Disproving hit validation.

azame
azame Member Posts: 2,870
Screenshot_20210102-023631_Chrome.jpg

Heres this screenshot pretty much trying to say Im wrong and hit validation works.

So by Mandy's logic both of these hits should of been taking away. I was on a different server other than my own and had higher ping than my friend here. Explain this. "The server goes both ways". No it doesn't favors killers hard as hell.

Comments

  • Trashmaster
    Trashmaster Member Posts: 357

    The servers simply suck ass, damn if we could just go back to the days of p2p. You can literally swing through people nowadays if there's 2 survivors in front you...and miss both of them

  • Pulsar
    Pulsar Member Posts: 23,147
    edited January 2021

    I think it's more that the server isn't working correctly.

    I've had some hits that clearly connected taken away, and I've had others that shouldn't have hit land.

    Also, it's a miracle we haven't matched against each other on Xbox yet lmao

  • azame
    azame Member Posts: 2,870

    Ok that's an exaggeration. I've never swung through people. As the clips show you can litterally swing at windows and get hits if the survivor is completely through. He even had resilience on.

  • azame
    azame Member Posts: 2,870

    So the server isnt working correctly for like 2 years now. Survivors suffer the worse from this. You might get a couple aim assist cucks, maybe the one bug where you could actually have the hit taken away but that was due to hit validation and is fixed by taking it off instantly. Then they put it back on and killers still get this leniency where they can continue to cheese off of bad connection.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Not an exaggeration at all. I've had it happen to me when my ping is perfectly fine. It tends to happen to survivors more, but you can't just discount server problems can affect killers. Just because it happens less doesn't mean it's not just as important.

    This is a problem that affects both sides, you can't just ignore one side.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,156
    edited January 2021

    This is correct, Hit Validation 100% does not work in a way that the Player with the better Ping has an advantage. Yesterday I went against quite a bunch of Russian Killers and they got some Hits which looked simply wrong on my side. And I highly doubt that they were able to beat my 35-50 Ping, which I usually get (in fact, it should be impossible for them to get a better Ping).

    (Living in western Germany, so I should be connected either to Frankfurt or London, which is both way closer to any of those two Servers than any Russian City)

    Hit Validation clearly favors the Killer, so if someone has a bad Connection, they can just go for it and will have an advantage.

  • Pulsar
    Pulsar Member Posts: 23,147

    I don't think it's working correctly.

    My buddy and I tested it by nuking his internet, he stood still and I could not land a hit.

    I don't think it prioritizes connection lol

  • azame
    azame Member Posts: 2,870

    It may happen maybe 1% of the time which is why I ignore the problem for killer because it seriously turns people away from survivor. Clearly the survivors bad htis arent important as instead of fixing the validation uts instantly turned off when a killer like oni doesnt work. Survivor is already boring enough the fact that you can vpn and just abuse this is absurd.

    It barely affects killers as seen. I'm able to hit someone fully through the window with resilience. You really trying to tell me that killers suffer from this?

  • azame
    azame Member Posts: 2,870

    On west coast we have a lot of vpn killers I actually finally faced a good ping demo and made vaults. That's why I think the devs dont want to fix it. They don't want killers to start whining about working hit validation. The killer actually has to work for a hit rather than be given it.

    If you even have 150 ping you can go for a bunch of bad hits. I've even started calling myself the number 1 eu killer because of how cheesy the validation is.

  • azame
    azame Member Posts: 2,870

    Im sorry but if you cant hit a stand still target that might be a you problem. I will give you the benefit of the doubt however because it can affect killers just it rarely does.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    You can't just ignore a tiny percent of the problem because it doesn't happen enough. I never said the survivor's side isn't important, don't put words in my mouth. You don't get to do that.

    I will fully agree with you, Hit Validation sucks, and yes - most of the time it is massively in the killer's favor. Still doesn't mean you can just ignore the Killer's that do get issues because it doesn't happen often. That's not how it works.

    VPNing sucks and shouldn't exist, I'll agree with you there. Also, what did you want them to do - Just not let people play with Oni until they figured it out?

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,156

    We dont have that many VPNers. Since Dedicated Servers are live, only a handful (but one guy from China 3 days in a row). The thing is, going against Russians results in having to deal with high(er) Ping-games on quite a constant basis.

    Not blaming the Russian players here, nothing they can do about that. The problem is that BHVR has opened Dedicated Servers without the option for some parts of the world (not only Russia, I am also quite sure that the Middle East does not have Dedicated Servers and probably many other regions as well) to have Servers nearby, which means that those players have to connect to Survivors which are far away.

    And this is a dilemma for BHVR, they also cannot say something like "Ok, if you have 150 Ping or above, you will not get hits anymore", because this would just mean that quite a huge portion of the playerbase will be excluded from the game, only because BHVR is not able to open Servers next to those players.

    The biggest problem I have with VPNers is that Lagswitching was THE thing for Survivors to go away with Dedicated Servers, yet it is still possible.

  • azame
    azame Member Posts: 2,870

    I mean I will because they will handle it after survivors get fixed. The problem is much more prevalent thus survivors bad hits should be prioritized on the fix list. Think of it like moris and keys. Moris were more op this they were fixed first, also it was a simple fix. I was referring to the devs not thinking the survivor bad hits arent as important not you.

    Once again yes I will fully ignore the 1% of bad hits for killer as long as the devs subject us to year 2 of bad hits.

    I mean I'm not saying they should ban people from playing oni, but they did subject survivors to play verse all these VPN bad wifi killers and were extremely quick to fix the killers problems.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    I would prefer that both problems get fixed at the same time, but alright. Ah, I see.

    They're extremely quick to fix issues on both sides, and extremely slow on others. Remember when DS was bugged so that some killers had a shortened stun duration? Fixed incredibly quick. But the hook bug stayed for a bit. Matchmaking is ######### terrible for both sides, but it tends to be worse for Killer (from what I've seen.) Nurse is still bugged. Plague is still bugged and feels terrible on the dedicated Servers. Both sides get the same treatment.

    Ghostface and Huntress are in the same boat where they're either much harder to counter or dedicated servers break their powers completely. They can't do much against VPN's as far as I know, other than region lock the game perhaps or just kick you out if your ping is really bad. Like VPN bad. The problem is going back to P2P wouldn't exactly fix this, then people can just lag-switch and still get BS hits.

  • Xpljesus
    Xpljesus Member Posts: 395

    Done testing myself playing on VPN from UK to Australia, hit validation does nothing, higher ping is still extremely favourable

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Hold up. Not saying the dedicated servers are great or anything but you clipped that during Kill Your Friends.


    Doesn't Kill Your Friends still work via P2P and runs off of the inviting person's connection ?

  • azame
    azame Member Posts: 2,870

    No if that was the case I would have zero ping but I dont becuase its still off of servers lol.

  • azame
    azame Member Posts: 2,870

    Exactly but @MandyTalk says otherwise. "Who ever has the higher ping has the advantage". It's honestly gunny at this point. I'll probably be banned because of this but eh I could care less about this forums it isnt good.

  • azame
    azame Member Posts: 2,870

    There isnt really even a problem for killers.

    The ds bug was in for a week and allowed survivors to be tunneled out of the game. The hook bug allowed you to pressure two survivors. Like I said high priority vs low priority. One promoted a playstyle which made it possible to prevent a side form even having a match.

    The hook bug was more of tech and a cool one at that but that's opinionated so ignore this. nurse is still the best killer and uncounterable when played well. Plague which I will give to you since I hear alot of complaints. That being said when it works shes a solid killer.

    Huntress while she can have ghost hatchets it hardly happens and she gets the most bs hits from dedicated servers. Ghostface is annoying when you look directly at him and dont break him out but it's ok since hes loopable unlike ms throw a refrigerator. Ban vpns simple/the region lock thing you said.

    Switching to p2p would show the killers ping. Lag switching very rarely happened back then. So not only will the killer have constant 0 ping we can see good and bad ping to dodge.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    There isnt really even a problem for killers.

    W A T. That's a problem we're just going to have to disagree on. Both sides have problems, killer and survivor.

    Yes, it was in for a week. That's a very small amount of time considering how long some bugs can stay in this game. Like the Silent Slug bug which I see regularly. I'm not talking about that hook bug, I'm talking about a different one that didn't even let you hook a survivor cuz the game rubberbanded you back. It wasn't lag, it was a bug - introduced around the time of the Halloween event. I think it was fixed a week or two after the DS bug. You could fix it by swinging, but not every killer knew that. So both were huge problems, and the DS bug got fixed faster.

    The hook "tech" is another bug and shouldn't be in the game, and it's also the only time I will ever facecamp. You wanna sit under a hooked survivor? Fine by me, double pressure - like you said.

    Nurse being good doesn't excuse her bugs. Her being uncounterable is another issue that I will give survivors.

    Plague just feels gross, it's the same thing. Doesn't matter if she's still an alright killer. The same thing's happening with Blight - he's a solid killer, but the fact that so many maps lack a hitbox for a lot of the terrain (the Swamps in specific suffer) severely neuter him.

    As I said, Huntress and Ghosty have similar problems. Huntress doesn't suffer as much as Ghosty, and another thing I will admit is stupid is Hatchet Hitboxes.

    Ghostface, as you said, can be stared at for a minute and nothing will happen... Or just get revealed randomly, by someone they couldn't see, and the killer instinct won't proc. These both happen regularly, often in the same match. I know this because I co-main him.

    Killers do have problems, just like survivors have problems. Claiming that both; A: Survivor problems don't get fixed fast and B: Killers don't have problems is incredibly biased, and just outright false.

    I can name a few things that hugely affect both sides:

    The huge power difference between Solo and SWF.

    The terrible, terrible matchmaking.

    Killer's either being far to strong for their required skill (Spirit) or being way, way too weak (Wraith, Clown, Trapper...)

  • Xpljesus
    Xpljesus Member Posts: 395

    KYF 100% uses dedi servers but I technically don't 100% know if hit valdiation is enabled on them, can only assume