I still don't see any changes to Blight's POV

Seriously, can't they change victor's POV already? Oh wait.

On a more serious note, please, change his POV, it's already hard enough to play blight on console but it's even harder when your camera is located between his damn legs.

Comments

  • Mooks
    Mooks Member Posts: 15,220

    They are working on it and in the Last Q&A or around that time they said they get along pretty good and it will come rather sooner than later.

    they still need time to rework all first person animations for Blight though.. it’s speculated it will be ready with next chapter..

  • Hoodied
    Hoodied Member Posts: 13,101

    Fixing a killers POV is way harder than it sounds


    Firstly, they need to give him new First person animations, which can take some time to completely do or else it will be all jank when playing him

    Second, they need to make sure no clipping issues occur with the new POV, cosmetics tend to cause issues with this so they need to make sure all of blights outfits don't clip with the screen

    Third, optimization

    Fourth, double check said animations to make sure no bugs exist


    Basically its hard to animate stuff

  • jrinkwater
    jrinkwater Member Posts: 314

    All this is true... but it's taking entirely too long. Way too long.

  • Nosferatu3145
    Nosferatu3145 Member Posts: 542

    Don't worry man, in 12 to 15 months it will be ready

  • onemind
    onemind Member Posts: 3,089

    But if the first person is client sided then wouldn't it literally be just raising his pov checking for clipping and testing how fov perks work with that

  • Ohnoes
    Ohnoes Member Posts: 608

    It shouldn't of been like that in the first place. It was clearly noticeable and shows they don't do enough in-house quality control. Every release is broken.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    Honestly, there's decent arguments for both. A Lower PoV makes it much less likely that Blight will end up bouncing off of terrain he can't see. The Devs obviously thought that the annoyance of bouncing off of "invisible" stuff would be greater than the annoyance of not being able to see over loops. I think they went with the wrong choice, but there is logic there.