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How would you fix the bloodpoint grind?
This is how I'd fix it
First: take out the cap on the amount of bloodpoints you can get in a match/the individual categories
Second: Fix certain score events so they feel like they're in the correct category (Hatch Escape for example being moved from objective to survival or Corrupt Purge Damage moved from Brutality to Deviousness for Plague)
Is there anything else I'm missing? Those are 2 things I'd change, how about you guys?
Comments
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Remove one tier of perks.
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Per account, have one bloodweb for just perks, same size bloodweb as we currently have, filled with nothing but killer and survivor perks you don't have yet for all your killers and survivors.
Then have another bloodweb for all the other junk that survivors don't even need (survivor items junk and offerings). All your junk is shared between all your survivors.
Then finally have one last blood web which has all the stuff killers need (killer add-ons, moris, etc.). Everything goes into one killer inventory for all killers, except killer specific add-ons which only appear in that killer's inventory when you do your loadout.
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I think that being able to upgrade your perk to the max tier with a certain amount of BP would be a great start to make the grind better
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Get a perk you want for x BP then upgrade it with more bp rather than trying to get the right one in 200 webs
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Remove tier 1 and 2 for perks and make tier 3 perks cost only 4k bp, OR increase earned bloodpoints per match and make it so that everyone has base x3
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Keep the bloodweb in, thats your way to level survivors after all.
Add a sort of bloodpoint shop were items, perks etc have a massive markup (a purple perk being something like 60k bloodpoints). It doesnt reduce the overall grind, but makes achieving what you want easier.
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I would love this idea!
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Make most perks good and it'll be less tedious knowing you're at the moment getting garbage like Buckle Up and Beast of Prey over Decisive Strike or BBQ and Chili is what makes the grind tedious.
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Continuous Rituals (CR).
So besides Daily Rituals, both sides, Survivor & Killer, can have 1 CR active at a time.
The challenges are like Daily Rituals, and the rewards are too.
But once you accept the BP of a completed CR, you will immediately get a new one.
If you don't like your current CR challenge, you can remove it like you can with Daily Rituals, but instead of being only able to once every day, you can remove it for 1 CR Point.
For every trial you complete (which doesn't mean "kill all" or "escape", but just means "finish the Trial with any result"), you get 1 CR Point if it isn't at its maximum, which is 3 CR Points.
Daily Rituals will have multiple options, but you get only one per day.
Continuous Rituals have as many as you want, but you get only one choice per challenge.
Maybe this isn't as effective as the usual "remove Perk tiers" or just a straight up total BP increase, but i thought i'd try something different from everyone else.
Literally made this up on the spot.
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Remove brown items and add-ons.
Remove brown offerings.
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Any or all of these things, in concert, would help a great deal.
- Decouple perks from the Bloodweb. Every time a character levels up, give that character a Perk Token that they can then spend to purchase any one perk of their choice, from those that have been unlocked. I really think this is THE solution. This would not devalue the Bloodweb (since it would still be critical for all the other non-perk stuff), it would retain the incentive to level characters up, and it would give players WAY WAY more agency in targeting the perks that they want to use. It would HUGELY help for trying out new killers without having to commit all your resources, only to discover that you don't really like that killer after all.
- Condense all perks into a single tier. Or alternatively, when a perk is unlocked (i.e. the teachable version from the Bloodweb), give every single character tier 1 of that perk. This would cut down on the grind and give players a chance to get the perks they want on the characters they play without having to rely on massive RNG and grinding.
- Lower the level threshold for unlocking a character's teachable perks. Instead of 30-35-40, it ought to be something like 15-20-25. This would give players a more reasonable goalpost when they are just simply trying to unlock perks and put together a decent build.
- Raise the BP cap by some significant amount. Make it 5,000,000 or something. I assume that it is theoretically capped to prevent the impact of hacking, but it seems arbitrary to me (since, I dunno, wouldn't hackers just keep giving themselves BP anyway?). A higher cap would allow people to bank more BP for future chapters.
- Do not clear a character's perk inventory when you prestige them -- only their items, add-ons, and offerings. This would immediately make prestiging a character a tempting prospect, instead of the monumental waste of time and BP that it is now.
- Have a regular, monthly double BP weekend. I dunno why this isn't a thing already. It would give everyone a regular event to look forward to.
I also think the game is barreling toward an inevitable come-to-Jesus "perk logic" crisis, because there are currently 164 total perks in the game, with another 24 being added every year. This is a system that is getting crushed under its own weight. There needs to be a purge of super-useless perks, and maybe a rethink in terms of how perks are introduced (like maybe each new character has one new perk instead of three). I'd rather have a smaller pool of more meaningful perks than the absolute swamp of bad ones we have now.
Also, Behaviour is broadly way too stingy with BP. Just give people more BP.
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Get rid of all the nonsensical, stupid, idiotic BP offerrings that actually cost more than what you will make from them and replace them with a single offerring for each tier.
Brown = 25% bonus BP for you. (Hollow shell+ whatever the other one is)
Yellow = 100% bonus for you. (Escape cake/survivor pudding)
Green = 100% bonus for everyone. (Bloody party streamers).
And just for kicks, add in a purple that's a 300% personal bonus and an pink that's a 300% global bonus.
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remove perk tiers. This also has the added benefit of freeing up a lot more creativity, as with the current system, every perk has to be able to be separated into 3 perks, so the DBD team is mostly limited to percentages and incremental bonuses on perks when designing them.
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Remove perk tiers.
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Remove perk tiers.
This would actually be a two birds one stone case, too - it causes balancing and creativity issues that they have to stick to a tier system (look at undying on release; the aura reading was unnecessary)
Edit: just saw that @ZaKzan has already said the exact same thing.
As well as this, improve the BP offerings, because atm it's a net loss to go for anything that isn't a survivor pudding/escape cake or better, imo.
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Double rituals, every challenge in the tomes double the pay out plus 5k bp so they are actually worth doing.
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I actually really like that idea and hope they implement something like that. I'd even be fine if they just called the daily rituals "rituals" and one would spawn every day as usual but if you're done with all 3 it would automatically replace all 3 rituals with something new that you didn't just complete in the last set of 3. For rituals I also want to see an increase to 6 where it's set to 3 survivor rituals and 3 killer rituals just so you have more for a chance to earn more bloodpoints.
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For starters, the blood web needs to have items removed from it. Case in point: broken keys. On their own they serve no purpose whatsoever. Secondly, there needs to be far more blood hunt events. The Tomes are a nice touch and I like having them there, but sometimes the grind is way too much, and the task too high just to get some measly extra blood points.
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Taking the cap off of categories would encourage people to neglect certain activities. You'd get the guy doing nothing but gens, the guy doing nothing but screwing around with the flashlight, etc. A think having Survivors do well-rounded activities is important.
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A. The world does not revolve around survivors
B. What you said already happens I see it close to every match I play (literally people have complained about bp grind when they literally say "All I do is flashlight" "All I do is gens" "All I do is heal")
PS: I play both sides every day
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Just because you see it doesn't mean it should be rewarded.
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Here's my suggestions:
- Remove Perk Tiers
- Remove Outdated Offerings (Mist, Luck, And Oak Offerings In Particular)
- Increase the amount of blood points awarded from blood point offerings (Excluding Escape Cake, Survivor Pudding, And Bloody Party Streamers, Since they already award a decent amount of BP)
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I was just throwing suggestions about how to reduce the grind. People are going to play however tf they want regardless of if you can get 3 points in a category or 2 million. Making a post about just suggestions to reduce the grind (it doesn't mean it's going to happen) about bad behavior in a game is kind of dumb ngl.
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Fastest thing would be to eliminate perk tiers and just adjust every perk to Tier 3. Right now each perk sucks 15,000 blood points to get them out of your web forever.
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The problem has never been "how" though.
The problem has been trying to get through BHVR's stubborn head to do anything about it.
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I would get rid of tiers, reduce cost, and if you're gonna give out blood points, give out enough to actually make a difference.
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Reduce the cost of everything by 2000 blood points.
Give everyone a daily login bonus for how many days they log-in (in a row) and play at least one game each day:
1-7 days in a row: 100 BP
7-14 days in a row: 1000 BP
14-30 Days in a row: 2000 BP
30-60 days in a row: 4000 BP
60-90 days in a row: 8000 BP
90-120 days in a row: 10,000 BP
120-180 days in a row: 20,000 BP
180-230 days in a row: 30,000 BP
230-300 days in a row: 40,000 BP
300-350 days in a row: 50,000 BP
350-360 days in a row: 60,000 BP
361 days - 70,000 BP
362 days - 80,000
363 days - 90,000
364 days - 100,000
Every day in a year: 500,000
(The counter then resets)
This equals a total of roughly 10,000,000 BP. Not an insignificant amount. Especially in a significantly reduced BP cost system.
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Delete perk tiers and/or have a shared pool of items for survivors. Delete or halve the cost of add ons for killer.
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