http://dbd.game/killswitch
PSA-teamate induced tunneling
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Comments
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100% agree. Per his last example -- when I am on the hook and my teammate is looping the killer around me... yeah, the killer is not the one I am mad at in that situation.
In terms of rescuing people and making sure they get out... you have to be willing to take a hit for a teammate. You have to think of your health state as a resource to help work toward a big-picture success. I have 100% ran directly into the killer's arms to take a hit for two injured teammates, or to take a protection hit as we hightail it toward the gate. When I am healing someone, I try my best to position my body toward where I believe the killer will most likely come from.
And on that note, you need to maintain some awareness and be willing to "take your turn" on the hook. If you have a bunch of teammates who are dead on their next hook, and you haven't been hooked at all yet, you REALLY need to cause a commotion and draw the killer's attention, so that your teammates can recover. It's better for you to get hooked once than it is for that other guy to get hooked for the third time.
I really believe this is a huge part of what separates a mediocre survivor player from a good one.
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Haven't watched the video yet (actually going to do that now), but yes. This is why Off The Record isn't that bad of a perk in SoloQ. People just don't know how to take aggro
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As a survivor main I have to say that i agree with everything. People seem to forget that playing survivor is a team game and you have to do whats best for the whole team. If I'm being honest most of the time I take DS in solo is because of other survivors not just the killer.
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It's why I get tilted by stealth teammates a lot of times. The rest of the team is dead with 1 gen left and the killer hasn't even seen them because they've been in a bush all game. Good one.
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Wait isn't stealth how everyone was supposed to play? And when it comes to so called teammate-induced tunneling is ds still unfair or not?
Also will we see killer-induced genrush video too?
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The killer can't have bad teammates. The kind who loop right around the hook, don't take protection hits, lead the killer TO other people using Bond, bodyblock teammates in a choke point so that the killer has to go through them, or throw pallets down in front of an endangered teammate.
I'm confident that you understand why people would have issues with their teammates acting this way, and how there is not an applicable equivalent for killers.
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No because everything that happens in the game is the survivor's fault. I'm not super crazy about his example, I agree that it is definitely induced when you're in a chase and the survivor runs towards the hook and rescues in your face. However you're not going to find many people that are going to go out of their way to attract the killer's attention but then even so, I have personally done that many times for friends and the killer will outright ignore and continue to tunnel or they will down you and then still go after the other person. basically the expectation is unless you go out of your way to make sure you're seen, the killer will tunnel the rescuer because they're not going to play the game and go look for other survivors or patrol generators. However in the same breath, since it's not their fault that they're tunneling, you shouldn't be able to use DS.
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So this should be another paragraph to add into the supposed ds nerf?
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Killer-induced genrush (which btw is a meme because just like survivor-induced tunneling sounds pretty petty) could not be caused by any killer's teammate but just mistakes and poor decision making from the killer side.
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4 years after release and "tunneling" is still a topic...
its just a term someone came up with back than when the game launched.
Its simply part of the game, i dont understand why people are still discussing this.
There is a reason why you put survivors on hooks, a FIXED position controlled by the killer that the survivor cant leave without help... because its an element of the game. The entire game is based around the hook mechanic... so how can "tunneling" ever be a bad thing? Its the games design...
the guy in that video pretends like tunneling is somehting bad... he doesnt understand the game apparently.
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Infinites were game design, quite sure they weren't a good one. But if just because "game design" then we shall get 1.4.0 back since "game design"
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you compare a broken "something" like infinites, with a something that is intended to be the way it is...why dont you let a survivor respawn after being downed. Problem solved? There is a reason why hooks exist, the entire game evolves around it.
"tunneling" is a made up term. and no, im not a killer main before you start to argue that way.
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I go out of my way to pubish survivors who leave the unhooked to die. They have to learn one way or another
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A hooked survivor is basically the property of the killer at this point. Thats why he is hanging there and cant move or escape.
People should have started to realise that by now. Why having hooks at all? Doesnt make sense if tunneling is a bad thing apparently.
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Who decides what's broken or not? Infinites were game design just like tunneling and facecamping.
You can say its a made up term, if you don't like the term tunneling we can speak about focusing or anything that you'd like. Still tunneling exists and is a bad game design.
There was no ingame description stating that ironwork of misery window was an infinite or a godwindow thus those words are just made up terms.
We either accept the game design at his fullest thus as i said lets get back to 1.4.0 or what the logic should suggest accept that there are unhealthy mechanics (or design whatever you prefer to say) in the game that should be changed to make the game experience better for everyone.
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Well the devs decide whats broken and what is intended. And they decided that "infinites" are broken and needed to be fixed, and the hook mechanic is fine, works as intended and can stay. And they also decided that "tunneling" is fine...
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Yes killer induced gen rushing is a thing(I swear scott has done a video on it but I can't find it) and is there to counter perma T3 Michael/Iri head huntress as pretty much everything but rushing gens doesn't matter given the nature of those builds.
As for teammate induced tunneling DS does go to show one of the major flaws in DS' design:
Your teammates screwed you over and yet the killer is the one punished for your own team's mistakes.
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Probably this one? 🤔 He's got several good points on both of these.
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Okay so you're on the hook, you don't have iron will, off the record or DS. A healthy teammate who hasn't been hooked yet unhooks you and sneaks off behind a rock when their spine chill goes off. The killer comes back, sees + hears no one else but a loud meg leaving blood everywhere, downs and possibly rehooks you.
Who do you blame for that happening in that scenario, the killer or the survivor?
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When i play killer unless a survivor farms another one in front of my eyes i will always go where bbq tells me and this is not playing by survivors rule or playing fair that is the way you have to apply pressure and thus being able to win the game. If someone comes back to the hook he either wants to tunnel or he's playing poorly.
So yeah everyone can play however he wants but going back to the hook (maybe halfway across the map) and pretending to be blind not seeing anyone else other than the freshly unhooked survivor is quite funny.
As i said this video smells more like "lets add another ds requirement over the thousands that are being already asked on forums"
Survivor induced tunneling is something that was really missing in this community, feels like wealth-induced theft
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There's plenty of good reasons to go back to the hook. There's an almost completed gen there, all uncompleted gens are around there, you've barely taken 10 steps etc. Obviously if you see other survivors working on a gen and you're most of the way there turning back is ridiculous, but it isn't always.
Anyway you didn't really answer the question, if a killer -does- come back does the unhooker have any responsibility for what happens to you afterwards or should they just stealth off into the night and leave you to deal with it?
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It is only if he farmed the survivor without bt in killer's face. If the survivor unhooks outside the tr and the killer decides to come back to the hook (which is 7 seconds of time) that's the killer's choice of wasting 7 seconds to come back to the hook when he went already away. And if someone is willing to waste that time just to go back to the hook, do you really think that even if the unhooker is gonna protect the unhooked survivors that killer won't try to down the unhooked anyway?
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From what I've seen some will go for the unhooker, some for the first survivor they notice, some will go straight for the unhooked but after I get in their way and take a hit they change their mind, and some will still still go for the unhooked survivor after I do that in which case I tried at least, enjoy the DS
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Its really not a waste of 7 seconds. Walk in, slug the unhooked and follow the obvious trail of cowardice the unhooker left because they are like you and assume I'll immediately stop to rehook the survivor and not chase you down.
In 7 seconds I have disabled one survivor, occupied a second, and may have gotten a third or even all four of them off gens if they both leave to pick up the slug.
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Then if its not that hard to find the unhooker through his obvious trail of cowardice the so called survivor induced tunneling is a pretty lazy excuse to just tunnel
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Killers that go back to the hook will 100% tunnel the unhooker there's no other reason to go back there.
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You just responded to my comment. You LITERALLY just responded to my comment. Killers that go back to hook do not tunnel 100% of the time. I even explained why there is a reason to go back there.
Dude just let it go.
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gonna need to knock it down to 2 hooks for a kill at least for the first survivor dead in a match if they're ever gonna take it seriously enough to make it impossible or heavily penalizing to tunnel the first man out since 3 hooking everybody and switching back and forth between them on top of that is too tedious and a death sentence against organized voip teams for the killer. there's gotta be a limit on how protected survivors are before it becomes ridiculous and killers should unionize. you already got rid of moris, take a break on wanting more nerfs for a while since that's one of the biggest ones they could have gotten besides dh going out of the game along with it. even for people that could frequently 3 or 4k it's gotta be extremely tedious without tunneling somebody when going against comms too frequently. it's a game not a part-time job as an entertainer.
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He made a solid point... also made a video a while back (Don't remember the specific time) of a huntress match he had and that happening
It's more on the unhooking survivor (51-49 +/-) that causes tunneling to occur
But on the other hand it's a gamble as too how the killer reacts to the unhooking... The killer could be in chase allowing extra time for both survivors to get away from the hook (and heal) and have scratch marks fade or the killer comes back to see the unhooked survivor with no evidence of the other survivor... or the killer is actually tunneling and can do it easier
All this is making my head spin... Sorry
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