Why are Shrouds still in the game?
These offerings are pretty much game-throwing every time they're played. They're somewhat acceptable on Survivor but as Killer your literally throwing the game if you play a Shroud of Separation.
Shroud of Separation means every Survivor is working a separate gen, which is bad because it removes your ability to pressure multiple survivors at once by chasing them together. Furthermore since the survivors are going to be starting cross-map from each other, it's harder to chase them into each other AND it also means gens on different sides of the maps are getting done, preventing your ability to form an effective territory.
Shroud of Binding and it's ilk are barely acceptable as well and only pass by because of survivor perks like Prove Thyself and Leader. But with Discordance and the fact that most killers have a main goal of making sure as many survivors as possible are getting absolutely nothing done, more often than not you are being a detriment to the team by playing those offerings.
Comments
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To give the killer a bigger challenge if they choose to accept it.
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Or scare them into thinking you have a mori.
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Moris haven't been scary since... well you know.
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A Mori is just a self-inflicted 14 second stun now.
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As survivor they also suck, unless you want that prove thyself coop points. Otherwise, they do more bad than good.
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I have never understood an offering like this. I don't see how this is useful because the goal is to separate from each other to get objectives done, so either the killer just throws the game or they use strategic plans with will surprise me.
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I question why a lot of things are still in the game. Shrouds, map offerings, hatch offerings, the crappy bloodpoint offerings, 90% of all add-ons, the bloodweb in its current state, basement in its current state, Oni's camera bug, mashing while on hook...the list goes on.
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i mean pig’s is like 8 seconds I guess?
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Bloodweb is not that bad right now. It used to be way worse. That is why Legacy cosmetics are a thing.
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Yeah, the shrouds are backwards in their use. Just shows the Devs mind set when they made them compared to how players end up playing.
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I mean, the Survivor one that puts you far away from the Killer is decent. I do get what you're saying though. They mostly just need to flip flop which side gets which shroud.
It also might be neat if Shrouds revealed the aura of the other team during that opening spin sequence. Then running them might be worth it.
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Shroud of binding would be more ideal with corrupt intervention since that alone already shows you roughly where they all started.
But otherwise other than a fake mori, Shrouds are useless. Rarly see them used for either side, but only survivors remotely use them.
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Whatever happened to the killers who said "I just like the animation!"? 🤭
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