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"Killers have it the easiest/Killers are the strongest they ever been in years"

Gamergirl69OWO
Gamergirl69OWO Member Posts: 73
edited December 2020 in General Discussions

How? Just How? I see this posted a lot (Mostly by surv mains or "totally rank 1 killer main who thinks unbreakable and DS is a good combo") yet I've never seen anyone actually say why. The best reason ive seen is " X killer/killer perk is OP" or "I had this one game where this bubba camped the whole time" The second one being what seems to be most common as the reason why. From what I can tell the reason killers are "the most powerful they've ever been" is because sometimes people are mean and can abuse the broken balance on their power (Ex. Bubba camps or Pyramid tunnels) and that ALL killers are powerful. How? Just cause some killers CAN do well in very specific situations doesnt mean ALL killers are powerful.

If you look at it from an overall viewpoint killers are incredibly weak. If your team is even somewhat competent you should easily get all gens done with minimum casualties especially if your doing a 4-Man. (which is more then likely). It takes about 40-50 secs for a gen to be done with more then 1 person on it and it takes no more then 30 to do a basic chase with someone who has a mid tier skill level. By the end of one chase a gen will be about 60-75% done by the time you hook and 85% done by the time you get to the gen (this all depends on location but it will also be above 40% done) lets say you get pop and kick the gen. Then it goes down 25% and thats all. Not bad right? Well thats about 15 secs of survivor work and about 7 secs with more then one and you can only do that about 12 times over the course of 5 gens so good luck getting any results. Most killer perks are starting to feel like a Placebo effect. "I should take pop because its a gen slowdown that must mean its real useful I mean it does 25% damage on a gen" then you use it and it becomes a waste of a slot due to easy counter of literally doing gens for a second.

Not to mention how all killer perks are easily counterable while there are so many surv perks that arent. Ruin? Do the bone and done., Retribution? do the bone and done. Noed? bones. Sloopy? heal. Pallet burster(dont rember but its endurng + that one spirit perk that destroys pallets) just dont slam killers. Nurses? dont heal in heart beat or use spine chill. Speaking of spine chill lets talk about surv perks with no counter and are actually OP as hell. Spine chill directly counters about half the rouster and plenty of perks. Quick is complete BS and can easily throw someone off. DS is DS just use locker and your safe for a minute and run that nancy perk that lets you heal cause thats cool, also unbreakable cause your small dick. I could go on.

The only thing all Killers have that is OP is that they can Tunnel, Camp, or slug and even then they are garbage. Let me tell you a secret, its how you can beat someone win easily when someone does these. Do gens forehead, its that simple. By the time two people are camped and dead the gens will be done and the rest can escape. The killer will also down pip. If they slug then just hide better, and if you die then you get to black or 1 pip and they get a down pip so who cares. So please tell me who killers are overall stronger then survivors now then ever before when base survivors can easily counter most killer tactics and if their smart and bring perks like spine, unbreak, ds, and quick they can easily win every game if they have even the slightest bit of IQ.

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Comments

  • Gamergirl69OWO
    Gamergirl69OWO Member Posts: 73

    That last line wasnt me being sarcastic, I really want to know how you could possibly think killers are strong that isnt " X killer is totally OP" or "Tunneling and camping hurts my feelings"

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Well first off jesus christ dude, apologize to Godzilla

    And second off, yes, it's better than it's ever been for killers. Many, many people, many killers are saying this, and they're saying it for a good reason because they've experienced being a killer for multiple years now and have literally lived it.

    It doesn't sound like YOU'VE been having a very good time of it, and for that i'm very sorry, but if you don't think so then I encourage you to binge solo queue for a while and come back to me on that.

  • Gamergirl69OWO
    Gamergirl69OWO Member Posts: 73

    All those things were only really in for the first year. Afterwords they all fizzled out in a relative pace and killer has stayed in about the same place as usual with only slight buffs while Survs get stronger every month or so

  • ukenicky
    ukenicky Member Posts: 1,352

    This feels like bait tbh.

  • ukenicky
    ukenicky Member Posts: 1,352

    What I will say is sometimes it pays (As killer) to bring perks that have value all match long. I know Ruin + Undying is meta rn but you pointed out it can be cleansed (Albeit it requires either one VERY dedicated survivor or a group to completely disable it).

    As opposed to a perk like Pop Goes the Weasel which is powerful but requires manual activation and you'll get at least several uses out of over the course of the match and is very difficult to counter. There's actually a lot of amazing killer perks that are hard to counter and have high reward, they just require a little extra input on your behalf to get that value and those are my favorite kinds of perks because they reward good gameplay / encourage killers to get better.

    Anyways, to entertain OP I will say Killer is potentially very weak against a very good 4 man swf but solo q? Most killers should be able to eat poor solo q survivors for breakfast, lunch and dinner unless you get like 4 solo q gods in one lobby. See, it's difficult because solo q is usually hell for survivors but 4 man swf is hell for killer so it goes both ways.

  • lowiq
    lowiq Member Posts: 436
    edited December 2020
    • Map changes have been a massive buff to killer
    • Killer win rates have been steadily rising (Last stats were pre-map updates showing killer with higher win rates than survivor)
    • New killers all have some strong form of anti-loop
    • Ruin/Undying (Despite how weak people like to pretend this perk combo is, there's a reason why good killers can have 150+ winstreaks running it)

    At the end of the day, I would say that DBD is relatively balanced. The reason why it might not seem so is because DBD rewards players that are good due to broken matchmaking. I can't think of another PvP game where you can win 100+ times in a row, no matter how good you are. Especially on killer where you don't have to worry about teammates weighing you down.

  • Gamergirl69OWO
    Gamergirl69OWO Member Posts: 73

    So far im seeing that the reason Killers are strong is because survivors have gotten some nerfs to there more BS actions (God walls, Insta heals, etc) and that sometimes survivors are bad player. Ok cool i guess but why are killers strong? Because they are lucky the devs looked upon them with grace and nerfed things that were OP and that by luck they bring a very specific and good perk to a very specific situation and they win because the survs were all rank 15 and solo q.

  • Gamergirl69OWO
    Gamergirl69OWO Member Posts: 73

    Killers are only as good as the survivors allow them to be, change my mind.

  • Gamergirl69OWO
    Gamergirl69OWO Member Posts: 73
    • You think the recent maps are good? because as far as Ive seen no one likes the new maps except maybe Ormond
    • Killer win rates are high because there are way more killers then survs. Not to mention that a "win" is considered 2 or more kills which is easy if you camp which is what a majority of low ranks do.
    • "New killers all have some strong form of anti-loop" You think the twins are good? You think Blight is anti loop? and looping is only like 35% of the problem
    • "Ruin/Undying" In the early game anyone who isnt stupid will just not get off gens and let the killer chase someone. Mid game look for the bones and destroy them, and late finnish gens. Its very easy to counter and just because you saw Otz (A very high ranking killer) pull off a 150 + winstreak doesnt mean ALL killers are good.
  • Gamergirl69OWO
    Gamergirl69OWO Member Posts: 73

    So killers are good because Survivors got nerfs. SO killers are only as good as survs are bad. cool

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    How come every survivor seems to ‘allow’ me to be good? That’s a whole lotta unselfish players in my red rank matches.

  • Gamergirl69OWO
    Gamergirl69OWO Member Posts: 73

    Im glad that you are the default and not an exception. What ever will we do without our god and master of all killers Steel_Eyed the red rank god who totally wins every game and 4ks all the time.

  • Gamergirl69OWO
    Gamergirl69OWO Member Posts: 73

    "So killers have no brain, no skill, and their input doesn't matter?"

    yes

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I don’t think I’m exceptional. I think your argument is flawed.

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264

    Funny arguement. They say killer's are changed to be more balanced for the Solo Qs and Lower rank player's ,So what about the average killer main, I'm I not supposed to play with a killer that, I might stand a chance with or what's even the point.Get in a match give survivor's a thrill, and let them basically farm me and then escape because, I'm playing with a weaker version of the killer they wanted to abuse and get free escape's .What's even the point of getting in the match pretty much cheat and say oh you're an average player.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    Your last point was your best point. Post more often. Seriously, we need more of this around here.

  • valvarez4
    valvarez4 Member Posts: 868
    edited December 2020

    Don't camp/tunnel and 2survs perks are useless. Wait 1 sec before hit and DH is useless. Both are easier than find 5 totems and cleanse them with undying. And yes, escape rate is about 1 of 4 games so killers are powerful.

    The problem with this game is that devs let killers 4k so many times they wanted it every game. This has let to 4k - 1k games depends on the velocity of gen rushing. If gens take longer and killers where m1 and slower this game would be more enjoyable and it would be easier for a surv to escape and the killer to kill anyone, and sometimes you 0k or 4k, but on average you 2k. And you won't see DC or salty comments at the end, and campers or tunnelers. But now you can only escape if you gen rush, so games are 1k or 4k in 5 min.

  • AhoyWolf
    AhoyWolf Member Posts: 4,645

    Most of the time when I hear people talk about this "Killers are the strongest they've ever been in years" they are talking about the old days of DBD, when you could as a Survivor just jump through one window infinitelly, infinites existed, etc.

    In this context yes, Killers have it much better than years ago, but they are no means easy or god tier good, Survivors in my opinion are still the power role.

  • TicTac
    TicTac Member Posts: 2,754

    I think its different. Killer are very strong in low level. When you start the game survivor are just waiting to be slaughtered. Maybe now its different bc they get good survivor at the start with the matchmaking.

    But when i started i played against my ranks and grey and yellow ranks were easy. Tracking was never a problem.

    Then you get survivor who can loop. The killer gets destroyed and its the most frustrating time. Then it proceeds like you said. Some killer make it, others leave.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    I mean, it IS true... We have significantly less pallets, nerfed vault speed, pallet vacuum gone (honestly the best chcange they ever made), less linked tiles, more dead zones on acerage per map, significantly stronger, more varied slowdown options, nerfed toolboxes and healing speed, end game collapse, nerfed exhastion (multiple times), nerfed BT and other strong survivor perks.

    Theres still some messed up linked tiles on a few maps and just bad maps for killer in general like the indoor maps or cornfield maps, but overall as someone who learnt killer way back when that was all a thing I find killer the easiest its ever been by a significant margin.

  • FrostySeal
    FrostySeal Member Posts: 633

    "Slight buffs"

    Yeah I guess the complete rework to Freddy which turned him into a A tier killer, the Bubba rework which turned him from the worst killer to an actually viable and even good killer were "slight".

    I also guess that the buffs the Blight and Twins were "Slight" as well, not like it made those killers significantly more powerful or anything like that.

  • Tsulan
    Tsulan Member Posts: 15,093

    You kinda forgot the hard nerfs killers received in all this time.

    - moris could kill a survivor without hook requirement.

    - machine gun build existed.

    - killers could carry a survivor over the whole map with Iron Grip and Agitation.

    - Ruin was actually useful for slowing down the gens.

    - Nurse and Billy were powerful. Not whatever it is, they're now.

  • Tsulan
    Tsulan Member Posts: 15,093

    - I'd take those kill rates with a grain of salt. Why? Because survivors just love to suicide when they face a killer they don't like.

    - But how strong are those anti loop mechanics of those new killers? Mendslinger can hit a survivor 4 times before downing him. Blight will glide off surfaces that should let him bump. (Also his power is useless on small loops). Pizza heads power is easy to avoid unless you're animation locked. Twins are so weak, their only tactic is slugging.

    - what's supposed to be strong about Undying Ruin? Just ignore it and hold m1. It's not like it affects survivors that work on a gen.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    -Moris and the machine gun build was unbalanced as hell anyways

    -agitation and iron grasp got nerfed and so did the ability to perma sabo all the hooks (huge buff)

    -ruin is still a great slowdown perk,but you have to be more strategic now/put more effort in to make good use out of it

    -Nurse and billy are still strong but just harder to play

  • Xayrlen
    Xayrlen Member Posts: 329

    Can you give us a summary of the book you wrote?

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,220
    edited December 2020

    The fact is - it's not killers that are necessarily strong. Don't get it twisted, some ARE strong. Nurse, Spirit, Billy, PPhead etc...but for the majority of it, it's not killers that are strong, it's just that survivors are trash.

    I've been playing since 2016. Back when first down moris and ACTUAL infinites existed and the ORIGINAL brand new part was a thing. Killer hasn't gotten "easier". The game has simply gotten more balanced. On top of that, as I said, the majority of survivors are absolute trash. This is irrefutable fact. Any long time killer player who has played even off and on during it's lifespan KNOWS the quality of survivor has gone down drastically. It's not even the matchmaking that's the issue, it's just that they are actually bad.

    Make no mistake, go up against a group, even solos, who know what they are doing? They absolutely have the upper hand and basically have to throw the game to lose.

    How common is this though? Not very, because again, the majority of survivors are just bad at the game.

  • Tsulan
    Tsulan Member Posts: 15,093

    They were as unbalanced as the time was. Pretending that killers only got buffs is just plain wrong.

    Agitation and Iron Grip should still get a buff. Even if it's just in form of a progress bar. Right now it's just a wild guess (or counting the survivor grunts, which shouldn't be required).

    I still ignore Ruin and pressure the killer by just holding m1.

    Yeah, that's why most Nurse mains stopped playing her, after spending 250+ hours on her...

    Since their nerfs I haven't seen a single good Nurse or Billy.

  • sulaiman
    sulaiman Member Posts: 3,225

    Why? Because the balance for a lot of things like maps were changed in favor of the killer. And it is true, playing killer is easier than in the past. But that doesnt mean the game isnt still survivor sided. Lets just say the balance scale was shifted from 80% in favor of survivors to 65% in favor of survivors. Better than in the past, but still not at 50/50 where it should be.

    Thats why the "its better than ever"- argument is true and still a strawman.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Sure,killers did get some nerfs here and there but they were mostly justified

    Some buffs to agitation and iron grasp would be nice,i agree

    If you are able to ignore ruin then the killer isn't doimg a great job at pressuring survivors

    Nurse and Billy are still strong,but quite a few people dropped them because of how annoying it is to deal with the blink recharge and overheat mechanic.

    I've actually seen a really good curve billy few days ago.They are like unicorns though.Same with nurse (I even faced a legacy nurse).Which is a shame because the match was so much fun

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Take this into perspective, back in the day I could Sabo all the hooks and they would STAY gone forcing the killer to take you to basement just for a hook, also if it were trapper I could Sabo his traps and they would be gone the whole match, so essentially I could've taken his power away and all the hooks in the map making him an m1 killer who could only basement hook and not to mention recovering exhaustion for survivors, double pallet jungle gyms, and real infinite window loops.

  • malloymk
    malloymk Member Posts: 1,560

    You're moving the goal posts. Your original argument was that "killere have never had it easier". Now you're trying to make it "killers are only as good as survivors let them" (whatever that even means).

    Name a time in this games history where killers had it easier. Good luck with that.

  • katoptris
    katoptris Member Posts: 3,327

    Otz is a strategic person and he a damn good trapper main.

  • katoptris
    katoptris Member Posts: 3,327

    Don't remind me about the sabo trap. I remembered playing this the first time and I question it. Don't forget the insta blind too.

  • Tsulan
    Tsulan Member Posts: 15,093

    The problem with Ruin is, that it's regression is to weak. Half the speed of what a single survivor repairs.

    It's supposed to be a late game perk. But it's not strong enough for that role. Survivors can pressure the killer to easily.

    For example, 2 days ago I had a match where Bubba had a great start. 3 hooks by the time the first gen was completed. Ruin up and running. Yet we could pressure him so much, that it ended with 1 kill. Even though 2 were on death hook. 2 survivors went always for the same gens on opposite ends of the map. The 2 last gens almost popped simultaneously, while he carried a survivor to the death hook.

    Did he deserve that loss? Nope.

    Does Ruin need a rework/buff? Yes, like all gen slowdown perks.

    It could get increasingly stronger the less gens are left. Which would correlate with the original late game perk idea.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    Well,the killer can have a great start but if he doesn't follow it through then it can still lead to a loss.

    It's hard to tell without seeing the actual match itself though.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117
    edited December 2020

    If you're actually good at the game, you'll mostly 3 and 4k honestly. It really isn't difficult to go on long win streaks.

    You sound like you lost and now you're mad at the game instead of actually accepting the fact maybe you did something wrong. That's what 90% of people on these forums do anyway so I won't be surprised if that's the case.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    People stopped playing the Nurse because of the bugs. Their strength level base kit was hardly even touched.

    Funnily enough, i've personally seen more good curve Billy players after the rework than I did prior to it.

  • noctis129
    noctis129 Member Posts: 967

    It just depends. When I first started. I didn't find anyone. Gens were done. Than everyone escapes.


    Once the killer starts to learn the ropes, still at low ranks, suddenly become enormously powerful.


    This goes on for a while until they no longer face potatoes.


    Than the killers suddenly become weak again.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Killers have it way too easy now.

    Freddy with Ruin/Undying/Tinkerer is a guaranteed win.

    Spirit with stridor and the usual slowgen perks is a guaranteed win.

    Huntress with unfixed hitboxes are a guaranteed win.

    Same with several other killers.

    The game used to be survivor sided but it is killer sided now unless it is a 4 man SWAT team and then it balances out. This game would be a lot more popular if it was more friendly for newer and average players, but nobody wants to play a game when their outcome is predicted based on the killer and perks being used.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited December 2020

    I'm too new to have an opinion on this. When this game first came out I tried it briefly as I'm a horror fan. However, when this game first came out it didn't look that good and seemed to have all sorts of problems. I played it like three times as a Survivor and then moved on to other things. That is not enough for me to have known what it was like back then. And now, my only REAL experience with the game is now, as I've only been in since about August or September.

    What I can say is this:

    1. In ranks 12-20 the game is definitely (assuming no Smurfs) weighted toward the Killer. This is because it is a 4v1 and none of the four Survivors work well, coordinate, or know what they should be doing to maximize time and rescues. It makes it seem very Killer-sided. The game isn't, but when you are all potatoes, the Killer certainly profits because they don't rely on anyone.
    2. The games are the most even between 11-5 in my experience, and this is assuming the matchmaking is doing a decent job of putting like Ranks with like Ranks. I find it does work best in the MIDDLE rather than the two extremes. I suspect the Bell Curve of statistics is what is screwy with the Matchmaking. Regardless, here is where the Killer and the Survivors are pretty evenly matched and where I had my hardest fights.
    3. The Red Ranks, which some say are impossible for the Killer, are definitely weighted slightly to the Survivors. Everyone there knows (or should know) what they are doing, how to maximize time and get Generators up wicked fast. They know how to loop like no tomorrow and you encounter a lot more SWF, and the rarer and more powerful Tournament Squads. That being said, you also run into the Superstar Killers now and then. Please bear in mind that while I say the Red Ranks are leaning toward Survivors now, it isn't impossible to overcome. The Superstars just don't care. Many of them can't tell the difference between Red Rank Survivors and potatoes anymore because they have simply gotten so good.

    This game is nothing but crazy variables. Luck will always play a factor, but over the course of matches and time, skill does win out. That is why certain people like Otz can go on crazy streaks wiping the floor with all Red Rank Survivors, or I can watch Monto bullseye someone with a clown bottle on the other side of the map. It is also why there are Survivors who can still go 1v1 with me in endless loops when I'm no longer a slouch. :) *Please note I'm no where NEAR the league of the Superstars. I am "competent" now and win my games far more often than I lose them. But I digress, so let's get back to the point. Some people say this isn't a competitive game. That is nonsense. Of course it is competitive; it is a PvP game. Will the game ever be perfectly balanced? No, of course not. You can't have this many variables and have perfect balance. This isn't Chess. This is more like a "sport" because you never know what you are going to get. Some people are just better inclined, have better equipment, had better training and so on. That doesn't mean you don't play the game. You don't take your ball and go home. What it means is that you have to accept that no matter how much you practice, no matter how well you play, there are always going to be people better than you by no fault of your own. We play for love of the game, not the outcome. Sure we all want to win, but wins alone are NOT why we are here. If that were the case, we all would have been gone long before we got good enough to win more than we lose.

  • xEa
    xEa Member Posts: 4,105

    The reason why people say killer never had it so good is because it is a fact.

    • All recent maps are killer sided
    • old maps got generally changed so they are more killer friendly
    • Breakable walls added
    • survivor items and addons got nerfed multible times
    • exhaustion status and entity blocker added to the game
    • pallet vacuum removed
    • maps have not even half the ammount of pallets as they used to have
    • hit validation totally favours killer now
    • survivor perks got nerfed plenty of times
    • killer perks got buffed a lot in comparison
    • Infinites are removed from the game
    • bloodlust 1,2 and 3 added
    • etc etc

    How many significant survivor buffs can you name? Or look at the killer nerfs. Not much but Nurse and Spirit (and we have killer like Freddy or Bubba who got buffed instead)

    Here is a small example, just so you get the idea


  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    What people seem to forget is that, just because killers arent plagued by straight up broken mechanics and maps now doesnt mean they arent still bad. The current setup has killers at a disadvantage at every point in the match. Killers and survivors of equal skill will have survivors winning in all but the lowest skill levels. Killer gameplay entirely depends on survivors creating opportunities whether through greed for abusing the killer, genuine mistakes or just being cocky.

  • CashelP14
    CashelP14 Member Posts: 5,564

    This is the exact reason why it's the best it's ever been. Yet there's still..

    • Exhaustion went down even when running
    • Old BT and DS were OP
    • Pallet vacuums (basically when you went to drop a pallet you got teleported to the other side without getting hit)
    • Double pallet tiles