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Was MMR Ever Really Ready?

I remember during one of the dev streams that one programmer had said something along the lines of, “we are very confident in the results from our months long testing that MMR will perform as expected”

Now that it’s been about 5 months that MMR was disabled, how bad was it really that it’s been disabled for so long?

Asking for all the survivors complaining about queue times, it’s beginning to be more noticeable on all platforms of social media now.

Comments

  • Pulsar
    Pulsar Member Posts: 23,147

    Considering the rainbow of colors you'd get, it was pretty bad.

    With Legion, who I do exceedingly well with, I was versing Rank 20 players who had CLEARLY just started.

    With PH, whom I had just purchased and had maybe 12ish matches with, I was matched against all Rank 1 Survivors with pretty meta perks, who obviously knew how to play very well.

    TL;DR

    It was very bad.

  • RaSavage42
    RaSavage42 Member Posts: 5,735

    In my opinion... It's really bad and not just from a gameplay perspective (GPP) it's also implementation perspective (IP)

    My theory would be the ranking system being outdated for what it stands for... A visible representation of ones skill in game (needs to be changed first and be a large change for MMR to coexist with Rank)

    GPP)

    Killers:

    Being unable to switch in lobby- not bad but not good either (Further explained in the IP section)

    Having to play matches as all killers to either match your overall skill as killer or just playing your "chosen few" in a rotation and having the ones you want to learn on the back burner (so the speck)

    Survivors:

    Switching (should stay in the game) survivors in the lobby either helps a killer learn things or hurts due to having little experience on a killer or general killer skill- like switching from a survivor that's running vault build to DS/ any other perk "either build can help or hurt but it all depends on what killer you are facing'

    IP)

    Killers:

    Being unable to switch should've had a pop up warning with a yes or no option (us players want to get from one match to the next and sometimes we forget to switch killers cause we want to mix up our gameplay or learn a new thing)

    Not showing us how many matches it takes or having an specific killer ranking system along side MMR (like I might be good on X killer doesn't mean I'm any good on killer Y topic)

    Survivors:

    Having a MMR against every killer (was that a thing)

    Final Thought:

    It was a weakly thought out poorly implemented "thing" the devs thought of and now they can't figure out why (which I did... poorly explained though) for the most part

  • I'll be honest, I doubt BHVR has the ability (and/or player capacity) to pull it off.

    The ranking and matchmaking systems are both beyond awful, and an example of one of the worst in multiplayer games there is.

  • Mooks
    Mooks Member Posts: 15,111

    I guess MMR is doomed to never getting accepted by the community.. as long as there is rank displayed and you even may see played hours of the players you will always have people that say matchmaking didn’t work even though MMR is meant to not take hours or rank in consideration


    (not saying you should be matched as a 1hr inexperienced surv against a 2000hr rank 1 nurse btw, but at some point ranks and hours don’t matter anymore)

  • RaSavage42
    RaSavage42 Member Posts: 5,735

    Also a flaw with their MMR system

    It didn't take perks into consideration... think about that for a minute

    My build on Pig:

    Sloppy/ Corrupt/ BBQ/ Whispers... Addons vary (running low on some)

    And 50/50 "Win/ Loss"

    But if I were to run the "meta"

    Ruin/ Undying/ Tinkerer/ BBQ

    And 25/75 "Win/ Loss"

    Cause my playstyle doesn't match the perks

  • trick
    trick Member Posts: 159

    The que times are more to do with lots of swf's4mans and not enough killers. Its the same as it always was trust me. its always at night , killers get tired and que times for 4man swf becomes long. Each night there is like 10-20 swfs on my friends list alone xD

    But 90% of the time if its long wait for survivor game u can find killer game almost instantly.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,456

    MMR for killers is easy:

    Kill 3 survivors = rank up

    Kill less than 2 survivors = rank down

    Better than the emblem system, better than the old MMR. Fewer people will complain that they didn't deserve their depip.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    MMR was tested early on Xbox and at the time I was rank 1. I got into a game with 3 rank 20’s and a rank 12 killer. It was the same throughout except when I played killer it was just so easy I began to farm with them.

  • EMPEROR
    EMPEROR Member Posts: 1
    edited January 2021

    It is not.

    Matchmaking never take killer rank into the calculation. This was my game.

    20210101213006_1.jpg


  • Aneurysm
    Aneurysm Member Posts: 5,270

    It's been long enough that it'll probably go the same way as the disconnection husks, early game warmup and console optimisation

  • Madjura
    Madjura Member Posts: 2,650

    "Actually the MMR was collecting data in the background. It's already working!"

    A bit later:

    "MMR works, you just need to play a few games before it starts working properly!"

    A bit later:

    "MMR works, you just need to play more games before it starts working properly! And no we won't tell you how it works."

    And then it was disabled.

    There are so many factors that affect the game that it's likely impossible to make it work properly. For example, how should the system treat a 4 man SWF who bring OoO and keys every game but then decide to play solo on a new survivor that they don't have perks on, maybe even going for an Adept achievement? Sure you can put them in a group with other high MMR survivors who run meta perks, but then those other survivors are disadvantaged because they have someone with few perks on their team, which is completely out of their control. The killer will be more likely to win against that group too, which would likely boost their own MMR, but then when they play against a group of equivalent MMR with four survivors running meta perks instead of three they are much more likely to lose.

    Same with moris, what if a survivor player gets unlucky because they encountered a lot of moris? Or if someone suicides on the first hook because they don't like the map, the killer or they were found first? Or suiciding because they are farming a battlepass challenge to not miss out on items that might never, ever return and it's more efficient to suicide and farm?

    And all that is ignoring the effect that an MMR system will have on the matchmaking times. At certain times survivor queues are already very long. What do you do when there is a large amount of low MMR survivor players in the queue but a high amount of high MMR killers? Sure you can put match low MMR survivors with high MMR killers so they don't need to wait for half an hour to find a game and give them a big boost when they win and a low / no MMR penalty when they inevitably all die. But then what is the point of the MMR if you just end up matching players randomly anyway to avoid super long queues?

  • lagosta
    lagosta Member Posts: 1,871

    They needed to stop showing ranks in the after match screen and display actual relevant info as to why we were matched together.

  • Madjura
    Madjura Member Posts: 2,650

    Hoarder had the effect where it decreases the rarity of chest items removed because the chest code was too spaghetti to make it work.

    Calling it now: Matchmaking has the same problem and the developers have no idea why it is doing what it is doing. Even if they wanted to show this information they couldn't.

  • lagosta
    lagosta Member Posts: 1,871

    If they at least had the ranks hidden, we'd have a better experience.

    I am a survivor main and killer on greens/browns as I don't play enough before the resets happen. I have the macro knowledge, but not an accurate mechanical skill to perform and mostly play killer for rituals and challenges. Due to that, I have an innate advantage then the survivors on my actual rank and perform consistently. The rank system fails to identify that.

    During MMR I had a better killer experience overall. Survivors were on par, either with good mechanical prowess or making good team decisions, but with glaring failure every now and then just like me. I had fun matches at the time despite the rainbow in the post match screen and felt properly challenged after some time. If that rainbow was not there, the backlash in forums would not be as big as it was.

    As it stands, the rank system is only a measure of time invested. If you're skilled you can climb faster, if you're average you will get there eventually.

  • sulaiman
    sulaiman Member Posts: 3,225

    You dont need to see ranks to know that you played with people that were nowhere near your skill level, no matter which role you and them are playing.