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Would SC, Botany, deliverance, and secondwind be good and better then that but instead of second wind dead hard
Comments
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No need for both SC and second wind imo so dropping second wind for Dead Hard is a good shout. I suppose I'd ask are you solo or swf and are you looking to rank up? If solo, I find kindred an invaluable perk over Deliverance - unlikely to be left on hook unless camped but also knowing the direction tbe killer is going when someone else is hooked is immense as well. I also love bond of solo, it'll annoy you at times the incompetence of some survivors but gives you so much info
Depends what you're going for as well. I play solo sk my build is along the lines of Kindred, Dead Hard, Bond and either windows or DS (DS if after a few games of being hard tunnelled).
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If you're limited on perks then SC, Botany, Deliverance, and Dead Hard is your best option. If you're open to recommendations I have two builds I use above all others for solo queue.
- Dead Hard, Iron Will, Resilience, Spine Chill.
- This is the typical vault speed build and really gives you some legs in a chase, which is where newer players need help the most at first. Dead Hard gives you options when caught out or needing to get to a window ASAP. Iron Will is the strongest survivor perk in the game IMO. Lots of mindgame potential without being overpowered or unfair. Resilience helps with vaulting fast but the boost also applies to almost everything else. Spine Chill is the other part of vaulting faster but also gives great killer awareness as well.
- Borrowed Time, Dead Hard, Iron Will, We're Gonna Live Forever.
- This is my I Gotchoo Fam build. Dead Hard and Iron Will for the same reasons listed above. Borrowed Time is great for late/end game unhooks or for when the killer is camping/proxying. Good or conscientious killers will typically ignore the unhooked person, but there are enough opportunistic or toxic killers to make Borrowed Time a strong choice (BT is the one perk I find myself wishing I had when I run builds without it). We're Gonna Live Forever is great for countering slugging now that it has the healing speed boost on downed survivors. Not a lot of slugging at the lower ranks, though, so you can replace this with pretty much anything you like. Kindred, Bond, and other information perks are good choices.
0 - Dead Hard, Iron Will, Resilience, Spine Chill.
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Some more info on what kind of play style you enjoy, and what bases you think your perks need to cover, would be helpful. Are you brand new to the game? What DLC do you have?
Just looking at the options you are specifically asking about -- it seems like you are trying to stack a lot of healing-related perks, which isn't a good idea. The best ways to heal are to either find a teammate or use a med kit. Self-Care is SUPER slow, and I'm guessing you're using Botany Knowledge to speed it up, which is a bad use of a precious perk slot (that is, to try to circumvent another perk's weaknesses). If you have Claudette, you are better of running Empathy, since that will guide you to teammates so that they can heal you. An even better option (and my opinion the best healing perk in the game) is Bond, from Dwight. And consider developing the habit of bringing a brown med kit with you if you aren't planning anything else, it helps immensely.
Second Wind is just not good at all. Better unhook-related perks are Borrowed Time (from Bill) or We'll Make It. These kinds of altruistic perks are just as important as the ones that keep you alive. Deliverance can be helpful if you are finding it tough to avoid being hooked, but you have to be savvy at unhooking teammates in order to activate it. I personally feel like this is a bit of an edge case perk; I don't usually like running perks that require some sort of high activation cost (Adrenaline falls into this category for me, too).
Some people swear by Dead Hard, and everyone is going to have a different opinion, but you probably should have an exhaustion perk. I like Lithe (from Feng Min), since I think it has the most consistently leverage-able activation condition, and it doesn't require being wounded the way Dead Hard does. But there are good arguments for any of the exhaustion perks.
If you are just starting out, my advice is to begin with Feng Min, since she starts with a lot of perks that are forgiving and helpful for new players -- Lithe (already mentioned), Alert (which consistently feeds you perfect information about the killer's location), and Technician (which cuts you some slack when you fail skill checks). Try to use some mix of these perks, plus Spine Chill and Kindred (which are both in the common perk pool and can appear on any survivor's Bloodweb). We'll Make It is another good general perk.
And, welcome to the forums. I hope you are having fun with the game. It has a bit of a steep learning curve, and there's no way around the fact that it is very intimidating, but there is a lot of fun to be found here.
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