Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

why did ruin got nerfed again?

Raz_
Raz_ Member Posts: 296

wasnt it because "too many killers got carried by it" ?

but after a year they released the undying + ruin + tinkerer combo

why havent they nerfed some survivor perk what gets abused here and there? no need to go into details about these perks.

why are maps either heavily killer or survivor sided what also carries people, YES some maps are so BS designed that you can get just carried by them.

devs why did you nerf ruin again?

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Comments

  • lucid4444
    lucid4444 Member Posts: 682

    Can we copy and paste this response for tomorrow's thread?

  • lagosta
    lagosta Member Posts: 1,871

    ^^^^^

    Old ruin totally smashed new players and did little to none against experienced survivors. It was just overall bad design.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    So they "fixed" it by making it useless at all points of the game. There fixed now NOONE can be challenged by it

  • lowiq
    lowiq Member Posts: 436
    edited January 2021

    Sounds more like an issue with your inability to apply pressure. I think it's pretty hard to deny the amount of value ruin gives when it's up.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    With old ruin if the stars aligned and you got both a good totem spot and survivors that couldn't hit greats you could pretty much ignore gens and spend as much time chasing an individual survivor as you liked.

    New ruin and undying takes two perk slots and requires some actual input on your part into getting them off gens, one way or another.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    It slowly regresses the generator without the need to kick it. Cool concept. Only really useful if you can keep survivors off if gens for an extended amount if time, so practically useless against survivors that spread out.

    Its a late game hex perk so you have a strong likelyhood of it being destroyed before you even get to see the effects of it.

    It is only useful-ish when combined with undying because it can help the perk remain alive at least till endgame so if you manage to get 3 close proximity gens you can try and keep pressure off.

    Unfortunately ruin just doesnt have enough if a kick to be really viable.

    What it does do successfully though is stop generator tapping. But that is a waste of a perk slot to stop gen tapping, which is a poor bandage fix at best

  • valvarez4
    valvarez4 Member Posts: 868

    Ruin useless? How many times you have seen MoM since the “rework”?

  • Tsulan
    Tsulan Member Posts: 15,093

    Survivors that want to complete gens, won't even notice the effect of ruin.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    How was it unhealthy for the game if experienced survivors could hit the skill check? Why do you cater to new survivor players and yet balance killers like Nurse around only the best killer players? It seems like a huge double standard to me.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    It´s like @Almo said, it´s more a rework than a nerf. Since it did effectively nothing against veteran Survivors, it´s actually better now in this regard, and at the same time it doesn´t destroy noob Survivors anymore, making the experience for them much more bearable ( starting in DBD is SO hard).

    It also added a certain requirement of skill to get value out of it, I think they did a phenomenal job with the rework.