http://dbd.game/killswitch
What is it with getting hit after the swing animation finishes?
Title. I see it happen so often and it's starting to really irk me, I would actually prefer it if the devs changed the animation so hits like that actually looked as though they hit (as in keep current lunge distance but make the animation longer in a way that the very last few frames of a lunge attack would not be able to injure a survivor)
Comments
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I think that has something to do with hit validation. I've had a few hits from killers where I was clearly ahead of them and the swing was nowhere close to hitting me. or they will be facing away from me and still hit me.
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No, it happened even before hit validation. I can actually pull it off on 32 ping and it's consistent on the range from where you start your lunge. I think the animation is not well synchronized with the duration of the lunge. The former ends before the latter and I'm not even sure with what patch that started happening.
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The thing that really drives me crazy is performing a vault, falling 20 feet and still getting hit halfway down. They really need to fix that crap.
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That has to do with the Killer swinging at you as you reach the ground. What ends up happening is that the Killer catches up to you during the lunge, and because the game isn't exactly vertically-inclined, the game goes: "Oh, they're basically touching!" and gives he hit.
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I have a theory that the servers prioritize bad ping over good ping. I hover around 40-50 and am robbed of things I see other people with a higher ping get all the time. The system is borked.
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It's not far-fetched. After all, MMR was bugged as well and worked backwards, matching people with thousands of hours against players who had just installed the game. Currently, VPN'ers play just fine and get their hits validated no problem. So, I wouldn't be surprised if the system was actually working in reverse.
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All killers are based off Trapper, so the hitbox is swinging invisibly like Trapper, while the actual animation is completely off.
This is to maintain consistency between all Killers, who are unique individuals with different heights, sizes, reaches, and above all, abilities. Why we prioritize "consistency" in this regard I will never truly understand, it seems so ass-backwards. Spirit's sword will be behind her butt in the last few frames of animation, practically retracting, and because the actual hitbox was Trapper's swing, not Spirit's swing, it appears as if a phantom attack just hit.
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wifi
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I had a bad case of that today vs. a Freddy. I make the vault and hear the swish of his claws behind me. I think I'm good cause I got distance from the window and one second later, suddenly there's a hit sound and I go down. I take my hands off the keyboard immediately and took a screenshot. No crawling or anything this is where I landed from the vault.
So yeah it's an open window, but a killer shouldn't have a 3 yard reach.
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