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Got Lucky Break already buffed?

Akito
Akito Member Posts: 673

@Mods ?

I played it just now and every time I got full health again it resets. Lets say I was 60 seconds injured and got healed it was resetting back to zero. So the next time when I was injured the timer started at zero again.

And just for the record: in total I was about 5 minutes injured so it's not a visual bug.

Is that a shadow buf for did I missed sth?

Answers

  • darktrix
    darktrix Member Posts: 1,790
    edited January 2021

    Confirmed it does reset the timer. Yeah, the perk isn't completely worthless now - very useful against the the Twin's Victor.

    Resets when you are hooked too.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    It would be cool if that bug was left as It is right now, It would make the perk really good for stealth players.

  • Kebek
    Kebek Member Posts: 3,676

    Watch as they fix this (if it's true, didn't test it myself yet) when it's the best thing that could happen to this perk since it's release and forget about it for next year or so.

    I really hope it's true and that one of my favourite perks ever designed is finally out of "utter garbage" tier.

  • Akito
    Akito Member Posts: 673

    update: So im playing it for a while now and...nvm it's a visual bug. 3 minutes is the limit so even if it seems to reset everytime it doesn't. When you were 3 minutes total injured it deactivates.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,198

    They should buff lucky break by making it like iron will so while injured you leave no pools of blood until your healed this would make it great cause there’s no limitations just get injured and the perk activates permanently

  • Rydog
    Rydog Member Posts: 3,275

    This would be a great buff.

    And, I really don't think it would be some massive game-changer. I still have a hard time following blood trails as killer; the scoring event is more of a tip-off to me than the actual blood pools are.