window... who's bright idea was that?

Hillbilly let's out a yell when he begins his charge. Which annoys many, and others question why it was even added.

Blight gives a ton of sound cues as well. In particular his screams when activating his rushes, and the cooldown noises that alert every nearby survivor that it's safe to run away.

As thematic and cool as some of the cues are, are they truly necessary?

What if there was an experiment over a weekend that removed some sound cues from the survivors side. Basically only the killers would be able to hear their cues, just to see how much of an impact it would have on gameplay.

Comments

  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    So what you're asking for is for every killer to get buffed?

  • bm33
    bm33 Member Posts: 8,467

    I like the sound cues because they give the killers bit of personality. I'd be sad if pigs couldn't roar at me anymore, especially the ones that spam for a boop. It'd also make the match way too quiet/boring.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    Removing sound cues from survivors is bad. Survivors need the sound cues too. If we aren't playing with aura perks it's how we find teammates, just like how killers find survivors.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited December 2020

    I think the devs added them because they sound cool, but unfortunately they end up screwing the Killer over balance wise. All Demo has to do is exist and every Survivor on the map knows what it’s doing. Hopefully the devs decide to remove most of Demo’s mapwide audio cues when doing its add-on pass.

  • FreakPrince
    FreakPrince Member Posts: 526

    Audio cues should be available only to the solo queue and every killer should have it

  • MJ_Out
    MJ_Out Member Posts: 184

    I would like to keep the sound cue after a hit in Demos case. Because I love his roar. Buuuuut the sound cue for teleporting or his heavy steps are a little bit to much I think. Someone suggested in the past, that Demo could be more silence after a teleport as long as his undetectable status effect last for.

  • ExcelSword
    ExcelSword Member Posts: 518
    edited December 2020

    I'm okay with Demo roaring on a hit since you can see when people are injured anyway, but his other sounds should be drastically reduced. Survivors constantly know that he is occupied and can fix generators in peace.

    Unfortunately I remember a dev stating that the point for the audio cues on Demo is to make sure solo survivors know when he is teleporting, the reasoning being that SWF will tell their friends when he leaves to teleport through a portal, so solos shouldn't be singled out... I acknowledge that the devs' hearts are in the right place, but that reasoning leaves a sour taste in my mouth.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited December 2020

    Short answer? Yes.

    Long answer? Yes, but not everything should be broadcast the way it currently is. There's a sweet spot that needs hitting, like with Huntress and Oni.

  • Zani22
    Zani22 Member Posts: 444

    The problem is when demo has no sound curse is 1 You die 2 you end up missing it and want to hear demo roar but know that he cannot and instead cry in sadness.

    If you ever want to know what no sound demo was like ask a mobile player who was around when demo had no sound for a while.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,860
    edited December 2020

    Sound Cues are fine IMO, for the most Part.

    Demo-->Making a sound for everything he does is ok. I mean, look at this creature, you would expect this thing to do a lot of noise. It would be strange if he would be silent most of the time. Only thing that can change is him being more silent when coming out of a Portal.

    Clown-->Sound Cues for Clown are ok for the most part, the only thing that needs to go is the sound when he is vaulting a Window. I dont even know why he has it, he is the only Killer making such a sound. Yes, he is a fat man, but there is no need for that.

    Blight-->I dont think that his Cues are any problematic. Yeah, it can give the Survivors an Indiciation to run away, but thats not a problem for Blight.

    When it comes to Billys roar, he should roar the whole time he is using the Chainsaw and not just at the start. This would be the best change 2021 already.

  • mintchapstick
    mintchapstick Member Posts: 891

    Sounds cues are so huge for Dead by Daylight on both sides. They ARE actually really necessary.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    When it comes to Billys roar, he should roar the whole time he is using the Chainsaw and not just at the start. This would be the best change 2021 already.


    Billys pickrate drops to 0

  • Emeal
    Emeal Member Posts: 6,814

    Yes, its necessary.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    They are very necessary. Unless you wanted solo Q players to be even more miserable than they already are by stripping away what little information they have available to them.

  • Guest1567432
    Guest1567432 Member Posts: 728

    Demo goes CLOP CLOP