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A new perk idea

trendyfartknocker
trendyfartknocker Member Posts: 76
edited January 2021 in Feedback and Suggestions

As a killer, one of the biggest frustrations / wastes of time in a game is the smartass survivor at the end who teabags by the gate until you hit them one last time. My suggestion for dealing with this is to add a perk - so it's not always active, the killer has to sacrifice something for it - that causes any survivor who enters the dying state within 8 or 16 meters from the gate to be unable to crawl through it.

This would force these teabagging survivors to make a judgement call. They can continue tebagging at the gate and take the chance they'll end up sacrificed, or they can exit like they're supposed to, or they can teabag further in, which at least gives the killer a chance to do something about it.

Thoughts?

Post edited by Mandy on

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