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What everyone thinks about SWF vs Actual one
Comments
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The truth has been spoken but shall fall apon wilfully stubborn ears.
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Because something doesnt happen all the time does that make it balanced?
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LIES!!!! I SAW YOUR TACTION TRYING TO LURE ME INTO A FALSE SENSE OF SECURITY!!!
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Eh sometimes. The way most SWF matches play out speaks otherwise though, it's quite noticeable compared to a solo group.
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Who cares lol all you need to do is see how healing each other they are and abuse the heck out of there kindness0
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Yet there are a lot of people playing at least 90% of their matches as a coordinated SWF team. I wonder why - if it's not supposed to give an unfair advantage - they hold their ground so furiously when even mentioning balancing around it. What would they say if it happened the other way around?
And balance could be achieved in several tiers, just an idea. Playing in the low ranks could be more forgiving as a survivor, as an example. And balance high skill gameplay in the red ranks independently.
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Elaborating, how many threads talk about nerfing Nurse? How many REALLY good nurses are out there terrorizing people? Are they even 5% of Nurse players? Yet a lot of people complain about her.
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So you don't all take Self Care?
Cause that's all i ever see.0 -
It's all cool anyway. As I've stated before in a different thread, I will only ask for longer matches, I think that would really improve balance at all levels of gameplay.
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Weird, the overwhelming majority of SWFs actually play out like the top for me. Way too coordinated.
I mean even blurting out the killer's identity can impact things, never mind when you call out their locations, where they're going, where hexes are, etc, etc.
Or they make load outs that compliment each other, or the team.2 -
Bottom pic is basically me and the only friend that I play with very rarely (because they rarely play).
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Both exist. I have played as survivor with both versions1
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Regardless if the SWF group uses both of the advantages of voice comms, and not being paired with randoms to its fullest extent is irrelevant. They still gain an advantage just for the fact the picked SWF over play solo. Which is wrong, this isn’t a single player game where you get to choose hard mode of solo or easy mode of SWF. It should be the same across the board and only be dependent upon perks and player skill.
SWF results can vary from worse than solo, to highly overpowered depending on how well the Survivors utilize the tools they are given. Still, the fact the tools even exist that has the capacity to boost bad players beyond their normal capabilities, and beyond what the balance of the game was designed for needs to be addressed.1 -
Omg the last pic is actually me and my friend. Usually end up with downing my friend or look at me with his sexy look0
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Vecors said:
@Master said:
Because something doesnt happen all the time does that make it balanced?Yep, thats why Nurse wont get nerfed. "you deserve to lose the game within 2 min cause that guy played nurse for 200h straight". Just BHVR mindset.
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@SovererignKing said:
Vecors said:@Master said:
Because something doesnt happen all the time does that make it balanced?
Yep, thats why Nurse wont get nerfed. "you deserve to lose the game within 2 min cause that guy played nurse for 200h straight". Just BHVR mindset.
Exactly. Survivors want Nurse nerfed, they better be willing to make an exchange. Nurse’s design makes her the only one capable of standing up against those “SWF Death Squads”. The other Killers can pull it off it the squad screws up enough, but it’s highly unlikely they will. It’s a stupid mindset, but until Survivors are willing to budge, Killers won’t budge either. Survivors are stuck with “######### GOD NURSE” till they give the terrestrial Killers a fair shake.
Of course they want the Nurse to be nerfed ... and why is she the only one to still have a fair shot against SWF death squads ? Because she doesn't rely on stealth or any surprise effect ... she just cuts through the loops.
There is a reason why most bottom tier killer have a stealth or surprise based power (Freddy, wraith, trapper, Pig)... this is because SWF players can negate any subtile tactics. When one SWF witnesses an information, it is given to its teamates immediately through voice communication. The Spirit has been build around that idea and provide false information ... this is why she is the "mind game" killer.
So in the end, I deeply regret that there is hardly more than one way to play killer effectively (loop breaking is the one), just because SWF break the game with their voice communication. Also it is silly to see that survivors still want to nerf the killers that have power they can't ignore.
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Where's disclosing killers loadout part in that picture?
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Hmm would be cool if they could just reward solo players more. Maybe reward killers more for not camping as well.
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