You guys were right and I was wrong. (Reworking Perk: Dead Hard)
As much as I really really really hate to admit it. You guys were right and I was wrong. Dead Hard does erase your mistakes and I can see how its overpowered. I was playing a game against a wraith and I used dead hard against him. Once was when I dead hard after accidentally pulling down a pallet and extended the chase. The second was when I was running to the exit and dead harded to away when he went invisible to catch up to me.
You guys were right I was wrong and whatever. (Never ever admitting it again)
So here is another Reworking Perks which is going to be Dead Hard. Let me jump right into it.
Dead Hard
Activate-able Perk. You start the trial with 1/2/3 tokens
You can take a beating. When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
When your injured press the activate ability to consume a token and dash forward.
Causes the exhaustion status effect for 45 seconds
Once all the tokens are consumed dead hard is permanently deactivated and you permanently have the exhaustion status effect for the remainder of the trial.
How is this change? Hopefully it would make it more fair as it has people think if they should use it or save the limited uses they have.
Comments
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Limited tokens really isn't that bad of a feature on a perk. Ever tried using distortion? It usually stays active till last gen unless you're going against tier 1 myers or something
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Tokens isn't a bad idea at all. Also I wish being exhausted makes you breathe louder/faster so atleast then I can hear a little bit better. Subtle change but will definitely be useful in most cases.
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