http://dbd.game/killswitch
since dedicated servers cant be improved...
like we saw with the hit validiation beta why you not just make the hitbox of survivors smaler?
this is something what needs to be done anyways.
the servers would still be a pain against high ping killers but still a little fix.
OR add servers. europe has just 1 server afaik and that is frankfurt.
just add a server to moscow and one server to greece. otherwise we will keep having unfun matches.
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Making hit boxes smaller is not as simple as it sounds, due to the fact that all maps would need to be reworked all over again - it's a massive job, plus it wouldn't solve anything.
Hit Validation is going to be a work in progress I guess, it's currently active and is definitely better than the initial trial version of it and there's probably more updates to be made to it (this is a Live game, so changes to things like this are always to be expected).
And there's more than one server in Europe, there's also one in the UK as well as in Germany. Russia is unlikely to get their own server.
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yes, more than 1
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I do feel like one closer to them is necessary, because getting them in my games as killers feels really frustrating with their high pings, and I also know full well what it's like to play as survivor with high ping, having friends in different regions, and play against them a bunch. That said, if hit validation actually improved things (right now, they seem to not really change anything) then it wouldn't be much of an issue at their ~100 ms.
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BHVR is using AWS for their server hosting, so they are constrained to where those data centers sit
unfortunately AWS doesn't have nearly the coverage one would hope for in eastern Europe and Asia. being able to have dedicated servers there would require AWS expanding into the region, which is not in BHVR's control
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i have a few questions.
1.why is it unlikely to get a russian server? probably 20% of the dbd playerbase is from russia and they would be happy too for getting a server. or is it because of financially reasons but i dont think BHVR is a poor company.
2.what has hitboxes of survivor models to do with maps? i didnt get that part. and even then, why would it be a problem for BHVR to change maps? at the end everything is for a better experience for people, to be fair BHVR cant just wait till they get a fix for that. like we waited years for a mori change and soon keys hopefully.
3.is the hit validiation live right now? that would explain the totally strange hits you get miles away.
fact is.. hitboxes of survivor models are not fine. i play a lot killer and sometimes im not even hitting their body.. it feels like i hit the air and they still get hit. and the huntress hatchet hitbox well..
dont get me wrong but.. without finding solutions for big problems the disconnect problems wont change, and i do belive that most survivors disconnect because of the totally dumb hits they get.
i also belive that BHVR is trying to fix stuff.. but maybe they need to try stuff out and not wait for a fix.
experiences like the Bloodlust one. nobody would be mad about experiences here and there.
anyways.
i just lose my fun with servers and i hope that wont be the reason i quit one day.
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Sorry Mandy, I will have to hard disagree on the Hit Validation part being better than the trial or than anything else. I just can't see how something that is currently doing literally nothing at all could be qualified as 'better' in any capacity.
Just have a look at the feedback thread you yourself started for many examples of that. Or, you can simply test it by VPN'ing to a server oversea and playing a killer match without having one single issue.
Not trying to be confrontational, just being honest. I get it that it's a work-in-progress and that's all fine for sure. But it's a work-in-progress that's currently not working. That must be said as well.
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I realize I'm not Behavior, so I can't really speak for them, but I am a high level IT professional so can speak to some of this.
hit boxes are dictated client side. server side is just registering the hit and in the case of hit validation trying to ensure that both sides agree to the hit. That being said adjusting hit boxes would require a patch release, not just a server side change. the BL experiment was server side since the server is able to dictate BL activation.
hit boxes are not just used for hit detection, but also collision detection. any adjustment made to them would necessitate a careful look at maps because reducing hitbox would potentially allow character models to clip through map objects.
finally, a change to hitboxes wouldn't solve the overarching issue of latency induced de-sync, which ultimately is what causes invalid hits, it would only frustrate the killer players as it would demand a far greater accuracy than most games require.
one of the other steps Behavior took to try to address this was increasing the tick rate of the servers, which basically gave more opportunity for your actions to register to the server, but those actions still need to reach the server. Unfortunately there really and truly is no simple solution where client side network speeds and distance are a factor, but there are some things you can do on your side to help. You can try to ensure that your network is not over crowded (don't stream movies while you play), if possible have a direct wired connection to your router, make sure you allow all traffic to behavior servers to pass through antivirus and firewall settings, don't have a bunch of other apps or programs open on your PC if you're playing on PC, and check with your ISP that you are getting the best possible network performance (speedtest.net is good for checking this as well)
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