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Deleting slightly moderately etc. and typing this in numbers instead
Answers
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I see no harm if it stays the same or changes. If I were to guess the reason the numbers were not listed is because they would seem almost inconsequential to most players as the numbers appear to be very low (example 0.5 seconds on a missed swing). For some the wording makes it seem "better" but for people who understand how much of a difference such small % can make having the numbers would be easier to understand.
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Yes. I am not a native english speaker, so I had to search for some table that compares these adverbs.0
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They said they won't provide us with that kind of info
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It's a design decision they made back in the day they said and they will most likely not change it.
However, if you check out the official DbD wiki and click on a specific addon or item you see most of the numbers there. So you can always look it up there if you want specific numbers.
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Percentage would be way better, yeah.
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They don't want to let on how low the percentages actually are.0
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If those perks, items, etc are bugged... It is harder for people to notice it. If they hardcoded those numbers in, then people would be able to say 100% if something wasn't working right. Plus with people checking every little detail to make sure the numbers are correct.
If they ever provided real number, people would quickly realize just how much of the stuff is actually bugged.
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@Tzeentchling9 said:
They don't want to let on how low the percentages actually are.That's because in some cases numbers are misleading. Most people when reading "+2% skillcheck chance" would think it's ridiculous low and don't even consider using it, while it actually translates in a 25% increase of the base skillcheck chance for gens.
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You can always go to the official wiki.
They got the numbers.Yes, i'm aware that's not what you want.
But trust me, "slightly" etc. are here to stay, since i've seen people complain about this since day 1.0 -
just go to the wiki it tells you the numbers. I think the devs didn't add it into the descriptions because of the math involved and it's too much info to place into every description.
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@βLAKE said:
just go to the wiki it tells you the numbers. I think the devs didn't add it into the descriptions because of the math involved and it's too much info to place into every description.Even if they added it, people have already shown they don't understand the numbers that are already there.
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Even as a native English speaker I would prefer numbers much more as well. "Considerably" may sound like a lot and then you come to find out it's just like 10% and now you know it's really not as good as you thought it was.
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@Blueberry said:
Even as a native English speaker I would prefer numbers much more as well. "Considerably" may sound like a lot and then you come to find out it's just like 10% and now you know it's really not as good as you thought it was.10% of what? 10% can be a lot.
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@Orion said:
@Blueberry said:
Even as a native English speaker I would prefer numbers much more as well. "Considerably" may sound like a lot and then you come to find out it's just like 10% and now you know it's really not as good as you thought it was.10% of what? 10% can be a lot.
Of what could be a multitude of things, which killer would you like to talk about? There's a reason I didn't specify.
10% Can be a lot, it can also be a very little. That's my point.
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this request has already been denied by the devs in a stream, since, as they say, its better when we dont have the exact numbers.
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They will leave it that way so they can shadownerf/buff the numbers without putting it in the patchnotes.
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@Vecors said:
They will leave it that way so they can shadownerf/buff the numbers without putting it in the patchnotes.I have faith @DocOctober would find out such things eventually.
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@popoles said:
Yes. I am not a native english speaker, so I had to search for some table that compares these adverbs.And even then a table would still be inconsistent because depending on the character and object in question a slight difference can mean two different figures. Example would be spark plug reduces charge time 12% while trappers gloves reduce setting time by 25% Both are pegged as making a slight difference but are in fact two separate values.
It also doesn't make sense in general because the devs are so inconsistent with how they apply this. Brutal strength gives us a value of 20% so its very specific on how much of an effect it has while other perks and items will defer to the alternate naming scheme.
I would rather just have the raw numbers and then have the game tell me up front how much of a difference it makes. If i use Spark Plug + Primer Blub on my Billy it should tell me the combined total difference percentage wise and how much of a difference it makes in charge time in terms of seconds.
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@Mister_xD said:
this request has already been denied by the devs in a stream, since, as they say, its better when we dont have the exact numbers.But that is flawed reasoning on their part because they already give us raw numbers on alot of different things so that begs the question on what qualifies for giving us the raw numbers or just using the arbitrary naming scheme they have created.
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@SadonicShadow said:
@Mister_xD said:
this request has already been denied by the devs in a stream, since, as they say, its better when we dont have the exact numbers.But that is flawed reasoning on their part because they already give us raw numbers on alot of different things so that begs the question on what qualifies for giving us the raw numbers or just using the arbitrary naming scheme they have created.
well, i can only tell you what they said. i cant put any words in their mouths and i cant change their minds... i just told you they have already been asked and they said no.
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@Mister_xD said:
@SadonicShadow said:
@Mister_xD said:
this request has already been denied by the devs in a stream, since, as they say, its better when we dont have the exact numbers.But that is flawed reasoning on their part because they already give us raw numbers on alot of different things so that begs the question on what qualifies for giving us the raw numbers or just using the arbitrary naming scheme they have created.
well, i can only tell you what they said. i cant put any words in their mouths and i cant change their minds... i just told you they have already been asked and they said no.
I know. Was just touching on the devs flawed reasoning. The criticism was not directed at you personally.
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the devs already stated that they want it this way because newer people coming into the game would have a harder time with a bunch of numbers everywhere
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@Zanfer said:
the devs already stated that they want it this way because newer people coming into the game would have a harder time with a bunch of numbers everywhereI think the community should consider this an insult if the devs said that.
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@SadonicShadow said:
@Zanfer said:
the devs already stated that they want it this way because newer people coming into the game would have a harder time with a bunch of numbers everywhereI think the community should consider this an insult if the devs said that.
why? I am talking about new people not the community as a whole..
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@SadonicShadow said:
@Zanfer said:
the devs already stated that they want it this way because newer people coming into the game would have a harder time with a bunch of numbers everywhereI think the community should consider this an insult if the devs said that.
Given that people can't tell the difference between a decrease in interaction speed and an increase in interaction time, you may want to retract that statement.
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@Orion said:
@SadonicShadow said:
@Zanfer said:
the devs already stated that they want it this way because newer people coming into the game would have a harder time with a bunch of numbers everywhereI think the community should consider this an insult if the devs said that.
Given that people can't tell the difference between a decrease in interaction speed and an increase in interaction time, you may want to retract that statement.
You may be right. I might just be assuming to much about the intelligence of our fine community. Seeing some of the posts we get around these parts its not hard to see why the devs may have come to the conclusion they have.
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There's some sense to why certain Perks have the adjectives and others have numbers. Take Brutal Strength and Predator for example. Brutal Strength stating that it breaks Pallets x% faster makes sense, you can visualise that in your head rather easily, since deducting a percentage from a time span is simple enough. Now imagine Predator having that. It saying that scratch marks spawn 20/30/40% closer together (not the actual numbers, just made rhem up), could you visualise that for yourself? Not really. Slightly/moderately/considerably closer together however makes more sense here as that is easier to visualise for yourself.3
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@Orion said:
@Blueberry said:
Even as a native English speaker I would prefer numbers much more as well. "Considerably" may sound like a lot and then you come to find out it's just like 10% and now you know it's really not as good as you thought it was.10% of what? 10% can be a lot.
dude...smh...10% of 100% lol
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@βLAKE said:
@Orion said:
@Blueberry said:
Even as a native English speaker I would prefer numbers much more as well. "Considerably" may sound like a lot and then you come to find out it's just like 10% and now you know it's really not as good as you thought it was.10% of what? 10% can be a lot.
dude...smh...10% of 100% lol
You missed the point
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