DS huge exploit
I never really bothered about it since it only happened every 20gamesish but now every 2nd ######### game is 4man SWF that are DS exploiting and there's diddly ######### we can do about it, the nerve on them just rushing in a locker full well knowing DS is coming.... honestly I'm ######### tired killers being treated as just a plaything for the survivors unless we bring trapper or instadown killer like bubba, without killers survivors cant play either and for some reason it took me this long to realise you dont give a ######### about killers, but if most killers decided to stop playing for a certain period that might get the devs to actually do fix some broken survivor perks and buff underpowered killer powers and perks, and I dont mean rubbing ######### in our eyes and pretend its a buff when in reality its an inconvenience
EDIT: Downing 3 others shouldnt give the survivor ######### DS and going in locker or interacting with anything other than pallet and window should disable DS!
EDIT2: [b]UNTIL THE DEVS FIX SURVIVOR EXPLOITS AND BUFF CERTAIN KILLER POWERS/ADD ONS/PERKS AND NOT DO "BUFFS" THAT ARE JUST AN INCONVENIENCE I'M GOING TO TUNNEL AND FACECAMP WITH BUBBA[/b]
Comments
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So, what happened? You had three in the basement and the last one pulled off a 3 person rescue?
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Wait out the timer, slug them for the appropriate time, and don't go after unhooked survivors if they chase you just slug them when they get too close. Survivors that go into lockers decide if it is better to get rid of DS now then deal with it later and most of the time if your near another survivor you might as well go after them instead otherwise just take the stun if they were unhooked recently.
Honestly the groups that try to be aggressive with DS are easier to deal with then the ones that use it to safely do gens. It almost always ends up with me slugging them all or getting multiple survivors hooked at once.
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no 1 was downed, had soul guard when she picked herself up got another off using the grab bug and it stunned me for 2 more unhooks I couldnt move and they all had borrowed time and DS
EDIT: I was using clown
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Your eyes have been open. May the entity bless you.........probably not. We can only hope the pendulum will swing back sometime in the near future.
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I've literally downed and hooked 2 people and still ate a DS before. It should not equate to 60 sec of invincibility. Lot's of little things can fix this, like certain parameters. However I as a Killer always respect DS so doing that and staying in control of the game as much as possible make it a non existent thorn but there are certain circumstances that can happen like above. I think DS is an alright perk but it could use updated.
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I just want to leave a comment on here to clear something up - that's not an exploit. That's part of game design and intended.
(referring to DS from a locker grab).
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lol
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Grab bug where you freeze in place while the survivor moves freely? There are many server related issues that could also be explained with client side manipulation. I think your anger here is misdirected.
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Grab bug is the least part of my anger, it happens really often, grabs have like 10% chance to actually work, I'm more furious how the devs are still treating killers like this and all we are doing about it is complain, we need a strike, no killers bigger queue times that should get them to listen(or they'll just make BOT killers :/ )
Gate was at 99% and it was within running distance from the basement sadly :(
If its not an exploit that 3 people go down and the one person that picked themselves up still has DS from before thats just a very ######### design from the devs, but not suprised
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Honestly, they should really make it so DS deactivates when someone else is hooked or when you're the only survivor left. If they feel that weakens it too much, then here are suggestions:
• don't make it once per match
• Make it last longer
• Make the skill check easier. Or even automatic (I know I hate getting screwed over by the skill check being so choppy it passes over the zone entirely)
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Look, something should be done about DS, but your complaints are self-inflicted in this example. You're playing Clown and moaning about DS, he's probably the only killer that can slow their escape after the stun - just gas them before pick-up.
But honestly:
- The DS skill-check should be disabled whilst inside a locker for longer than 2 seconds. Reactivates after exiting.
- The timer should accelerate when performing interactions such as healing others, repairing, opening, seaching, cleansing.
- The timer should decelerate whilst in a chase.
If the devs do these changes @MandyTalk then DS would be in the perfect state.
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I don't understand this gripe with DS in a locker. If your tunneling the person and they go into a locker and they DS you, you still technically tunneled the person meaning the stun was justified. Its not different then downing the person and picking them up after they got off the hook.
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I said this once and I will say it again
The only changes DS needs is to shorten the timer and pause the timer when being chased.
After stunning the killer you should leave no scratch marks or blood trail ( to make it a true anti tunnel perk)
The main problem with DS is the time. Literally everything's will be fixed if the timer is shorter.
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OMG yes, also doing gens is an exploit as well
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Please say you saved a video of this? Sounds fun to watch
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Don't search lockers if survivors do that. Go somewhere else, it's not worth it.
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As it is, they can repair a gen in your face and jump in a locker to force the use. Meaning that's a potential 7+ seconds (not to mention the time they have on it while you're playing the loop game with them and the DS invincible survivor too) a teammate has pressure free on that particular gen that you physically cannot defend due to them abusing the current state of it's gameplay. That's why it should have the changes I suggested.
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This problem you mentioned shows that the only change you need to DS is the timer. I can almost assure you that if the timer was 30 seconds by the time the killer chase, down and hook another survivor the timer is up. It doesn't need any other thing like deactivating when in a locker.
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30 seconds is not enough time to say "I didn't tunnel them". And merely pausing it in chase is not enough either. Nothing is stopping a killer from hooking the rescuer, moonwalking you and downing you at the end of it's expiration. It would literally be the issue old Legion had all over again.
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I disagree. I find it hard to believe that it doesn't take at least 30 seconds to chase another survivor, down them, and carry them to hooks. In the impossible case of this does occurring just let it deactivate when another survivor is hooked. That will solve the generator problem, no other changes nessacary.
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"I'M GOING TO TUNNEL AND FACECAMP WITH BUBBA"
This is exactly why perks like DS and Borrowed Time exist.
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I agree that Ds can be abused, but it's not an "exploit".
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That actually makes it considerably worse.
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"UNTIL THE DEVS DO EXACTLY WHAT I SAY I'M GOING TO RUIN EVERYTHING FOR EVERYONE I CAN EEEEEEEE"
Mmhkay.
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