Survivor's that DC...
I want to start off by saying that I main as Survivor. I CONSTANTLY get solo-queued with other people who decide to DC as soon as they're downed, or picked up, or even just found at the start of match. Granted, occasionally it could be a connection issue, but regardless, it REALLY makes things difficult for the other people in game. From time to time, there will be a killer who will be generous and let us complete one Gen before hunting again, which is great! Makes it a level playing field for everyone. Which gives me an idea. Hear me out to the end, I'll explain.
If a survivor DC's, one random Gen should be completed. To explain this further, here's how it could go from a game play standpoint: When a Survivor DC's, and more than 2 Gens still need repaired, the Gen with the most repair progress on the map becomes complete (if a tie, one random Gen is completed instantly). The last two Gens needed to power the exit gate MUST be completed by Survivors, regardless of how many DC. For example, 5 Gens remain, one Surv DC's. For the remaining 3 Survs, they now only need to complete 4 gens. However, say there are only 2 Gens left and someone DC's, those final 2 Gens remain there. ONLY the first 3 Gens will be triggered by this mechanic.
This would help the DC issue IMMENSELY. The remaining survivors still need to do their Gens, but the amount of Gens is still relative to the amount of people left alive, which means the Killer could still find them and win, OR the Survivors could still finish Gens and escape. It's a level playing field, which makes things more fair for both sides.
Thoughts?
Comments
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Eh, I dunno. Even with a full free gen, it's easy to become a situation the survivors just can't come back from-- especially if the gen was already about to be completed anyway.
If nothing else, I think everyone in the match (besides the DCer, of course) should be protected from depipping.
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Not gonna lie, I have no idea what depipping means lol Also, if a Gen was about to be completed, that's just tough luck for survivors. As a survivor main, even I think it would be unfair if an untouched Gen was popped for free, then a few seconds later we complete another one. It would be a bit overpowered. As I said in my OP though, if there's a tie between Gens, a random full one gets popped anyway instead of the furthest worked one.
But side note, I was chatting with a friend, and she made a good point. If my original post was implemented into the game, it would solve the argument of whether DC'ers should be penalized as well. Because if someone has not so great internet vs someone who rage quits, there's no real way to prove which is which. My OP would solve that. Nobody needs to get penalized, and the remaining players still get to play a balanced match. (All my opinion, of course, but that's how I see it lol)
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I wish the quitter bonus was more significant. It would be a small way to help with the bloodpoint grind issue (We need a lot more than that though) but also it might discourage survivors more from DCing as, I know petty ones who DC usually do so to spite the killer. Additionally this could help the remaining survivors with their bloodpoints as, stated in posts above mine it's almost impossible to come back from someone DCing at the start of the match / first minute let alone try to maximize bloodpoint gain in any way shape or form if the killer shows no mercy.
Personally when I'm killer and someone DCs I turn it into a bit of a farming game as consolation for the survivors. Solo Q is hard enough for survivor as is.
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It means ranking down. People call those little black marks on the emblem thing that show how much you've ranked up/down pips for some reason
People're mainly annoyed that someone DCing can result in everyone ranking down with no real way around it, so being protected from ranking down's the fix i'd make first.
And it WOULD be a pretty nice change to give survivors a chance to actually survive, since most DCs tend to turn the match into a hatch game, but we don't know exactly by how much it would, so it'd take some experimentation. Like, if there's a gen almost done before a Dwight gets downed off it and DCs instantly, then hey, good news, gen done! But it was about 5 seconds away from completion, so does it really make up for the DC?
I think it'd be better if it automatically completed the generator that's closest to all other generators-- IE, the one in the middle of 'em, splitting them up. You get a generator AND you're less likely to 3 gen your team and get screwed even further.
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if 1 survivor DCs early on in the match, all the other 3 are getting out with bloodpoints.
Why should those 3 survivors get screwed because one DC'd.
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That's a good point about the 3 Gen thing. I just think it might be difficult to code it that way.
I have no idea what you're referring to. My OP would benefit the other survivors if someone DC'd, without hurting the killer. Again, a free Gen popping would balance the game for the remaining players, Survior AND Killer.
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Deja Vu actually tracks and highlights the three gens that're closest to eachother (thanks for helping me remember that Otz)-- so there IS a basis for it.
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You know I just realized that a gen auto popping because of a DC might be very disorienting (And terrifying) to a killer so what if instead it just lowered the number required to open the exit gates down by 1 and everyone gets a juicy quitter bonus applied to all their bloodpoint categories?
The hatch is an issue I'm not sure how to touch with this as it could cause big issues.
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I don't know how I feel about DC, to be honest. There's a lot of toxic killers out there. like, "Oh, you did too much wiggling. If I pick you up, you'll escape, so I'm going to follow you around and watch you bleed out. What else are you going to do in a situation like that? Just one other survivor alive, there's no way they can get you up without being in serious danger, you're stuck just sitting there, doing nothing. I see ######### like that happen a lot. Whole team is slugged, you're just sitting there waiting to die and it's not fun. So there are legit situations
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I'm a solo survivor main and I think the DC penalty is absolute garbage and always have. People still DC. I had two games in a row the other night where the killer DC'ed. I had a game recently where two friends DC'ed when the first went down. I just had a game where my first teammate downed DC'ed. I wanted out so I just stood by my gen and let the killer get an easy down on me. He didn't, of course. He stood over me for about a minute, shaking his head at me and swinging his knife and me over and over and over. I was fully recovered, and my two teammates healed each other and then one went into the basement to loot, leaving my slugged, while the other got back on his gen. Wow, what a great gaming experience after waiting 10 minutes to get a survivor game.
I mean, thank god this game bans people from playing it. Survivor lobbies are lightning fast, as we all know.
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People do that a lot against spirit. Maybe that's why spirit looks easier than she really is because survivors give up as soon as they see her. 🤔
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Honestly this is a good point. To remedy my OP, what if instead of a Gen popping, the entity blocked off a Gen (similar to Corrupt Intervention), and the number of required Gens went down by one? That way it doesn't disorient the killer with a false Gen pop, but still balances the game?
Plus, since you make this point about Deja Vu, there IS a basis for Gen proximity, so the Entity could block one of the Gens are the closest to each other, spreading them out a bit so that the remainder of the game is more balanced still. From a Killer standpoint, if nobody DC's, Survivors can still make the mistake of 3-Gen'ing themselves, but if someone DOES DC, it'll balance things a bit more.
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There's always an exception.
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Potentially, a safety pip for remaining survivors could be factored in there somewhere amidst the DCs... that would at least be a nice consolation.
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